ud18010 and Claude Opus 4.8
3a17c96220
ModelTranslator: Unity 菜单集成(XWorld/模型转换(XPbr))
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Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com >
2026-07-15 19:47:20 +08:00
ud18010 and Claude Opus 4.8
2ddcda6dc8
ModelTranslator: Unity 菜单集成设计文档
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Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com >
2026-07-15 19:35:46 +08:00
ud18010
253f03273d
ModelTranslator: support pure-mesh FBX via naming-convention texture discovery and auto material
2026-07-15 16:39:00 +08:00
ud18010
78b250355b
ModelTranslator: support external-texture FBX (disk AO fallback search, missing-texture graceful degradation)
2026-07-15 12:16:24 +08:00
ud18010
0b068dbaa0
ModelTranslator: dedupe sanitized material names, set alphaIsTransparency for alpha-test textures
2026-07-15 12:00:50 +08:00
ud18010
073ae48a61
ModelTranslator: README and gitignore
2026-07-15 11:51:05 +08:00
ud18010
c99cb40108
ModelTranslator: CLI runner with Unity asset generation
2026-07-15 11:42:46 +08:00
ud18010
09adcdd96d
ModelTranslator: reuse unity_assets.safe_name in bl_convert, hoist stdlib imports
2026-07-15 11:27:44 +08:00
ud18010
afe17c39e7
ModelTranslator: Blender conversion pipeline (import, classify, pack, export)
2026-07-15 11:14:43 +08:00
ud18010
7934ef957a
ModelTranslator: sphere-map normal encode with round-trip test
2026-07-15 11:06:16 +08:00
ud18010
e8b3425db4
ModelTranslator: document Unity template version, harden guid_for against unreadable meta
2026-07-15 11:04:13 +08:00
ud18010
7c46c061b1
ModelTranslator: Unity asset templates (texture/material/model meta) with GUID reuse
2026-07-15 10:58:33 +08:00
ud18010
f742f40169
XPbr: remap sphere-map normal decode to signed range for ModelTranslator
2026-07-15 10:53:12 +08:00
ud18010 and Claude Opus 4.8
005cc8f699
Add ModelTranslator implementation plan
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Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com >
2026-07-15 10:50:05 +08:00
ud18010 and Claude Opus 4.8
609788fe00
Add ModelTranslator tool design spec
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Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com >
2026-07-15 10:43:01 +08:00
ud18010 and Claude Opus 4.8
c29c6f5bac
Add XPbr shader: base map (RGB albedo + A alpha/AO) + mix map (RG normal, B metallic, A roughness)
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Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com >
2026-07-15 10:23:46 +08:00
ud18010 and Claude Opus 4.8
452e212d92
Add XPbr shader design spec
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Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com >
2026-07-15 10:16:36 +08:00
ud18010 and Cursor
a39ceebb97
Clean generated Client build artifacts
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Keep nested HotUpdateGames bin and obj outputs out of source control so local builds do not dirty the repository.
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-07-10 11:55:56 +08:00
ud18010 and Cursor
7e35d8da31
Initial commit: Client Doc docs Server Tools
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Co-authored-by: Cursor <cursoragent@cursor.com >
2026-07-10 10:24:29 +08:00