Clean generated Client build artifacts
Keep nested HotUpdateGames bin and obj outputs out of source control so local builds do not dirty the repository. Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
-24
@@ -1,24 +0,0 @@
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{
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"runtimeTarget": {
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"name": ".NETStandard,Version=v2.1/",
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"signature": ""
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},
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"compilationOptions": {},
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"targets": {
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".NETStandard,Version=v2.1": {},
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".NETStandard,Version=v2.1/": {
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"MiniGameRuntime.Verify/1.0.0": {
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"runtime": {
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"MiniGameRuntime.Verify.dll": {}
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}
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}
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}
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},
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"libraries": {
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"MiniGameRuntime.Verify/1.0.0": {
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"type": "project",
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"serviceable": false,
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"sha512": ""
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}
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}
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}
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BIN
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BIN
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-24
@@ -1,24 +0,0 @@
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{
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"runtimeTarget": {
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"name": ".NETStandard,Version=v2.1/",
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"signature": ""
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},
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"compilationOptions": {},
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"targets": {
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".NETStandard,Version=v2.1": {},
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".NETStandard,Version=v2.1/": {
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"MiniGameRuntime.Verify/1.0.0": {
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"runtime": {
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"MiniGameRuntime.Verify.dll": {}
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}
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}
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}
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},
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"libraries": {
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"MiniGameRuntime.Verify/1.0.0": {
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"type": "project",
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"serviceable": false,
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"sha512": ""
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}
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}
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}
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BIN
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BIN
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-4
@@ -1,4 +0,0 @@
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// <autogenerated />
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using System;
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using System.Reflection;
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[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
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-22
@@ -1,22 +0,0 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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using System.Reflection;
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[assembly: System.Reflection.AssemblyCompanyAttribute("MiniGameRuntime.Verify")]
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[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
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[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
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[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")]
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[assembly: System.Reflection.AssemblyProductAttribute("MiniGameRuntime.Verify")]
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[assembly: System.Reflection.AssemblyTitleAttribute("MiniGameRuntime.Verify")]
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[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
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// 由 MSBuild WriteCodeFragment 类生成。
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-1
@@ -1 +0,0 @@
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79cf9f7efcbb861aba7a299c67db5ca7e44f9e89f7317ae691a1a0c7ed6f709d
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-8
@@ -1,8 +0,0 @@
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is_global = true
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build_property.RootNamespace = MiniGameRuntime.Verify
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build_property.ProjectDir = D:\UD\AI\AIC#Project\Client\HotUpdateGames\MiniGameRuntime.Verify\
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build_property.EnableComHosting =
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build_property.EnableGeneratedComInterfaceComImportInterop =
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build_property.CsWinRTUseWindowsUIXamlProjections = false
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build_property.EffectiveAnalysisLevelStyle =
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build_property.EnableCodeStyleSeverity =
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BIN
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BIN
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-1
@@ -1 +0,0 @@
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283791ff4848201f8164ce6024d0925ae6d68321876126c26220114755383157
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-10
