Initial commit: Client Doc docs Server Tools

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
ud18010
2026-07-10 10:24:29 +08:00
co-authored by Cursor
commit 7e35d8da31
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/******************************************************************************
* Spine Runtimes License Agreement
* Last updated July 28, 2023. Replaces all prior versions.
*
* Copyright (c) 2013-2026, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
* otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
using System.Threading;
/// <summary>
/// A generic lock-free single-producer single-consumer queue.
/// </summary>
public class LockFreeSPSCQueue<T> {
private readonly int capacity;
private readonly T[] circularBuffer;
private int headIndex;
private int tailIndex;
public LockFreeSPSCQueue (int allocatedCapacity) {
capacity = allocatedCapacity;
circularBuffer = new T[allocatedCapacity];
headIndex = tailIndex = 0;
}
/// <summary>Enqueues an item if there is space available.</summary>
/// <returns>True if the item was successfully enqueued, false otherwise.</returns>
public bool Enqueue (T item) {
int head = Thread.VolatileRead(ref headIndex);
int nextHead = (head + 1) % capacity;
if (nextHead == Thread.VolatileRead(ref tailIndex))
return false; // queue is full
circularBuffer[head] = item;
Thread.VolatileWrite(ref headIndex, nextHead);
return true;
}
/// <summary>
/// Dequeues an item unless the queue is empty.
/// </summary>
/// <param name="item">The dequeued item, or the default element if empty.</param>
/// <returns>True if the item was successfully dequeued, false otherwise.</returns>
public bool Dequeue (out T item) {
int tail = Thread.VolatileRead(ref tailIndex);
if (tail == Thread.VolatileRead(ref headIndex)) {
item = default(T); // queue is empty
return false;
}
item = circularBuffer[tail];
int nextTail = (tail + 1) % capacity;
Thread.VolatileWrite(ref tailIndex, nextTail);
return true;
}
}