Initial commit: Client Doc docs Server Tools

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
ud18010
2026-07-10 10:24:29 +08:00
co-authored by Cursor
commit 7e35d8da31
3374 changed files with 680813 additions and 0 deletions
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using UnityEngine;
using UnityEditor;
using UnityEngine.Networking;
using System.IO;
using System;
namespace UnityWebSocket.Editor
{
internal class SettingsWindow : EditorWindow
{
static SettingsWindow window = null;
[MenuItem("Tools/UnityWebSocket", priority = 100)]
internal static void Open()
{
if (window != null)
{
window.Close();
}
window = GetWindow<SettingsWindow>(true, "UnityWebSocket");
window.minSize = window.maxSize = new Vector2(600, 310);
window.Show();
window.BeginCheck();
}
private void OnGUI()
{
DrawLogo();
DrawVersion();
DrawSeparator(80);
DrawSeparator(186);
DrawHelper();
DrawFooter();
}
Texture2D logoTex = null;
private void DrawLogo()
{
if (logoTex == null)
{
logoTex = new Texture2D(66, 66);
logoTex.LoadImage(Convert.FromBase64String(LOGO_BASE64.VALUE));
for (int i = 0; i < 66; i++) for (int j = 0; j < 15; j++) logoTex.SetPixel(i, j, Color.clear);
logoTex.Apply();
}
var logoPos = new Rect(10, 10, 66, 66);
GUI.DrawTexture(logoPos, logoTex);
var title = "<color=#3A9AD8><b>UnityWebSocket</b></color>";
var titlePos = new Rect(80, 20, 500, 50);
GUI.Label(titlePos, title, TextStyle(24));
}
private void DrawSeparator(int y)
{
EditorGUI.DrawRect(new Rect(10, y, 580, 1), Color.white * 0.5f);
}
private GUIStyle TextStyle(int fontSize = 10, TextAnchor alignment = TextAnchor.UpperLeft, float alpha = 0.85f)
{
var style = new GUIStyle();
style.fontSize = fontSize;
style.normal.textColor = (EditorGUIUtility.isProSkin ? Color.white : Color.black) * alpha;
style.alignment = alignment;
style.richText = true;
return style;
}
private void DrawVersion()
{
GUI.Label(new Rect(440, 10, 150, 10), "Current Version: " + Settings.VERSION, TextStyle(alignment: TextAnchor.MiddleLeft));
if (string.IsNullOrEmpty(latestVersion))
{
GUI.Label(new Rect(440, 30, 150, 10), "Checking for Updates...", TextStyle(alignment: TextAnchor.MiddleLeft));
}
else if (latestVersion == "unknown")
{
}
else
{
GUI.Label(new Rect(440, 30, 150, 10), "Latest Version: " + latestVersion, TextStyle(alignment: TextAnchor.MiddleLeft));
if (Settings.VERSION == latestVersion)
{
if (GUI.Button(new Rect(440, 50, 150, 18), "Check Update"))
{
latestVersion = "";
changeLog = "";
BeginCheck();
}
}
else
{
if (GUI.Button(new Rect(440, 50, 150, 18), "Update to | " + latestVersion))
{
ShowUpdateDialog();
}
}
}
}
private void ShowUpdateDialog()
{
var isOK = EditorUtility.DisplayDialog("UnityWebSocket",
"Update UnityWebSocket now?\n" + changeLog,
"Update Now", "Cancel");
if (isOK)
{
UpdateVersion();
}
}
private void UpdateVersion()
{
Application.OpenURL(Settings.GITHUB + "/releases");
}
private void DrawHelper()
{
GUI.Label(new Rect(330, 200, 100, 18), "GitHub:", TextStyle(10, TextAnchor.MiddleRight));
if (GUI.Button(new Rect(440, 200, 150, 18), "UnityWebSocket"))
{
Application.OpenURL(Settings.GITHUB);
}
GUI.Label(new Rect(330, 225, 100, 18), "Report:", TextStyle(10, TextAnchor.MiddleRight));
if (GUI.Button(new Rect(440, 225, 150, 18), "Report an Issue"))
{
Application.OpenURL(Settings.GITHUB + "/issues/new");
}
GUI.Label(new Rect(330, 250, 100, 18), "Email:", TextStyle(10, TextAnchor.MiddleRight));
if (GUI.Button(new Rect(440, 250, 150, 18), Settings.EMAIL))
{
var uri = new Uri(string.Format("mailto:{0}?subject={1}", Settings.EMAIL, "UnityWebSocket Feedback"));
Application.OpenURL(uri.AbsoluteUri);
}
GUI.Label(new Rect(330, 275, 100, 18), "QQ群:", TextStyle(10, TextAnchor.MiddleRight));
if (GUI.Button(new Rect(440, 275, 150, 18), Settings.QQ_GROUP))
{
Application.OpenURL(Settings.QQ_GROUP_LINK);
}
}
private void DrawFooter()
{
EditorGUI.DropShadowLabel(new Rect(10, 230, 400, 20), "Developed by " + Settings.AUHTOR);
EditorGUI.DropShadowLabel(new Rect(10, 250, 400, 20), "All rights reserved");
}
UnityWebRequest req;
string changeLog = "";
string latestVersion = "";
void BeginCheck()
{
EditorApplication.update -= VersionCheckUpdate;
EditorApplication.update += VersionCheckUpdate;
req = UnityWebRequest.Get(Settings.GITHUB + "/releases/latest");
req.SendWebRequest();
}
private void VersionCheckUpdate()
{
#if UNITY_2020_3_OR_NEWER
if (req == null
|| req.result == UnityWebRequest.Result.ConnectionError
