Add networked Fighter3D minigame
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{
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"gameId": "fighter3d",
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"serverSrcDir": "Fighter3D",
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"serverProject": "Fighter3D.Server/Fighter3D.Server.csproj",
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"serverAssembly": "Fighter3D.Server.dll",
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"serverEntryType": "Fighter3D.Server.FighterServerRoom",
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"clientProject": "Client/HotUpdateGames/Fighter3D.Client/Fighter3D.Client.csproj",
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"coreDll": "Fighter3D.Core.dll",
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"clientDll": "Fighter3D.Client.dll",
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"clientEntryType": "Fighter3D.Client.FighterGameClient",
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"minFrameworkVersion": 1,
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"playerCount": 2,
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"tickRateHz": 20
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}
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