Add XPbr shader: base map (RGB albedo + A alpha/AO) + mix map (RG normal, B metallic, A roughness)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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Claude Opus 4.8
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c29c6f5bac
@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: cab897163f45445fa34263d6670bfc9e
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ShaderImporter:
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externalObjects: {}
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defaultTextures:
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- _MainTex: {instanceID: 0}
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- _MixTex: {instanceID: 0}
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nonModifiableTextures: []
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preprocessorOverride: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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