|| req.result == UnityWebRequest.Result.DataProcessingError
|| req.result == UnityWebRequest.Result.ProtocolError)
#elif UNITY_2018_1_OR_NEWER
if (req == null || req.isNetworkError || req.isHttpError)
#else
if (req == null || req.isError)
#endif
{
EditorApplication.update -= VersionCheckUpdate;
latestVersion = "unknown";
return;
}
if (req.isDone)
{
EditorApplication.update -= VersionCheckUpdate;
latestVersion = req.url.Substring(req.url.LastIndexOf("/") + 1).TrimStart('v');
if (Settings.VERSION != latestVersion)
{
var text = req.downloadHandler.text;
var st = text.IndexOf("content=\"" + latestVersion);
st = st > 0 ? text.IndexOf("\n", st) : -1;
var end = st > 0 ? text.IndexOf("\" />", st) : -1;
if (st > 0 && end > st)
{
changeLog = text.Substring(st + 1, end - st - 1).Trim();
changeLog = changeLog.Replace("\r", "");
changeLog = changeLog.Replace("\n", "\n- ");
changeLog = "\nCHANGE LOG: \n- " + changeLog + "\n";
}
}
Repaint();
}
}
}
internal static class LOGO_BASE64
{
internal const string VALUE = "iVBORw0KGgoAAAANSUhEUgAAAEIAAABCCAMAAADUivDaAAAAq1BMVEUAAABKmtcvjtYzl" +
"9szmNszl9syl9k0mNs0mNwzmNs0mNszl9szl9s0mNs0mNwzmNw0mNwyltk0mNw0mNwzl9s0mNsymNs0mNszmNwzmNwzm" +
"NszmNs0mNwzl9w0mNwzmNw0mNs0mNs0mNwzl9wzmNs0mNwzmNs0mNwzl90zmNszmNszl9szmNsxmNszmNszmNw0mNwzm" +
"Nw0mNs2neM4pe41mt43ouo2oOY5qfM+UHlaAAAAMnRSTlMAAwXN3sgI+/069MSCK6M/MA74h9qfFHB8STWMJ9OSdmNcI" +
"8qya1IeF+/U0EIa57mqmFTYJe4AAAN3SURBVFjD7ZbpkppAFEa/bgVBREF2kEVGFNeZsM77P1kadURnJkr8k1Qlx1Khu" +
"/pw7+2lwH/+YcgfMBBLG7VocwDamzH+wJBB8Qhjve2f0TdrGwjei6o4Ub/nM/APw5Z7vvSB/qrCrqbD6fBEVtigeMxks" +
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"/UeHxV5n39ulbaKLI86h6HilmM5M1aN126lpNhtl59yeTsp8nUMvpNC1J3bh5FtfVRk+bJrJunn5d4U4piJ/Vw9eXgsj" +
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"ACteU2wQLo4MBtJfd1nw5nG1/s9zwUQ6pykL1TQjqdeuvQW0naz2XKLYL4Cwzr4vj+OQdD96CSp7Lrynp4aeFF0xdm5q" +
"6OFtFfPv7URxpWJNjd/N+3+I9+1klMav12Qtgbt9R2JaIopjkzaPtOFq4KxUpqfUMSFnQrySWjLoQzRZS4HMH84ME1ej" +
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"M/V97JY/vZN859n+QmO7XtC9Bf2jAAAAABJRU5ErkJggg==";
}
}
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{
"name": "UnityWebSocket.Editor",
"references": [
"UnityWebSocket.Runtime"
],
"optionalUnityReferences": [],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
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"defineConstraints": []
}
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using System;
namespace UnityWebSocket
{
/// <summary>
/// Represents the event data for the <see cref="IWebSocket.OnClose"/> event.
/// </summary>
/// <remarks>
/// <para>
/// That event occurs when the WebSocket connection has been closed.
/// </para>
/// <para>
/// If you would like to get the reason for the close, you should access
/// the <see cref="Code"/> or <see cref="Reason"/> property.
/// </para>
/// </remarks>
public class CloseEventArgs : EventArgs
{
#region Internal Constructors
internal CloseEventArgs()
{
}
internal CloseEventArgs(ushort code)
: this(code, null)
{
}
internal CloseEventArgs(CloseStatusCode code)
: this((ushort)code, null)
{
}
internal CloseEventArgs(CloseStatusCode code, string reason)
: this((ushort)code, reason)
{
}
internal CloseEventArgs(ushort code, string reason)
{
Code = code;
Reason = reason;
}
#endregion
#region Public Properties
/// <summary>
/// Gets the status code for the close.
/// </summary>
/// <value>
/// A <see cref="ushort"/> that represents the status code for the close if any.
/// </value>
public ushort Code { get; private set; }
/// <summary>
/// Gets the reason for the close.
/// </summary>
/// <value>
/// A <see cref="string"/> that represents the reason for the close if any.
/// </value>
public string Reason { get; private set; }
/// <summary>
/// Gets a value indicating whether the connection has been closed cleanly.
/// </summary>
/// <value>
/// <c>true</c> if the connection has been closed cleanly; otherwise, <c>false</c>.
/// </value>
public bool WasClean { get; internal set; }
/// <summary>
/// Enum value same as Code
/// </summary>
public CloseStatusCode StatusCode
{
get
{
if (Enum.IsDefined(typeof(CloseStatusCode), Code))
return (CloseStatusCode)Code;
return CloseStatusCode.Unknown;
}
}
#endregion
}
}
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namespace UnityWebSocket
{
/// <summary>
/// Indicates the status code for the WebSocket connection close.
