Initial commit: Client Doc docs Server Tools

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
ud18010
2026-07-10 10:24:29 +08:00
co-authored by Cursor
commit 7e35d8da31
3374 changed files with 680813 additions and 0 deletions
@@ -0,0 +1,71 @@
/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2026, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
namespace Spine {
/// <summary>Fired by <see cref="EventTimeline"/> when specific animation times are reached.
/// <para>See <see cref="Timeline.Apply(Skeleton, float, float, ExposedList{Event}, float, bool, bool, bool, bool)"/> and
/// <a href="https://esotericsoftware.com/spine-events">Events</a> in the Spine User Guide.</para></summary>
public class Event {
internal readonly float time;
internal readonly EventData data;
internal int intValue;
internal float floatValue;
internal string stringValue;
internal float volume, balance;
/// <summary>The event's setup pose data.</summary>
public EventData Data { get { return data; } }
/// <summary>The animation time this event was keyed, or -1 for the setup pose.</summary>
public float Time { get { return time; } }
/// <summary>The integer payload for this event.</summary>
public int Int { get { return intValue; } set { intValue = value; } }
/// <summary>The float payload for this event.</summary>
public float Float { get { return floatValue; } set { floatValue = value; } }
/// <summary>The string payload for this event.</summary>
public string String { get { return stringValue; } set { stringValue = value; } }
/// <summary>If an audio path is set, the volume for the audio.</summary>
public float Volume { get { return volume; } set { volume = value; } }
/// <summary>If an audio path is set, the left/right balance for the audio.</summary>
public float Balance { get { return balance; } set { balance = value; } }
public Event (float time, EventData data) {
if (data == null) throw new ArgumentNullException("data", "data cannot be null.");
this.time = time;
this.data = data;
}
override public string ToString () {
return this.data.Name;
}
}
}