Add networked Fighter3D minigame
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@@ -11,6 +11,14 @@ public sealed class ActorBehaviorAnimatorControllerPathTests
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Is.EqualTo("Assets/Game/Art/Actor/Controller/fighter.controller"));
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}
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[Test]
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public void GetControllerPath_Fighter3D_ReturnsGeneratedFighterController()
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{
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Assert.That(
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ActorBehaviorAnimatorControllerPaths.GetControllerPath("fighter3d"),
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Is.EqualTo("Assets/Game/Art/Actor/Controller/fighter.controller"));
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}
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[Test]
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public void GetControllerPath_UnknownType_ReturnsNull()
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{
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