/// </summary>
/// <remarks>
/// <para>
/// The values of this enumeration are defined in
/// <see href="http://tools.ietf.org/html/rfc6455#section-7.4">
/// Section 7.4</see> of RFC 6455.
/// </para>
/// <para>
/// "Reserved value" cannot be sent as a status code in
/// closing handshake by an endpoint.
/// </para>
/// </remarks>
public enum CloseStatusCode : ushort
{
Unknown = 65534,
/// <summary>
/// Equivalent to close status 1000. Indicates normal close.
/// </summary>
Normal = 1000,
/// <summary>
/// Equivalent to close status 1001. Indicates that an endpoint is
/// going away.
/// </summary>
Away = 1001,
/// <summary>
/// Equivalent to close status 1002. Indicates that an endpoint is
/// terminating the connection due to a protocol error.
/// </summary>
ProtocolError = 1002,
/// <summary>
/// Equivalent to close status 1003. Indicates that an endpoint is
/// terminating the connection because it has received a type of
/// data that it cannot accept.
/// </summary>
UnsupportedData = 1003,
/// <summary>
/// Equivalent to close status 1004. Still undefined. A Reserved value.
/// </summary>
Undefined = 1004,
/// <summary>
/// Equivalent to close status 1005. Indicates that no status code was
/// actually present. A Reserved value.
/// </summary>
NoStatus = 1005,
/// <summary>
/// Equivalent to close status 1006. Indicates that the connection was
/// closed abnormally. A Reserved value.
/// </summary>
Abnormal = 1006,
/// <summary>
/// Equivalent to close status 1007. Indicates that an endpoint is
/// terminating the connection because it has received a message that
/// contains data that is not consistent with the type of the message.
/// </summary>
InvalidData = 1007,
/// <summary>
/// Equivalent to close status 1008. Indicates that an endpoint is
/// terminating the connection because it has received a message that
/// violates its policy.
/// </summary>
PolicyViolation = 1008,
/// <summary>
/// Equivalent to close status 1009. Indicates that an endpoint is
/// terminating the connection because it has received a message that
/// is too big to process.
/// </summary>
TooBig = 1009,
/// <summary>
/// Equivalent to close status 1010. Indicates that a client is
/// terminating the connection because it has expected the server to
/// negotiate one or more extension, but the server did not return
/// them in the handshake response.
/// </summary>
MandatoryExtension = 1010,
/// <summary>
/// Equivalent to close status 1011. Indicates that a server is
/// terminating the connection because it has encountered an unexpected
/// condition that prevented it from fulfilling the request.
/// </summary>
ServerError = 1011,
/// <summary>
/// Equivalent to close status 1015. Indicates that the connection was
/// closed due to a failure to perform a TLS handshake. A Reserved value.
/// </summary>
TlsHandshakeFailure = 1015,
}
}
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using System;
namespace UnityWebSocket
{
/// <summary>
/// Represents the event data for the <see cref="IWebSocket.OnError"/> event.
/// </summary>
/// <remarks>
/// <para>
/// That event occurs when the <see cref="IWebSocket"/> gets an error.
/// </para>
/// <para>
/// If you would like to get the error message, you should access
/// the <see cref="Message"/> property.
/// </para>
/// <para>
/// And if the error is due to an exception, you can get it by accessing
/// the <see cref="Exception"/> property.
/// </para>
/// </remarks>
public class ErrorEventArgs : EventArgs
{
#region Internal Constructors
internal ErrorEventArgs(string message)
: this(message, null)
{
}
internal ErrorEventArgs(string message, Exception exception)
{
this.Message = message;
this.Exception = exception;
}
#endregion
#region Public Properties
/// <summary>
/// Gets the exception that caused the error.
/// </summary>
/// <value>
/// An <see cref="System.Exception"/> instance that represents the cause of
/// the error if it is due to an exception; otherwise, <see langword="null"/>.
/// </value>
public Exception Exception { get; private set; }
/// <summary>
/// Gets the error message.
/// </summary>
/// <value>
/// A <see cref="string"/> that represents the error message.
/// </value>
public string Message { get; private set; }
#endregion
}
}
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using System;
namespace UnityWebSocket
{
/// <summary>
/// <para>IWebSocket indicate a network connection.</para>
/// <para>It can be connecting, connected, closing or closed state. </para>
/// <para>You can send and receive messages by using it.</para>
/// <para>Register callbacks for handling messages.</para>
/// <para> ----------------------------------------------------------- </para>
/// <para>IWebSocket 表示一个网络连接,</para>
/// <para>它可以是 connecting connected closing closed 状态,</para>
/// <para>可以发送和接收消息,</para>
/// <para>通过注册消息回调,来处理接收到的消息。</para>
/// </summary>
public interface IWebSocket
{
/// <summary>
/// Establishes a connection asynchronously.
/// </summary>
/// <remarks>
/// <para>
/// This method does not wait for the connect process to be complete.
/// </para>
/// <para>
/// This method does nothing if the connection has already been
/// established.
/// </para>
/// </remarks>
/// <exception cref="InvalidOperationException">
/// <para>
/// This instance is not a client.
/// </para>
/// <para>
/// -or-
/// </para>
/// <para>
/// The close process is in progress.
/// </para>
/// <para>
/// -or-
/// </para>
/// <para>
/// A series of reconnecting has failed.
