feat: trigger fighter behavior from lobby action button

This commit is contained in:
ud18010
2026-07-30 17:00:31 +08:00
parent 03cee1036d
commit e9efa8a567
9 changed files with 674 additions and 0 deletions
@@ -5,7 +5,9 @@ using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.Rendering;
using UnityEngine.UI;
using XGame.ActorBehavior;
using XGame.VirtualInput;
using XWorld.Framework.ActorBehavior;
using XWorld.Framework.Protocol;
using UObject = UnityEngine.Object;
@@ -31,6 +33,7 @@ namespace XGame
}
private const string JoystickPrefabPath = "Assets/Game/Art/UI/Prefab/UI_VirtualJoystick.prefab";
private const string ActionPadPrefabPath = "Assets/Game/Art/UI/Prefab/UI_VirtualActionPad.prefab";
private const string CharacterConfigResourcePath = "Config/CharacterConfig";
private const string SelectedCharacterKey = "CharacterSwitch.SelectedCharacterId";
private const float MoveSpeed = 1f;
@@ -84,10 +87,17 @@ namespace XGame
private RectTransform joystickRoot;
private RectTransform joystickWidget; // 视觉容器:新预设里的 "Joystick" 子节点(自带定位);找不到则回退为 joystickRoot
private VirtualJoystick virtualJoystick;
private RectTransform actionPadRoot;
private VirtualActionPad virtualActionPad;
private LobbyActorBehaviorRuntime actorBehaviorRuntime;
private ActorBehaviorPresentation actorBehaviorPresentation;
private RectTransform joystickKnob;
private bool joystickMouseCaptured;
private int joystickTouchFingerId = -1;
private bool joystickLoading;
private bool actionPadLoading;
private bool actorBehaviorCatalogLoading;
private bool actorBehaviorCatalogLoaded;
private static int materialLogCount;
public void Initialize(Action<FrameworkOpcode, byte[]> sendFramework, int playerId, string playerName, int figure)
@@ -109,7 +119,10 @@ namespace XGame
EnsureWorldRoot();
worldRoot.gameObject.SetActive(true);
EnsureCamera();
EnsureActorBehaviorRuntime();
StartCoroutine(EnsureActorBehaviorCatalogAsync());
StartCoroutine(EnsureJoystickUIAsync());
StartCoroutine(EnsureActionPadUIAsync());
if (GetOrCreateAvatar(selfPlayerId, selfFigure, selfName) == null)
{
return;
@@ -133,6 +146,10 @@ namespace XGame
{
joystickRoot.gameObject.SetActive(true);
}
if (actionPadRoot != null)
{
actionPadRoot.gameObject.SetActive(true);
}
send(FrameworkOpcode.LobbyJoin, new LobbyJoinMsg { Name = selfName, Figure = selfFigure }.Encode());
}
@@ -152,6 +169,10 @@ namespace XGame
{
joystickRoot.gameObject.SetActive(false);
}
if (actionPadRoot != null)
{
actionPadRoot.gameObject.SetActive(false);
}
OnVirtualJoystickEnded();
}
@@ -180,6 +201,7 @@ namespace XGame
rotation = avatar.Obj.transform.rotation;
hadAvatar = true;
}
RemoveActorBehavior(selfPlayerId);
Destroy(avatar.Obj);
avatars.Remove(selfPlayerId);
}
@@ -217,12 +239,14 @@ namespace XGame
{
UpdateRemoteAvatars();
UpdateLocalMove();
UpdateActorBehavior();
UpdateCamera();
}
private void OnDestroy()
{
ReleaseJoystickUI(true);
ReleaseActionPadUI(true);
}
private void ApplyState(LobbyStateMsg state)
@@ -269,6 +293,7 @@ namespace XGame
}
foreach (int id in remove)
{
RemoveActorBehavior(id);
Destroy(avatars[id].Obj);
avatars.Remove(id);
}
@@ -336,11 +361,14 @@ namespace XGame
avatars.Remove(oldPlayerId);
if (!avatars.ContainsKey(serverPlayerId))
{
RemoveActorBehavior(oldPlayerId);
oldAvatar.PlayerId = serverPlayerId;
avatars[serverPlayerId] = oldAvatar;
