Commit Graph
13 Commits
Author SHA1 Message Date
ud18010 8ef870ff6c feat: add fighter animator controller 2026-07-30 16:03:59 +08:00
ud18010 8c7f34a5aa chore: add actor behavior unity metadata 2026-07-30 15:36:39 +08:00
ud18010 b123c09ac5 feat: add fighter quantao01 behavior config 2026-07-30 15:35:49 +08:00
ud18010 de69e6d223 fix: move actor behavior configs under game config 2026-07-30 15:16:03 +08:00
ud18010 5853c5bd83 feat: add reusable virtual hud input 2026-07-30 11:14:56 +08:00
ud18010 42c3874d82 fix: improve minigame reconnect flow 2026-07-29 19:30:50 +08:00
ud18010 053a95b4fb fix: polish lobby chat and joystick 2026-07-28 17:23:11 +08:00
ud18010 48aed26725 feat: add world chat UI 2026-07-28 11:54:07 +08:00
ud18010 c9a1e71400 chore: checkpoint current workspace 2026-07-27 12:03:36 +08:00
ud18010andClaude Opus 4.8 ea93b3b217 XShader: 运行时环境光仅在全局开启后覆盖 bakedGI,编辑器保留场景 SH
修复编辑器预览中 XPbr/XTex/XTerrain 比 URP Lit 亮的问题:
旧写法无条件把 bakedGI 覆盖成 SampleXRuntimeAmbient,未运行 Game.cs 时
退回硬编码的高强度三色环境光(sky≈1.45),远亮于场景真实环境光探针。
现改为 _XRuntimeAmbientEnabled 开启后才覆盖,运行时行为不变。

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 20:27:08 +08:00
ud18010 f742f40169 XPbr: remap sphere-map normal decode to signed range for ModelTranslator 2026-07-15 10:53:12 +08:00
ud18010andClaude Opus 4.8 c29c6f5bac Add XPbr shader: base map (RGB albedo + A alpha/AO) + mix map (RG normal, B metallic, A roughness)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 10:23:46 +08:00
ud18010andCursor 7e35d8da31 Initial commit: Client Doc docs Server Tools
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-10 10:24:29 +08:00