/// </para>
/// </exception>
void ConnectAsync();
/// <summary>
/// Closes the connection asynchronously.
/// </summary>
/// <remarks>
/// <para>
/// This method does not wait for the close to be complete.
/// </para>
/// <para>
/// This method does nothing if the current state of the connection is
/// Closing or Closed.
/// </para>
/// </remarks>
void CloseAsync();
/// <summary>
/// Sends the specified data asynchronously using the WebSocket connection.
/// </summary>
/// <remarks>
/// This method does not wait for the send to be complete.
/// </remarks>
/// <param name="data">
/// An array of <see cref="byte"/> that represents the binary data to send.
/// </param>
/// <exception cref="InvalidOperationException">
/// The current state of the connection is not Open.
/// </exception>
/// <exception cref="ArgumentNullException">
/// <paramref name="data"/> is <see langword="null"/>.
/// </exception>
void SendAsync(byte[] data);
/// <summary>
/// Sends the specified data using the WebSocket connection.
/// </summary>
/// <param name="text">
/// A <see cref="string"/> that represents the text data to send.
/// </param>
/// <exception cref="InvalidOperationException">
/// The current state of the connection is not Open.
/// </exception>
/// <exception cref="ArgumentNullException">
/// <paramref name="text"/> is <see langword="null"/>.
/// </exception>
/// <exception cref="ArgumentException">
/// <paramref name="text"/> could not be UTF-8 encoded.
/// </exception>
void SendAsync(string text);
/// <summary>
/// get the address which to connect.
/// </summary>
string Address { get; }
/// <summary>
/// get sub protocols .
/// </summary>
string[] SubProtocols { get; }
/// <summary>
/// Gets the current state of the connection.
/// </summary>
/// <value>
/// <para>
/// One of the <see cref="WebSocketState"/> enum values.
/// </para>
/// <para>
/// It indicates the current state of the connection.
/// </para>
/// <para>
/// The default value is <see cref="WebSocketState.Connecting"/>.
/// </para>
/// </value>
WebSocketState ReadyState { get; }
/// <summary>
/// Occurs when the WebSocket connection has been established.
/// </summary>
event EventHandler<OpenEventArgs> OnOpen;
/// <summary>
/// Occurs when the WebSocket connection has been closed.
/// </summary>
event EventHandler<CloseEventArgs> OnClose;
/// <summary>
/// Occurs when the <see cref="IWebSocket"/> gets an error.
/// </summary>
event EventHandler<ErrorEventArgs> OnError;
/// <summary>
/// Occurs when the <see cref="IWebSocket"/> receives a message.
/// </summary>
event EventHandler<MessageEventArgs> OnMessage;
}
}
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using System;
using System.Text;
namespace UnityWebSocket
{
public class MessageEventArgs : EventArgs
{
private byte[] _rawData;
private string _data;
internal MessageEventArgs(Opcode opcode, byte[] rawData)
{
Opcode = opcode;
_rawData = rawData;
}
internal MessageEventArgs(Opcode opcode, string data)
{
Opcode = opcode;
_data = data;
}
/// <summary>
/// Gets the opcode for the message.
/// </summary>
/// <value>
/// <see cref="Opcode.Text"/>, <see cref="Opcode.Binary"/>.
/// </value>
internal Opcode Opcode { get; private set; }
/// <summary>
/// Gets the message data as a <see cref="string"/>.
/// </summary>
/// <value>
/// A <see cref="string"/> that represents the message data if its type is
/// text and if decoding it to a string has successfully done;
/// otherwise, <see langword="null"/>.
/// </value>
public string Data
{
get
{
SetData();
return _data;
}
}
/// <summary>
/// Gets the message data as an array of <see cref="byte"/>.
/// </summary>
/// <value>
/// An array of <see cref="byte"/> that represents the message data.
/// </value>
public byte[] RawData
{
get
{
SetRawData();
return _rawData;
}
}
/// <summary>
/// Gets a value indicating whether the message type is binary.
/// </summary>
/// <value>
/// <c>true</c> if the message type is binary; otherwise, <c>false</c>.
/// </value>
public bool IsBinary
{
get
{
return Opcode == Opcode.Binary;
}
}
/// <summary>
/// Gets a value indicating whether the message type is text.
/// </summary>
/// <value>
/// <c>true</c> if the message type is text; otherwise, <c>false</c>.
/// </value>
public bool IsText
{
get
{
return Opcode == Opcode.Text;
}
}
private void SetData()
{
if (_data != null) return;
if (RawData == null)
{
return;
}
_data = Encoding.UTF8.GetString(RawData);
}
private void SetRawData()
{
if (_rawData != null) return;
if (_data == null)
{
return;
}
_rawData = Encoding.UTF8.GetBytes(_data);
}
}
}
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namespace UnityWebSocket
{
/// <summary>
/// Indicates the WebSocket frame type.
/// </summary>
/// <remarks>
/// The values of this enumeration are defined in
/// <see href="http://tools.ietf.org/html/rfc6455#section-5.2">
/// Section 5.2</see> of RFC 6455.
/// </remarks>
public enum Opcode : byte
{
/// <summary>
/// Equivalent to numeric value 1. Indicates text frame.
/// </summary>
Text = 0x1,
/// <summary>
/// Equivalent to numeric value 2. Indicates binary frame.
/// </summary>
Binary = 0x2,
/// <summary>
/// Equivalent to numeric value 8. Indicates connection close frame.
