Add networked Fighter3D minigame
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netstandard2.1</TargetFramework>
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<LangVersion>9.0</LangVersion>
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<Nullable>disable</Nullable>
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<ImplicitUsings>disable</ImplicitUsings>
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<AssemblyName>Fighter3D.Client</AssemblyName>
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<RootNamespace>Fighter3D.Client</RootNamespace>
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<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
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<UnityEditorPath Condition="'$(UnityEditorPath)' == ''">D:\Program Files\Unity 2022.3.62f3\Editor</UnityEditorPath>
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<ScriptAssemblies>$(MSBuildProjectDirectory)\..\..\Library\ScriptAssemblies</ScriptAssemblies>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="..\..\Assets\MiniGames\Fighter3D\scripts~\Client\**\*.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\..\Server\Framework.Shared\Framework.Shared.csproj">
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<Private>false</Private>
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</ProjectReference>
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<ProjectReference Include="..\..\..\Server\games-src\Fighter3D\Fighter3D.Core\Fighter3D.Core.csproj">
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<Private>false</Private>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Reference Include="UnityEngine">
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<HintPath>$(UnityEditorPath)\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>$(UnityEditorPath)\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="UnityEngine.InputLegacyModule">
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<HintPath>$(UnityEditorPath)\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="UnityEngine.TextRenderingModule">
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<HintPath>$(UnityEditorPath)\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="UnityEngine.UIModule">
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<HintPath>$(UnityEditorPath)\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="UnityEngine.UI">
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<HintPath>$(ScriptAssemblies)\UnityEngine.UI.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="Unity.TextMeshPro">
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<HintPath>$(ScriptAssemblies)\Unity.TextMeshPro.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="XWorld.Link">
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<HintPath>$(ScriptAssemblies)\XWorld.Link.dll</HintPath>
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<Private>false</Private>
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</Reference>
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</ItemGroup>
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</Project>
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