Initial commit: Client Doc docs Server Tools
Co-authored-by: Cursor <cursoragent@cursor.com>
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2026, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using System;
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namespace Spine {
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/// <summary>
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/// The setup pose for a bone.
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/// </summary>
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public class BoneData : PosedData<BonePose> {
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internal int index;
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internal BoneData parent;
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internal float length;
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/// <param name="parent">May be null.</param>
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public BoneData (int index, string name, BoneData parent)
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: base(name, new BonePose()) {
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if (index < 0) throw new ArgumentException("index must be >= 0", "index");
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if (name == null) throw new ArgumentNullException("name", "name cannot be null.");
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this.index = index;
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this.parent = parent;
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}
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/// <summary>Copy constructor.</summary>
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/// <param name="parent">May be null.</param>
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public BoneData (BoneData data, BoneData parent)
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: this(data.index, data.name, parent) {
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length = data.length;
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setupPose.Set(data.setupPose);
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}
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/// <summary>The <see cref="Skeleton.Bones"/> index.</summary>
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public int Index { get { return index; } }
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/// <summary>May be null.</summary>
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public BoneData Parent { get { return parent; } }
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public float Length { get { return length; } set { length = value; } }
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}
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/// <summary>
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/// Determines how a bone inherits world transforms from parent bones.
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/// </summary>
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public enum Inherit {
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Normal,
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OnlyTranslation,
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NoRotationOrReflection,
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NoScale,
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NoScaleOrReflection
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}
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public class InheritEnum {
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public static readonly Inherit[] Values = {
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Inherit.Normal,
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Inherit.OnlyTranslation,
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Inherit.NoRotationOrReflection,
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Inherit.NoScale,
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Inherit.NoScaleOrReflection
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};
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}
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}
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