/// </summary>
Close = 0x8,
}
}
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using System;
namespace UnityWebSocket
{
public class OpenEventArgs : EventArgs
{
internal OpenEventArgs()
{
}
}
}
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namespace UnityWebSocket
{
public static class Settings
{
public const string GITHUB = "https://github.com/psygames/UnityWebSocket";
public const string QQ_GROUP = "1126457634";
public const string QQ_GROUP_LINK = "https://qm.qq.com/cgi-bin/qm/qr?k=KcexYJ9aYwogFXbj2aN0XHH5b2G7ICmd";
public const string EMAIL = "799329256@qq.com";
public const string AUHTOR = "psygames";
public const string VERSION = "2.6.6";
}
}
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namespace UnityWebSocket
{
/// <summary>
/// Reference html5 WebSocket ReadyState Properties
/// Indicates the state of a WebSocket connection.
/// </summary>
/// <remarks>
/// The values of this enumeration are defined in
/// <see href="http://www.w3.org/TR/websockets/#dom-websocket-readystate">
/// The WebSocket API</see>.
/// </remarks>
public enum WebSocketState : ushort
{
/// <summary>
/// Equivalent to numeric value 0. Indicates that the connection has not
/// yet been established.
/// </summary>
Connecting = 0,
/// <summary>
/// Equivalent to numeric value 1. Indicates that the connection has
/// been established, and the communication is possible.
/// </summary>
Open = 1,
/// <summary>
/// Equivalent to numeric value 2. Indicates that the connection is
/// going through the closing handshake, or the close method has
/// been invoked.
/// </summary>
Closing = 2,
/// <summary>
/// Equivalent to numeric value 3. Indicates that the connection has
/// been closed or could not be established.
/// </summary>
Closed = 3
}
}
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#if !NET_LEGACY && (UNITY_EDITOR || !UNITY_WEBGL)
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Net.WebSockets;
using System.IO;
namespace UnityWebSocket
{
public class WebSocket : IWebSocket
{
public string Address { get; private set; }
public string[] SubProtocols { get; private set; }
public WebSocketState ReadyState
{
get
{
if (socket == null)
return WebSocketState.Closed;
switch (socket.State)
{
case System.Net.WebSockets.WebSocketState.Closed:
case System.Net.WebSockets.WebSocketState.None:
return WebSocketState.Closed;
case System.Net.WebSockets.WebSocketState.CloseReceived:
case System.Net.WebSockets.WebSocketState.CloseSent:
return WebSocketState.Closing;
case System.Net.WebSockets.WebSocketState.Connecting:
return WebSocketState.Connecting;
case System.Net.WebSockets.WebSocketState.Open:
return WebSocketState.Open;
}
return WebSocketState.Closed;
}
}
public event EventHandler<OpenEventArgs> OnOpen;
public event EventHandler<CloseEventArgs> OnClose;
public event EventHandler<ErrorEventArgs> OnError;
public event EventHandler<MessageEventArgs> OnMessage;
private ClientWebSocket socket;
private bool isOpening => socket != null && socket.State == System.Net.WebSockets.WebSocketState.Open;
#region APIs
public WebSocket(string address)
{
this.Address = address;
}
public WebSocket(string address, string subProtocol)
{
this.Address = address;
this.SubProtocols = new string[] { subProtocol };
}
public WebSocket(string address, string[] subProtocols)
{
this.Address = address;
this.SubProtocols = subProtocols;
}
public void ConnectAsync()
{
#if !UNITY_WEB_SOCKET_ENABLE_ASYNC
WebSocketManager.Instance.Add(this);
#endif
if (socket != null)
{
HandleError(new Exception("Socket is busy."));
return;
}
socket = new ClientWebSocket();
if (this.SubProtocols != null)
{
foreach (var protocol in this.SubProtocols)
{
if (string.IsNullOrEmpty(protocol)) continue;
Log($"Add Sub Protocol {protocol}");
socket.Options.AddSubProtocol(protocol);
}
}
Task.Run(ConnectTask);
}
public void CloseAsync()
{
if (!isOpening) return;
SendBufferAsync(new SendBuffer(null, WebSocketMessageType.Close));
}
public void SendAsync(byte[] data)
{
if (!isOpening) return;
var buffer = new SendBuffer(data, WebSocketMessageType.Binary);
SendBufferAsync(buffer);
}
public void SendAsync(string text)
{
if (!isOpening) return;
var data = Encoding.UTF8.GetBytes(text);
var buffer = new SendBuffer(data, WebSocketMessageType.Text);
SendBufferAsync(buffer);
}
#endregion
private async Task ConnectTask()
{
Log("Connect Task Begin ...");
try
{
var uri = new Uri(Address);
UnityEngine.Debug.Log($"WebSocket Connect {Address}");
await socket.ConnectAsync(uri, CancellationToken.None);
}
catch (Exception e)
{
HandleError(e);
HandleClose((ushort)CloseStatusCode.Abnormal, e.Message);
SocketDispose();
return;
}
UnityEngine.Debug.Log("WebSocket Connect Open ok!!");
HandleOpen();
Log("Connect Task End !");
await ReceiveTask();
}
class SendBuffer
{
public byte[] data;