RegisterActorBehavior(oldAvatar);
}
else if (oldAvatar.Obj != null)
{
RemoveActorBehavior(oldPlayerId);
Destroy(oldAvatar.Obj);
}
}
@@ -567,8 +595,10 @@ namespace XGame
{
if (avatar.Figure == figure)
{
UpdateActorBehaviorActor(avatar);
return avatar;
}
RemoveActorBehavior(playerId);
Destroy(avatar.Obj);
avatars.Remove(playerId);
}
@@ -580,6 +610,7 @@ namespace XGame
avatar.Target = avatar.Obj.transform.position;
avatar.Animator = avatar.Obj.GetComponentInChildren<Animator>();
avatars[playerId] = avatar;
RegisterActorBehavior(avatar);
SetMoveState(avatar, false);
return avatar;
}
@@ -689,6 +720,7 @@ namespace XGame
a.Animator = a.Obj.GetComponentInChildren<Animator>();
a.IsPlaceholder = false;
a.AnimState = null; // 让 SetMoveState 重新触发动画
RegisterActorBehavior(a);
SetMoveState(a, a.Moving);
}
}
@@ -769,6 +801,10 @@ namespace XGame
{
return;
}
if (actorBehaviorRuntime != null && actorBehaviorRuntime.HasActiveBehavior(avatar.PlayerId))
{
return;
}
string state = moving ? "Walk" : "Stand";
if (avatar.AnimState == state)
{
@@ -909,6 +945,247 @@ namespace XGame
camObj.transform.rotation = Quaternion.Euler(55f, 0f, 0f);
}
private void EnsureActorBehaviorRuntime()
{
if (actorBehaviorRuntime == null)
{
actorBehaviorRuntime = new LobbyActorBehaviorRuntime();
}
if (actorBehaviorPresentation == null)
{
actorBehaviorPresentation = GetComponent<ActorBehaviorPresentation>();
if (actorBehaviorPresentation == null)
{
actorBehaviorPresentation = gameObject.AddComponent<ActorBehaviorPresentation>();
}
}
}
private IEnumerator EnsureActorBehaviorCatalogAsync()
{
EnsureActorBehaviorRuntime();
if (actorBehaviorCatalogLoaded || actorBehaviorCatalogLoading)
{
yield break;
}
actorBehaviorCatalogLoading = true;
BehaviorConfigCatalog catalog = null;
yield return ActorBehaviorConfigLoader.LoadCatalog(LobbyActorBehaviorRuntime.DefaultCatalogType, loaded => catalog = loaded);
actorBehaviorCatalogLoading = false;
if (catalog == null)
{
yield break;
}
actorBehaviorRuntime.RegisterCatalog(catalog);
actorBehaviorCatalogLoaded = true;
UpdateActorBehaviorActors();
}
private void RegisterActorBehavior(Avatar avatar)
{
if (avatar == null || avatar.Obj == null)
{
return;
}
EnsureActorBehaviorRuntime();
actorBehaviorRuntime.RegisterOrUpdateActor(avatar.PlayerId, avatar.Obj.transform.position, avatar.Obj.transform.forward);
actorBehaviorRuntime.SwitchActorCatalog(avatar.PlayerId, LobbyActorBehaviorRuntime.DefaultCatalogType);
actorBehaviorPresentation.RegisterActor(avatar.PlayerId, avatar.Animator, avatar.Obj.transform, avatar.Obj.transform);
}
private void UpdateActorBehaviorActor(Avatar avatar)
{
if (avatar == null || avatar.Obj == null || actorBehaviorRuntime == null)
{
return;
}
actorBehaviorRuntime.RegisterOrUpdateActor(avatar.PlayerId, avatar.Obj.transform.position, avatar.Obj.transform.forward);
}
private void RemoveActorBehavior(int actorId)
{
if (actorBehaviorPresentation != null)
{
actorBehaviorPresentation.UnregisterActor(actorId, true);
}
if (actorBehaviorRuntime != null)
{
actorBehaviorRuntime.RemoveActor(actorId);
}
}
private void UpdateActorBehavior()
{
if (actorBehaviorRuntime == null)
{
return;
}
UpdateActorBehaviorActors();
actorBehaviorRuntime.Tick(Time.deltaTime);
DrainActorBehaviorEvents();
}
private void UpdateActorBehaviorActors()
{
