feat: trigger fighter behavior from lobby action button
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@@ -30,6 +30,22 @@ namespace XWorld.Framework.Tests.ActorBehavior
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Assert.Contains(world.DrainEvents(), e => e.Kind == BehaviorEventKind.BehaviorStopped);
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}
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[Fact]
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public void RemoveActor_ClearsActorStateAndActiveEffects()
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{
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BehaviorWorld world = TestWorld.CreateServerWorld();
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world.TryStartBehavior(1, "slash", BehaviorInput.FromDirection(1, 0));
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Assert.True(world.ApplyBuff(1, "fighter", "slow_01", 1));
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Assert.True(world.ApplyBuff(2, "fighter", "slow_01", 1));
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Assert.True(world.RemoveActor(1));
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Assert.False(world.HasActiveBehavior(1));
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Assert.Equal(0, world.ActiveBuffCount(1));
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Assert.Equal(0, world.ActiveBuffCount(2));
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Assert.False(world.TryStartBehavior(1, "slash", BehaviorInput.FromDirection(1, 0)).Success);
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}
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[Fact]
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public void Tick_TriggersTimelineEventsAtConfiguredTimes()
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{
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