public WebSocketMessageType type;
public SendBuffer(byte[] data, WebSocketMessageType type)
{
this.data = data;
this.type = type;
}
}
private object sendQueueLock = new object();
private Queue<SendBuffer> sendQueue = new Queue<SendBuffer>();
private bool isSendTaskRunning;
private void SendBufferAsync(SendBuffer buffer)
{
if (isSendTaskRunning)
{
lock (sendQueueLock)
{
if (buffer.type == WebSocketMessageType.Close)
{
sendQueue.Clear();
}
sendQueue.Enqueue(buffer);
}
}
else
{
isSendTaskRunning = true;
sendQueue.Enqueue(buffer);
Task.Run(SendTask);
}
}
private async Task SendTask()
{
Log("Send Task Begin ...");
try
{
SendBuffer buffer = null;
while (sendQueue.Count > 0 && isOpening)
{
lock (sendQueueLock)
{
buffer = sendQueue.Dequeue();
}
if (buffer.type == WebSocketMessageType.Close)
{
Log($"Close Send Begin ...");
await socket.CloseOutputAsync(WebSocketCloseStatus.NormalClosure, "Normal Closure", CancellationToken.None);
Log($"Close Send End !");
}
else
{
Log($"Send, type: {buffer.type}, size: {buffer.data.Length}, queue left: {sendQueue.Count}");
await socket.SendAsync(new ArraySegment<byte>(buffer.data), buffer.type, true, CancellationToken.None);
}
}
}
catch (Exception e)
{
HandleError(e);
}
finally
{
isSendTaskRunning = false;
}
Log("Send Task End !");
}
private async Task ReceiveTask()
{
Log("Receive Task Begin ...");
string closeReason = "";
ushort closeCode = 0;
bool isClosed = false;
var segment = new ArraySegment<byte>(new byte[8192]);
var ms = new MemoryStream();
try
{
while (!isClosed)
{
var result = await socket.ReceiveAsync(segment, CancellationToken.None);
//UnityEngine.Debug.Log($"C# WebSocket recv {result.Count}");
ms.Write(segment.Array, 0, result.Count);
if (!result.EndOfMessage) continue;
//UnityEngine.Debug.Log($"C# WebSocket recv 2");
var data = ms.ToArray();
ms.SetLength(0);
switch (result.MessageType)
{
case WebSocketMessageType.Binary:
HandleMessage(Opcode.Binary, data);
break;
case WebSocketMessageType.Text:
HandleMessage(Opcode.Text, data);
break;
case WebSocketMessageType.Close:
isClosed = true;
closeCode = (ushort)result.CloseStatus;
closeReason = result.CloseStatusDescription;
break;
}
}
}
catch (Exception e)
{
HandleError(e);
closeCode = (ushort)CloseStatusCode.Abnormal;
closeReason = e.Message;
}
finally
{
ms.Close();
}
HandleClose(closeCode, closeReason);
SocketDispose();
Log("Receive Task End !");
}
private void SocketDispose()
{
sendQueue.Clear();
socket.Dispose();
socket = null;
}
private void HandleOpen()
{
Log("OnOpen");
#if !UNITY_WEB_SOCKET_ENABLE_ASYNC
HandleEventSync(new OpenEventArgs());
#else
OnOpen?.Invoke(this, new OpenEventArgs());
#endif
}
private void HandleMessage(Opcode opcode, byte[] rawData)
{
Log($"OnMessage, type: {opcode}, size: {rawData.Length}");
#if !UNITY_WEB_SOCKET_ENABLE_ASYNC
HandleEventSync(new MessageEventArgs(opcode, rawData));
#else
OnMessage?.Invoke(this, new MessageEventArgs(opcode, rawData));
#endif
}
private void HandleClose(ushort code, string reason)
{
Log($"OnClose, code: {code}, reason: {reason}");
#if !UNITY_WEB_SOCKET_ENABLE_ASYNC
HandleEventSync(new CloseEventArgs(code, reason));
#else
OnClose?.Invoke(this, new CloseEventArgs(code, reason));
#endif
}
private void HandleError(Exception exception)
{
Log("OnError, error: " + exception.Message);
#if !UNITY_WEB_SOCKET_ENABLE_ASYNC
HandleEventSync(new ErrorEventArgs(exception.Message));
#else
OnError?.Invoke(this, new ErrorEventArgs(exception.Message));
#endif
}
#if !UNITY_WEB_SOCKET_ENABLE_ASYNC
private readonly Queue<EventArgs> eventQueue = new Queue<EventArgs>();
private readonly object eventQueueLock = new object();
private void HandleEventSync(EventArgs eventArgs)
{
lock (eventQueueLock)
{
eventQueue.Enqueue(eventArgs);
}
}
internal void Update()
{
EventArgs e;
while (eventQueue.Count > 0)
{
lock (eventQueueLock)
{
e = eventQueue.Dequeue();
}
if (e is CloseEventArgs)
{
OnClose?.Invoke(this, e as CloseEventArgs);
WebSocketManager.Instance.Remove(this);
}
else if (e is OpenEventArgs)
{
OnOpen?.Invoke(this, e as OpenEventArgs);
}
else if (e is MessageEventArgs)
{
OnMessage?.Invoke(this, e as MessageEventArgs);
}
else if (e is ErrorEventArgs)
{
OnError?.Invoke(this, e as ErrorEventArgs);
}
}
}
#endif
[System.Diagnostics.Conditional("UNITY_WEB_SOCKET_LOG")]
static void Log(string msg)
{
UnityEngine.Debug.Log($"<color=yellow>[UnityWebSocket]</color>" +
$"<color=green>[T-{Thread.CurrentThread.ManagedThreadId:D3}]</color>" +
$"<color=red>[{DateTime.Now.TimeOfDay}]</color>" +
$" {msg}");
}
}
}
#endif
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#if !NET_LEGACY && (UNITY_EDITOR || !UNITY_WEBGL) && !UNITY_WEB_SOCKET_ENABLE_ASYNC
using System.Collections.Generic;
using UnityEngine;
namespace UnityWebSocket
{
[DefaultExecutionOrder(-10000)]
internal class WebSocketManager : MonoBehaviour