if (actorBehaviorRuntime == null)
{
return;
}
foreach (Avatar avatar in avatars.Values)
{
UpdateActorBehaviorActor(avatar);
}
}
private void DrainActorBehaviorEvents()
{
if (actorBehaviorRuntime == null || actorBehaviorPresentation == null)
{
return;
}
IReadOnlyList<BehaviorEvent> events = actorBehaviorRuntime.DrainEvents();
if (events.Count == 0)
{
return;
}
actorBehaviorPresentation.PlayEvents(events);
for (int i = 0; i < events.Count; i++)
{
BehaviorEvent evt = events[i];
if (evt.Kind != BehaviorEventKind.BehaviorStopped)
{
continue;
}
if (avatars.TryGetValue(evt.ActorId, out Avatar avatar))
{
avatar.AnimState = null;
SetMoveState(avatar, avatar.Moving);
}
}
}
private Vector3 GetSelfSkillForward()
{
if (lastMoveDirection.sqrMagnitude > 0.001f)
{
return lastMoveDirection;
}
if (avatars.TryGetValue(selfPlayerId, out Avatar avatar))
{
if (avatar.LastFaceDirection.sqrMagnitude > 0.001f)
{
return avatar.LastFaceDirection;
}
if (avatar.Obj != null)
{
return avatar.Obj.transform.forward;
}
}
return Vector3.forward;
}
private void OnVirtualActionButtonEvent(ActionButtonEvent evt)
{
EnsureActorBehaviorRuntime();
if (!actorBehaviorCatalogLoaded)
{
if (LobbyActorBehaviorRuntime.IsSecondaryATrigger(evt))
{
Debug.LogWarning("[LobbyWorldController] actor behavior catalog is not ready.");
}
return;
}
BehaviorStartResult result = actorBehaviorRuntime.HandleActionButton(evt, selfPlayerId, GetSelfSkillForward());
if (result.Success)
{
DrainActorBehaviorEvents();
return;
}
if (result.Error != "button ignored")
{
Debug.LogWarning("[LobbyWorldController] start behavior failed: " + result.Error);
}
}
private IEnumerator EnsureActionPadUIAsync()
{
EnsureEventSystem();
if (actionPadRoot != null)
{
actionPadRoot.gameObject.SetActive(joined);
yield break;
}
if (actionPadLoading)
{
yield break;
}
actionPadLoading = true;
UObject prefab = null;
yield return XResLoader.coLoadRes(ActionPadPrefabPath, typeof(GameObject), o => prefab = o);
actionPadLoading = false;
if (actionPadRoot != null)
{
actionPadRoot.gameObject.SetActive(joined);
yield break;
}
GameObject prefabObj = prefab as GameObject;
if (prefabObj == null)
{
Debug.LogError("[LobbyWorldController] load action pad prefab failed: " + ActionPadPrefabPath);
yield break;
}
GameObject rootObj = Instantiate(prefabObj);
UIManager.AttachTo(UILayer.HUD, rootObj);
rootObj.name = "UI_VirtualActionPad";
actionPadRoot = rootObj.GetComponent<RectTransform>();
if (actionPadRoot == null)
{
actionPadRoot = rootObj.AddComponent<RectTransform>();
}
actionPadRoot.localScale = Vector3.one;
virtualActionPad = rootObj.GetComponent<VirtualActionPad>();
if (virtualActionPad == null)
{
virtualActionPad = rootObj.AddComponent<VirtualActionPad>();
}
virtualActionPad.ButtonEvent -= OnVirtualActionButtonEvent;
virtualActionPad.ButtonEvent += OnVirtualActionButtonEvent;
actionPadRoot.gameObject.SetActive(joined);
}
private void ReleaseActionPadUI(bool destroyObject)
{
if (virtualActionPad != null)
{
virtualActionPad.ButtonEvent -= OnVirtualActionButtonEvent;
}
GameObject rootObj = actionPadRoot != null ? actionPadRoot.gameObject : null;
virtualActionPad = null;
actionPadRoot = null;
actionPadLoading = false;
if (destroyObject && rootObj != null)
{
DestroyUnityObject(rootObj);
}
}
private IEnumerator EnsureJoystickUIAsync()
{
EnsureEventSystem();