Add XPbr shader: base map (RGB albedo + A alpha/AO) + mix map (RG normal, B metallic, A roughness)

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
ud18010
2026-07-15 10:23:46 +08:00
co-authored by Claude Opus 4.8
parent 452e212d92
commit c29c6f5bac
4 changed files with 379 additions and 0 deletions
@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: cab897163f45445fa34263d6670bfc9e
ShaderImporter:
externalObjects: {}
defaultTextures:
- _MainTex: {instanceID: 0}
- _MixTex: {instanceID: 0}
nonModifiableTextures: []
preprocessorOverride: 0
userData:
assetBundleName:
assetBundleVariant: