fix: move actor behavior configs under game config

This commit is contained in:
ud18010
2026-07-30 15:16:03 +08:00
parent 9c50aedaa0
commit de69e6d223
3 changed files with 0 additions and 0 deletions
@@ -0,0 +1,23 @@
{
"type": "fighter",
"version": 1,
"buffs": [
{
"id": "slow_01",
"duration": 3.0,
"tickInterval": 1.0,
"repeatCount": 3,
"stacking": "RefreshDuration",
"logicEffects": [
{
"id": "slow_tick",
"shape": "Locked",
"target": "Owner",
"effects": [
{ "type": "Attribute", "attribute": "moveSpeed", "value": -0.2 }
]
}
]
}
]
}
@@ -0,0 +1,27 @@
{
"type": "fighter",
"version": 1,
"flyObjects": [
{
"id": "blade_wave",
"duration": 1.5,
"movement": { "kind": "Line", "speed": 6.0 },
"collision": { "shape": "Sphere", "radius": 0.4, "hitLimit": 1 },
"timeline": [
{ "time": 0.0, "kind": "Effect", "prefab": "Assets/Game/Art/Effect/blade_wave.prefab", "duration": 1.5 },
{ "time": 0.0, "kind": "LogicEffect", "effectId": "blade_wave_hit", "trigger": "OnCollision" }
],
"logicEffects": [
{
"id": "blade_wave_hit",
"shape": "Locked",
"target": "HitActor",
"effects": [
{ "type": "Attribute", "attribute": "hp", "value": -20 },
{ "type": "Buff", "buffId": "slow_01" }
]
}
]
}
]
}
@@ -0,0 +1,30 @@
{
"type": "fighter",
"version": 1,
"behaviors": [
{
"id": "slash",
"duration": 0.8,
"canBeInterrupted": true,
"input": "DirectionOrTarget",
"timeline": [
{ "time": 0.0, "kind": "Animation", "animation": "slash_01", "duration": 0.8 },
{ "time": 0.12, "kind": "Effect", "prefab": "Assets/Game/Art/Effect/slash.prefab", "duration": 0.5 },
{ "time": 0.25, "kind": "LogicEffect", "effectId": "slash_hit" },
{ "time": 0.32, "kind": "Projectile", "flyObjectId": "blade_wave" }
],
"logicEffects": [
{
"id": "slash_hit",
"shape": "Sector",
"radius": 2.4,
"angle": 90,
"target": "Enemy",
"effects": [
{ "type": "Attribute", "attribute": "hp", "value": -30 }
]
}
]
}
]
}