@@ -1,10 +0,0 @@
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D:\UD\AI\AIC#Project\Client\HotUpdateGames\MiniGameRuntime.Verify\bin\Debug\netstandard2.1\MiniGameRuntime.Verify.deps.json
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D:\UD\AI\AIC#Project\Client\HotUpdateGames\MiniGameRuntime.Verify\bin\Debug\netstandard2.1\MiniGameRuntime.Verify.dll
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D:\UD\AI\AIC#Project\Client\HotUpdateGames\MiniGameRuntime.Verify\bin\Debug\netstandard2.1\MiniGameRuntime.Verify.pdb
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D:\UD\AI\AIC#Project\Client\HotUpdateGames\MiniGameRuntime.Verify\obj\Debug\netstandard2.1\MiniGameRuntime.Verify.csproj.AssemblyReference.cache
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D:\UD\AI\AIC#Project\Client\HotUpdateGames\MiniGameRuntime.Verify\obj\Debug\netstandard2.1\MiniGameRuntime.Verify.GeneratedMSBuildEditorConfig.editorconfig
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D:\UD\AI\AIC#Project\Client\HotUpdateGames\MiniGameRuntime.Verify\obj\Debug\netstandard2.1\MiniGameRuntime.Verify.AssemblyInfoInputs.cache
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D:\UD\AI\AIC#Project\Client\HotUpdateGames\MiniGameRuntime.Verify\obj\Debug\netstandard2.1\MiniGameRuntime.Verify.AssemblyInfo.cs
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D:\UD\AI\AIC#Project\Client\HotUpdateGames\MiniGameRuntime.Verify\obj\Debug\netstandard2.1\MiniGameRuntime.Verify.csproj.CoreCompileInputs.cache
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D:\UD\AI\AIC#Project\Client\HotUpdateGames\MiniGameRuntime.Verify\obj\Debug\netstandard2.1\MiniGameRuntime.Verify.dll
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D:\UD\AI\AIC#Project\Client\HotUpdateGames\MiniGameRuntime.Verify\obj\Debug\netstandard2.1\MiniGameRuntime.Verify.pdb
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BIN
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BIN
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-73
@@ -1,73 +0,0 @@
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{
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"format": 1,
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"restore": {
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"D:\\UD\\AI\\AIC#Project\\Client\\HotUpdateGames\\MiniGameRuntime.Verify\\MiniGameRuntime.Verify.csproj": {}
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},
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"projects": {
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"D:\\UD\\AI\\AIC#Project\\Client\\HotUpdateGames\\MiniGameRuntime.Verify\\MiniGameRuntime.Verify.csproj": {
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"version": "1.0.0",
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"restore": {
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"projectUniqueName": "D:\\UD\\AI\\AIC#Project\\Client\\HotUpdateGames\\MiniGameRuntime.Verify\\MiniGameRuntime.Verify.csproj",
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"projectName": "MiniGameRuntime.Verify",
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"projectPath": "D:\\UD\\AI\\AIC#Project\\Client\\HotUpdateGames\\MiniGameRuntime.Verify\\MiniGameRuntime.Verify.csproj",
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"packagesPath": "C:\\Users\\Administrator\\.nuget\\packages\\",
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"outputPath": "D:\\UD\\AI\\AIC#Project\\Client\\HotUpdateGames\\MiniGameRuntime.Verify\\obj\\",
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"projectStyle": "PackageReference",
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"fallbackFolders": [
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"C:\\Program Files (x86)\\Microsoft Visual Studio\\Shared\\NuGetPackages"
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],
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"configFilePaths": [
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"C:\\Users\\Administrator\\AppData\\Roaming\\NuGet\\NuGet.Config",
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"C:\\Program Files (x86)\\NuGet\\Config\\Microsoft.VisualStudio.FallbackLocation.config",
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"C:\\Program Files (x86)\\NuGet\\Config\\Microsoft.VisualStudio.Offline.config"
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],
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"originalTargetFrameworks": [
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"netstandard2.1"
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],
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"sources": {
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"C:\\Program Files (x86)\\Microsoft SDKs\\NuGetPackages\\": {},
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"https://api.nuget.org/v3/index.json": {}
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},
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"frameworks": {
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"netstandard2.1": {
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"targetAlias": "netstandard2.1",
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"projectReferences": {}
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}
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},
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"warningProperties": {
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"warnAsError": [
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"NU1605"
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]
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},
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"restoreAuditProperties": {
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"enableAudit": "true",
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"auditLevel": "low",
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"auditMode": "direct"
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},
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"SdkAnalysisLevel": "10.0.200"
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},
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"frameworks": {
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"netstandard2.1": {
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"targetAlias": "netstandard2.1",
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"imports": [
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"net461",
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"net462",
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"net47",
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"net471",
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"net472",
