ModelTranslator: 新增 uv_preview.render_uv_png——PIL 绘 UV 线框 PNG
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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Claude Opus 4.8
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"""UV 线框观察图渲染:把 UV 多边形(归一化 0-1 坐标)画成 PNG 供人工查阅。
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在系统 Python(有 Pillow)中运行——Blender 自带 Python 无 PIL,故 UV 几何由
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bl_decimate 导出为 JSON,本模块负责绘制。"""
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from PIL import Image, ImageDraw
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def _to_px(u, v, size, pad):
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"""UV(0-1, 原点左下) -> 像素(原点左上),含边距。"""
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span = size - 2 * pad
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x = pad + u * span
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y = pad + (1.0 - v) * span # V 轴翻转:图像 y 向下
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return x, y
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def render_uv_png(polygons, out_png, size=1024, pad=8,
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line=(30, 30, 30, 255), fill=(80, 140, 220, 64)):
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"""polygons: [[[u,v], ...], ...] 每个多边形一组 UV 顶点。
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白底 + 半透明填充 + 深色线框;写 PNG 到 out_png,返回 out_png。"""
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base = Image.new("RGBA", (size, size), (255, 255, 255, 255))
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overlay = Image.new("RGBA", (size, size), (0, 0, 0, 0))
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draw = ImageDraw.Draw(overlay, "RGBA")
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for poly in polygons:
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pts = [_to_px(u, v, size, pad) for (u, v) in poly]
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if len(pts) >= 3:
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draw.polygon(pts, fill=fill)
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for poly in polygons:
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pts = [_to_px(u, v, size, pad) for (u, v) in poly]
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if len(pts) >= 2:
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draw.line(pts + pts[:1], fill=line, width=1)
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Image.alpha_composite(base, overlay).convert("RGB").save(out_png, "PNG")
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return out_png
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