{
private const string rootName = "[UnityWebSocket]";
private static WebSocketManager _instance;
public static WebSocketManager Instance
{
get
{
if (!_instance) CreateInstance();
return _instance;
}
}
private void Awake()
{
DontDestroyOnLoad(gameObject);
}
public static void CreateInstance()
{
GameObject go = GameObject.Find("/" + rootName);
if (!go) go = new GameObject(rootName);
_instance = go.GetComponent<WebSocketManager>();
if (!_instance) _instance = go.AddComponent<WebSocketManager>();
}
private readonly List<WebSocket> sockets = new List<WebSocket>();
public void Add(WebSocket socket)
{
if (!sockets.Contains(socket))
sockets.Add(socket);
}
public void Remove(WebSocket socket)
{
if (sockets.Contains(socket))
sockets.Remove(socket);
}
private void Update()
{
if (sockets.Count <= 0) return;
for (int i = sockets.Count - 1; i >= 0; i--)
{
sockets[i].Update();
}
}
}
}
#endif
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#if !UNITY_EDITOR && UNITY_WEBGL
using System;
namespace UnityWebSocket
{
public class WebSocket : IWebSocket
{
public string Address { get; private set; }
public string[] SubProtocols { get; private set; }
public WebSocketState ReadyState { get { return (WebSocketState)WebSocketManager.WebSocketGetState(instanceId); } }
public event EventHandler<OpenEventArgs> OnOpen;
public event EventHandler<CloseEventArgs> OnClose;
public event EventHandler<ErrorEventArgs> OnError;
public event EventHandler<MessageEventArgs> OnMessage;
internal int instanceId = 0;
public WebSocket(string address)
{
this.Address = address;
AllocateInstance();
}
public WebSocket(string address, string subProtocol)
{
this.Address = address;
this.SubProtocols = new string[] { subProtocol };
AllocateInstance();
}
public WebSocket(string address, string[] subProtocols)
{
this.Address = address;
this.SubProtocols = subProtocols;
AllocateInstance();
}
internal void AllocateInstance()
{
instanceId = WebSocketManager.AllocateInstance(this.Address);
Log($"Allocate socket with instanceId: {instanceId}");
if (this.SubProtocols == null) return;
foreach (var protocol in this.SubProtocols)
{
if (string.IsNullOrEmpty(protocol)) continue;
Log($"Add Sub Protocol {protocol}, with instanceId: {instanceId}");
int code = WebSocketManager.WebSocketAddSubProtocol(instanceId, protocol);
if (code < 0)
{
HandleOnError(GetErrorMessageFromCode(code));
break;
}
}
}
~WebSocket()
{
Log($"Free socket with instanceId: {instanceId}");
WebSocketManager.WebSocketFree(instanceId);
}
public void ConnectAsync()
{
Log($"Connect with instanceId: {instanceId}");
WebSocketManager.Add(this);
int code = WebSocketManager.WebSocketConnect(instanceId);
if (code < 0) HandleOnError(GetErrorMessageFromCode(code));
}
public void CloseAsync()
{
Log($"Close with instanceId: {instanceId}");
int code = WebSocketManager.WebSocketClose(instanceId, (int)CloseStatusCode.Normal, "Normal Closure");
if (code < 0) HandleOnError(GetErrorMessageFromCode(code));
}
public void SendAsync(string text)
{
Log($"Send, type: {Opcode.Text}, size: {text.Length}");
int code = WebSocketManager.WebSocketSendStr(instanceId, text);
if (code < 0) HandleOnError(GetErrorMessageFromCode(code));
}
public void SendAsync(byte[] data)
{
Log($"Send, type: {Opcode.Binary}, size: {data.Length}");
int code = WebSocketManager.WebSocketSend(instanceId, data, data.Length);
if (code < 0) HandleOnError(GetErrorMessageFromCode(code));
}
internal void HandleOnOpen()
{
Log("OnOpen");
OnOpen?.Invoke(this, new OpenEventArgs());
}
internal void HandleOnMessage(byte[] rawData)
{
Log($"OnMessage, type: {Opcode.Binary}, size: {rawData.Length}");
OnMessage?.Invoke(this, new MessageEventArgs(Opcode.Binary, rawData));
}
internal void HandleOnMessageStr(string data)
{
Log($"OnMessage, type: {Opcode.Text}, size: {data.Length}");
OnMessage?.Invoke(this, new MessageEventArgs(Opcode.Text, data));
}
internal void HandleOnClose(ushort code, string reason)
{
Log($"OnClose, code: {code}, reason: {reason}");
OnClose?.Invoke(this, new CloseEventArgs(code, reason));
WebSocketManager.Remove(instanceId);
}
internal void HandleOnError(string msg)
{
Log("OnError, error: " + msg);
OnError?.Invoke(this, new ErrorEventArgs(msg));
}
internal static string GetErrorMessageFromCode(int errorCode)
{
switch (errorCode)
{
case -1: return "WebSocket instance not found.";
case -2: return "WebSocket is already connected or in connecting state.";
case -3: return "WebSocket is not connected.";
case -4: return "WebSocket is already closing.";
case -5: return "WebSocket is already closed.";
case -6: return "WebSocket is not in open state.";
case -7: return "Cannot close WebSocket. An invalid code was specified or reason is too long.";
default: return $"Unknown error code {errorCode}.";
}
}
[System.Diagnostics.Conditional("UNITY_WEB_SOCKET_LOG")]
