Initial commit: Client Doc docs Server Tools
Co-authored-by: Cursor <cursoragent@cursor.com>
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2026, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using System;
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namespace Spine {
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public class ClippingAttachment : VertexAttachment {
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internal SlotData endSlot;
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internal bool convex, inverse;
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/// <summary>Clipping is performed between the clipping attachment's slot and the end slot. If null, clipping is done until the end of
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/// the skeleton's rendering.</summary>
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public SlotData EndSlot { get { return endSlot; } set { endSlot = value; } }
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/// <summary>
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/// When true the clipping polygon is treated as convex for more efficient clipping. If the polygon deforms to concave then the
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/// convex hull is used.When false the clipping polygon can be concave and if so has an additional CPU cost.Inverse clipping
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/// always uses convex.
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/// </summary>
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public bool Convex { get { return convex; } set { convex = value; } }
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/// <summary>
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/// When false, everything inside the clipping polygon is visible. When true, everything outside the clipping polygon is
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/// visible and clipping is convex.
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/// </summary>
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public bool Inverse { get { return inverse; } set { inverse = value; } }
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public ClippingAttachment (string name) : base(name) {
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}
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/// <summary>Copy constructor.</summary>
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protected ClippingAttachment (ClippingAttachment other)
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: base(other) {
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endSlot = other.endSlot;
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convex = other.convex;
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inverse = other.inverse;
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}
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public override Attachment Copy () {
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return new ClippingAttachment(this);
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}
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}
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}
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