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"net48",
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"net481"
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],
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"assetTargetFallback": true,
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"warn": true,
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"frameworkReferences": {
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"NETStandard.Library": {
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"privateAssets": "all"
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}
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},
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"runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\10.0.201\\RuntimeIdentifierGraph.json"
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}
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}
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}
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}
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}
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-16
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<?xml version="1.0" encoding="utf-8" standalone="no"?>
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<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
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<RestoreSuccess Condition=" '$(RestoreSuccess)' == '' ">True</RestoreSuccess>
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<RestoreTool Condition=" '$(RestoreTool)' == '' ">NuGet</RestoreTool>
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<ProjectAssetsFile Condition=" '$(ProjectAssetsFile)' == '' ">$(MSBuildThisFileDirectory)project.assets.json</ProjectAssetsFile>
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<NuGetPackageRoot Condition=" '$(NuGetPackageRoot)' == '' ">$(UserProfile)\.nuget\packages\</NuGetPackageRoot>
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<NuGetPackageFolders Condition=" '$(NuGetPackageFolders)' == '' ">C:\Users\Administrator\.nuget\packages\;C:\Program Files (x86)\Microsoft Visual Studio\Shared\NuGetPackages</NuGetPackageFolders>
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<NuGetProjectStyle Condition=" '$(NuGetProjectStyle)' == '' ">PackageReference</NuGetProjectStyle>
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<NuGetToolVersion Condition=" '$(NuGetToolVersion)' == '' ">7.0.0</NuGetToolVersion>
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</PropertyGroup>
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<ItemGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
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<SourceRoot Include="C:\Users\Administrator\.nuget\packages\" />
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<SourceRoot Include="C:\Program Files (x86)\Microsoft Visual Studio\Shared\NuGetPackages\" />
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</ItemGroup>
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</Project>
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-2
@@ -1,2 +0,0 @@
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<?xml version="1.0" encoding="utf-8" standalone="no"?>
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<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" />
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-4
@@ -1,4 +0,0 @@
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// <autogenerated />
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using System;
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using System.Reflection;
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[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
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-22
@@ -1,22 +0,0 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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using System.Reflection;
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[assembly: System.Reflection.AssemblyCompanyAttribute("MiniGameRuntime.Verify")]
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[assembly: System.Reflection.AssemblyConfigurationAttribute("Release")]
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[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
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[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")]
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[assembly: System.Reflection.AssemblyProductAttribute("MiniGameRuntime.Verify")]
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[assembly: System.Reflection.AssemblyTitleAttribute("MiniGameRuntime.Verify")]
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[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
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// 由 MSBuild WriteCodeFragment 类生成。
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-1
@@ -1 +0,0 @@
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84bd83b2d0f8e24fc1963ca05a803fd4418d8042e7b1b1cd695b8f8739ffd6ab
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-8
@@ -1,8 +0,0 @@
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is_global = true
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build_property.RootNamespace = MiniGameRuntime.Verify
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build_property.ProjectDir = D:\UD\AI\AIC#Project\Client\HotUpdateGames\MiniGameRuntime.Verify\
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build_property.EnableComHosting =
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build_property.EnableGeneratedComInterfaceComImportInterop =
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build_property.CsWinRTUseWindowsUIXamlProjections = false
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build_property.EffectiveAnalysisLevelStyle =
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build_property.EnableCodeStyleSeverity =
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BIN
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BIN
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-1
@@ -1 +0,0 @@
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989bb391d66fb0fc5dbc5714fee55a2cc4fbe3744944978d209df19bfaa34004
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-10
@@ -1,10 +0,0 @@
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D:\UD\AI\AIC#Project\Client\HotUpdateGames\MiniGameRuntime.Verify\bin\Release\netstandard2.1\MiniGameRuntime.Verify.deps.json
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D:\UD\AI\AIC#Project\Client\HotUpdateGames\MiniGameRuntime.Verify\bin\Release\netstandard2.1\MiniGameRuntime.Verify.dll
