feat: resolve character figures from config

This commit is contained in:
ud18010
2026-07-27 12:15:21 +08:00
parent 3bb5829f36
commit ba6595217b
7 changed files with 143 additions and 2 deletions
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@@ -0,0 +1,58 @@
using System.Collections.Generic;
using NUnit.Framework;
using XGame;
public sealed class CharacterConfigDataTests
{
private static CharacterConfigData CreateConfig()
{
return new CharacterConfigData
{
defaultCharacterId = "Assasin",
characters = new List<CharacterConfigItem>
{
new CharacterConfigItem { id = "Assasin", prefabPath = "Assets/Game/Art/Actor/Prefab/Assasin.prefab" },
new CharacterConfigItem { id = "bls", prefabPath = "Assets/Game/Art/Actor/Prefab/bls.prefab" },
new CharacterConfigItem { id = "boy", prefabPath = "Assets/Game/Art/Actor/Prefab/boy.prefab" },
new CharacterConfigItem { id = "captain", prefabPath = "Assets/Game/Art/Actor/Prefab/captain.prefab" },
new CharacterConfigItem { id = "cityboy_sk", prefabPath = "Assets/Game/Art/Actor/Prefab/cityboy_sk.prefab" },
}
};
}
[Test]
public void GetFigureReturnsGeneratedListIndexForCityboy()
{
Assert.That(CreateConfig().GetFigure("cityboy_sk"), Is.EqualTo(5));
}
[Test]
public void GetFigureUsesDefaultForAnUnknownId()
{
Assert.That(CreateConfig().GetFigure("missing"), Is.EqualTo(1));
}
[Test]
public void GetByFigureReturnsTheConfiguredPrefabPath()
{
CharacterConfigItem item = CreateConfig().GetByFigure(5);
Assert.That(item.id, Is.EqualTo("cityboy_sk"));
Assert.That(item.prefabPath, Is.EqualTo("Assets/Game/Art/Actor/Prefab/cityboy_sk.prefab"));
}
[Test]
public void GetByFigureUsesDefaultForAnInvalidIndex()
{
Assert.That(CreateConfig().GetByFigure(99).id, Is.EqualTo("Assasin"));
}
[Test]
public void EmptyConfigHasNoUsableFigure()
{
CharacterConfigData config = new CharacterConfigData();
Assert.That(config.GetFigure("cityboy_sk"), Is.EqualTo(0));
Assert.That(config.GetByFigure(1), Is.Null);
}
}
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@@ -15,12 +15,12 @@ namespace XGame
public CharacterConfigItem GetDefault()
{
CharacterConfigItem item = Find(defaultCharacterId);
return item ?? (characters.Count > 0 ? characters[0] : null);
return item ?? (characters != null && characters.Count > 0 ? characters[0] : null);
}
public CharacterConfigItem Find(string id)
{
if (string.IsNullOrEmpty(id))
if (string.IsNullOrEmpty(id) || characters == null)
{
return null;
}
@@ -36,6 +36,40 @@ namespace XGame
return null;
}
public int GetFigure(string id)
{
return GetFigure(Find(id) ?? GetDefault());
}
public int GetFigure(CharacterConfigItem item)
{
if (item == null || characters == null)
{
return 0;
}
for (int i = 0; i < characters.Count; i++)
{
if (ReferenceEquals(characters[i], item))
{
return i + 1;
}
}
return 0;
}
public CharacterConfigItem GetByFigure(int figure)
{
int index = figure - 1;
if (characters != null && index >= 0 && index < characters.Count && characters[index] != null)
{
return characters[index];
}
return GetDefault();
}
}
[Serializable]