static void Log(string msg)
{
UnityEngine.Debug.Log($"[UnityWebSocket]" +
$"[{DateTime.Now.TimeOfDay}]" +
$" {msg}");
}
}
}
#endif
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#if !UNITY_EDITOR && UNITY_WEBGL
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using AOT;
namespace UnityWebSocket
{
/// <summary>
/// Class providing static access methods to work with JSLIB WebSocket
/// </summary>
internal static class WebSocketManager
{
/* Map of websocket instances */
private static Dictionary<int, WebSocket> sockets = new Dictionary<int, WebSocket>();
/* Delegates */
public delegate void OnOpenCallback(int instanceId);
public delegate void OnMessageCallback(int instanceId, IntPtr msgPtr, int msgSize);
public delegate void OnMessageStrCallback(int instanceId, IntPtr msgStrPtr);
public delegate void OnErrorCallback(int instanceId, IntPtr errorPtr);
public delegate void OnCloseCallback(int instanceId, int closeCode, IntPtr reasonPtr);
/* WebSocket JSLIB functions */
[DllImport("__Internal")]
public static extern int WebSocketConnect(int instanceId);
[DllImport("__Internal")]
public static extern int WebSocketClose(int instanceId, int code, string reason);
[DllImport("__Internal")]
public static extern int WebSocketSend(int instanceId, byte[] dataPtr, int dataLength);
[DllImport("__Internal")]
public static extern int WebSocketSendStr(int instanceId, string dataPtr);
[DllImport("__Internal")]
public static extern int WebSocketGetState(int instanceId);
/* WebSocket JSLIB callback setters and other functions */
[DllImport("__Internal")]
public static extern int WebSocketAllocate(string url);
[DllImport("__Internal")]
public static extern int WebSocketAddSubProtocol(int instanceId, string protocol);
[DllImport("__Internal")]
public static extern void WebSocketFree(int instanceId);
[DllImport("__Internal")]
public static extern void WebSocketSetOnOpen(OnOpenCallback callback);
[DllImport("__Internal")]
public static extern void WebSocketSetOnMessage(OnMessageCallback callback);
[DllImport("__Internal")]
public static extern void WebSocketSetOnMessageStr(OnMessageStrCallback callback);
[DllImport("__Internal")]
public static extern void WebSocketSetOnError(OnErrorCallback callback);
[DllImport("__Internal")]
public static extern void WebSocketSetOnClose(OnCloseCallback callback);
/* If callbacks was initialized and set */
private static bool isInitialized = false;
/* Initialize WebSocket callbacks to JSLIB */
private static void Initialize()
{
WebSocketSetOnOpen(DelegateOnOpenEvent);
WebSocketSetOnMessage(DelegateOnMessageEvent);
WebSocketSetOnMessageStr(DelegateOnMessageStrEvent);
WebSocketSetOnError(DelegateOnErrorEvent);
WebSocketSetOnClose(DelegateOnCloseEvent);
isInitialized = true;
}
[MonoPInvokeCallback(typeof(OnOpenCallback))]
public static void DelegateOnOpenEvent(int instanceId)
{
if (sockets.TryGetValue(instanceId, out var socket))
{
socket.HandleOnOpen();
}
}
[MonoPInvokeCallback(typeof(OnMessageCallback))]
public static void DelegateOnMessageEvent(int instanceId, IntPtr msgPtr, int msgSize)
{
if (sockets.TryGetValue(instanceId, out var socket))
{
var bytes = new byte[msgSize];
Marshal.Copy(msgPtr, bytes, 0, msgSize);
socket.HandleOnMessage(bytes);
}
}
[MonoPInvokeCallback(typeof(OnMessageCallback))]
public static void DelegateOnMessageStrEvent(int instanceId, IntPtr msgStrPtr)
{
if (sockets.TryGetValue(instanceId, out var socket))
{
string msgStr = Marshal.PtrToStringAuto(msgStrPtr);
socket.HandleOnMessageStr(msgStr);
}
}
[MonoPInvokeCallback(typeof(OnErrorCallback))]
public static void DelegateOnErrorEvent(int instanceId, IntPtr errorPtr)
{
if (sockets.TryGetValue(instanceId, out var socket))
{
string errorMsg = Marshal.PtrToStringAuto(errorPtr);
socket.HandleOnError(errorMsg);
}
}
[MonoPInvokeCallback(typeof(OnCloseCallback))]
public static void DelegateOnCloseEvent(int instanceId, int closeCode, IntPtr reasonPtr)
{
if (sockets.TryGetValue(instanceId, out var socket))
{
string reason = Marshal.PtrToStringAuto(reasonPtr);
socket.HandleOnClose((ushort)closeCode, reason);
}
}
internal static int AllocateInstance(string address)
{
if (!isInitialized) Initialize();
return WebSocketAllocate(address);
}
internal static void Add(WebSocket socket)
{
if (!sockets.ContainsKey(socket.instanceId))
{
sockets.Add(socket.instanceId, socket);
}
}
internal static void Remove(int instanceId)
{
if (sockets.ContainsKey(instanceId))
{
sockets.Remove(instanceId);
}
}
}
}
#endif
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{
"name": "UnityWebSocket.Runtime",
"references": [],
"optionalUnityReferences": [],
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"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": []
}
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