Initial commit: Client Doc docs Server Tools
Co-authored-by: Cursor <cursoragent@cursor.com>
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// <autogenerated />
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using System;
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using System.Reflection;
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[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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using System.Reflection;
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[assembly: System.Reflection.AssemblyCompanyAttribute("MiniGameRuntime.Verify")]
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[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
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[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
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[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")]
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[assembly: System.Reflection.AssemblyProductAttribute("MiniGameRuntime.Verify")]
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[assembly: System.Reflection.AssemblyTitleAttribute("MiniGameRuntime.Verify")]
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[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
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// 由 MSBuild WriteCodeFragment 类生成。
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+1
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79cf9f7efcbb861aba7a299c67db5ca7e44f9e89f7317ae691a1a0c7ed6f709d
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is_global = true
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build_property.RootNamespace = MiniGameRuntime.Verify
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build_property.ProjectDir = D:\UD\AI\AIC#Project\Client\HotUpdateGames\MiniGameRuntime.Verify\
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build_property.EnableComHosting =
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build_property.EnableGeneratedComInterfaceComImportInterop =
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build_property.CsWinRTUseWindowsUIXamlProjections = false
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build_property.EffectiveAnalysisLevelStyle =
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build_property.EnableCodeStyleSeverity =
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+1
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283791ff4848201f8164ce6024d0925ae6d68321876126c26220114755383157
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+10
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D:\UD\AI\AIC#Project\Client\HotUpdateGames\MiniGameRuntime.Verify\bin\Debug\netstandard2.1\MiniGameRuntime.Verify.deps.json
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D:\UD\AI\AIC#Project\Client\HotUpdateGames\MiniGameRuntime.Verify\bin\Debug\netstandard2.1\MiniGameRuntime.Verify.dll
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D:\UD\AI\AIC#Project\Client\HotUpdateGames\MiniGameRuntime.Verify\bin\Debug\netstandard2.1\MiniGameRuntime.Verify.pdb
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D:\UD\AI\AIC#Project\Client\HotUpdateGames\MiniGameRuntime.Verify\obj\Debug\netstandard2.1\MiniGameRuntime.Verify.csproj.AssemblyReference.cache
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D:\UD\AI\AIC#Project\Client\HotUpdateGames\MiniGameRuntime.Verify\obj\Debug\netstandard2.1\MiniGameRuntime.Verify.GeneratedMSBuildEditorConfig.editorconfig
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D:\UD\AI\AIC#Project\Client\HotUpdateGames\MiniGameRuntime.Verify\obj\Debug\netstandard2.1\MiniGameRuntime.Verify.AssemblyInfoInputs.cache
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D:\UD\AI\AIC#Project\Client\HotUpdateGames\MiniGameRuntime.Verify\obj\Debug\netstandard2.1\MiniGameRuntime.Verify.AssemblyInfo.cs
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D:\UD\AI\AIC#Project\Client\HotUpdateGames\MiniGameRuntime.Verify\obj\Debug\netstandard2.1\MiniGameRuntime.Verify.csproj.CoreCompileInputs.cache
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D:\UD\AI\AIC#Project\Client\HotUpdateGames\MiniGameRuntime.Verify\obj\Debug\netstandard2.1\MiniGameRuntime.Verify.dll
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D:\UD\AI\AIC#Project\Client\HotUpdateGames\MiniGameRuntime.Verify\obj\Debug\netstandard2.1\MiniGameRuntime.Verify.pdb
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