Add networked Fighter3D minigame
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netstandard2.1</TargetFramework>
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<LangVersion>9.0</LangVersion>
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<Nullable>disable</Nullable>
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<AssemblyName>Fighter3D.Server</AssemblyName>
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<RootNamespace>Fighter3D.Server</RootNamespace>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\..\Framework.Shared\Framework.Shared.csproj">
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<Private>false</Private>
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</ProjectReference>
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<ProjectReference Include="..\Fighter3D.Core\Fighter3D.Core.csproj" />
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</ItemGroup>
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</Project>
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