Initial commit: Client Doc docs Server Tools
Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
@@ -0,0 +1,59 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated April 5, 2025. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2026, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
using System;
|
||||
|
||||
namespace Spine {
|
||||
|
||||
/// <summary>
|
||||
/// Stores a pose for a path constraint.
|
||||
/// </summary>
|
||||
public class PathConstraintPose : IPose<PathConstraintPose> {
|
||||
internal float position, spacing, mixRotate, mixX, mixY;
|
||||
|
||||
public void Set (PathConstraintPose pose) {
|
||||
position = pose.position;
|
||||
spacing = pose.spacing;
|
||||
mixRotate = pose.mixRotate;
|
||||
mixX = pose.mixX;
|
||||
mixY = pose.mixY;
|
||||
}
|
||||
|
||||
/// <summary>The position along the path.</summary>
|
||||
public float Position { get { return position; } set { position = value; } }
|
||||
/// <summary>The spacing between bones.</summary>
|
||||
public float Spacing { get { return spacing; } set { spacing = value; } }
|
||||
/// <summary>A percentage (0-1) that controls the mix between the constrained and unconstrained rotations.</summary>
|
||||
public float MixRotate { get { return mixRotate; } set { mixRotate = value; } }
|
||||
/// <summary>A percentage (0-1) that controls the mix between the constrained and unconstrained translation X.</summary>
|
||||
public float MixX { get { return mixX; } set { mixX = value; } }
|
||||
/// <summary>A percentage (0-1) that controls the mix between the constrained and unconstrained translation Y.</summary>
|
||||
public float MixY { get { return mixY; } set { mixY = value; } }
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user