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D:\UD\AI\AIC#Project\Client\HotUpdateGames\MiniGameRuntime.Verify\bin\Release\netstandard2.1\MiniGameRuntime.Verify.pdb
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D:\UD\AI\AIC#Project\Client\HotUpdateGames\MiniGameRuntime.Verify\obj\Release\netstandard2.1\MiniGameRuntime.Verify.csproj.AssemblyReference.cache
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D:\UD\AI\AIC#Project\Client\HotUpdateGames\MiniGameRuntime.Verify\obj\Release\netstandard2.1\MiniGameRuntime.Verify.GeneratedMSBuildEditorConfig.editorconfig
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D:\UD\AI\AIC#Project\Client\HotUpdateGames\MiniGameRuntime.Verify\obj\Release\netstandard2.1\MiniGameRuntime.Verify.AssemblyInfoInputs.cache
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D:\UD\AI\AIC#Project\Client\HotUpdateGames\MiniGameRuntime.Verify\obj\Release\netstandard2.1\MiniGameRuntime.Verify.AssemblyInfo.cs
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D:\UD\AI\AIC#Project\Client\HotUpdateGames\MiniGameRuntime.Verify\obj\Release\netstandard2.1\MiniGameRuntime.Verify.csproj.CoreCompileInputs.cache
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D:\UD\AI\AIC#Project\Client\HotUpdateGames\MiniGameRuntime.Verify\obj\Release\netstandard2.1\MiniGameRuntime.Verify.dll
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D:\UD\AI\AIC#Project\Client\HotUpdateGames\MiniGameRuntime.Verify\obj\Release\netstandard2.1\MiniGameRuntime.Verify.pdb
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BIN
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BIN
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@@ -1,79 +0,0 @@
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{
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"version": 3,
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"targets": {
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||||
".NETStandard,Version=v2.1": {}
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||||
},
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||||
"libraries": {},
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"projectFileDependencyGroups": {
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".NETStandard,Version=v2.1": []
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||||
},
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||||
"packageFolders": {
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||||
"C:\\Users\\Administrator\\.nuget\\packages\\": {},
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"C:\\Program Files (x86)\\Microsoft Visual Studio\\Shared\\NuGetPackages": {}
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||||
},
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||||
"project": {
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"version": "1.0.0",
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"restore": {
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||||
"projectUniqueName": "d:\\UD\\AI\\AIC#Project\\Client\\HotUpdateGames\\MiniGameRuntime.Verify\\MiniGameRuntime.Verify.csproj",
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||||
"projectName": "MiniGameRuntime.Verify",
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||||
"projectPath": "d:\\UD\\AI\\AIC#Project\\Client\\HotUpdateGames\\MiniGameRuntime.Verify\\MiniGameRuntime.Verify.csproj",
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||||
"packagesPath": "C:\\Users\\Administrator\\.nuget\\packages\\",
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||||
"outputPath": "d:\\UD\\AI\\AIC#Project\\Client\\HotUpdateGames\\MiniGameRuntime.Verify\\obj\\",
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||||
"projectStyle": "PackageReference",
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"fallbackFolders": [
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||||
"C:\\Program Files (x86)\\Microsoft Visual Studio\\Shared\\NuGetPackages"
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||||
],
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||||
"configFilePaths": [
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||||
"C:\\Users\\Administrator\\AppData\\Roaming\\NuGet\\NuGet.Config",
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||||
"C:\\Program Files (x86)\\NuGet\\Config\\Microsoft.VisualStudio.FallbackLocation.config",
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||||
"C:\\Program Files (x86)\\NuGet\\Config\\Microsoft.VisualStudio.Offline.config"
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||||
],
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||||
"originalTargetFrameworks": [
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"netstandard2.1"
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||||
],
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||||
"sources": {
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||||
"C:\\Program Files (x86)\\Microsoft SDKs\\NuGetPackages\\": {},
|
||||
"https://api.nuget.org/v3/index.json": {}
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||||
},
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||||
"frameworks": {
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||||
"netstandard2.1": {
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||||
"targetAlias": "netstandard2.1",
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||||
"projectReferences": {}
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||||
}
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||||
},
|
||||
"warningProperties": {
|
||||
"warnAsError": [
|
||||
"NU1605"
|
||||
]
|
||||
},
|
||||
"restoreAuditProperties": {
|
||||
"enableAudit": "true",
|
||||
"auditLevel": "low",
|
||||
"auditMode": "direct"
|
||||
},
|
||||
"SdkAnalysisLevel": "10.0.200"
|
||||
},
|
||||
"frameworks": {
|
||||
"netstandard2.1": {
|
||||
"targetAlias": "netstandard2.1",
|
||||
"imports": [
|
||||
"net461",
|
||||
"net462",
|
||||
"net47",
|
||||
"net471",
|
||||
"net472",
|
||||
"net48",
|
||||
"net481"
|
||||
],
|
||||
"assetTargetFallback": true,
|
||||
"warn": true,
|
||||
"frameworkReferences": {
|
||||
"NETStandard.Library": {
|
||||
"privateAssets": "all"
|
||||
}
|
||||
},
|
||||
"runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\10.0.201\\RuntimeIdentifierGraph.json"
|
||||
}
|
||||
}
|
||||
}
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||||
}
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||||
@@ -1,8 +0,0 @@
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||||
{
|
||||
"version": 2,
|
||||
"dgSpecHash": "LguyZyUW+nI=",
|
||||
"success": true,
|
||||
"projectFilePath": "D:\\UD\\AI\\AIC#Project\\Client\\HotUpdateGames\\MiniGameRuntime.Verify\\MiniGameRuntime.Verify.csproj",
|
||||
"expectedPackageFiles": [],
|
||||
"logs": []
|
||||
}
|
||||
Reference in New Issue
Block a user