Initial commit: Client Doc docs Server Tools

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
ud18010
2026-07-10 10:24:29 +08:00
co-authored by Cursor
commit 7e35d8da31
3374 changed files with 680813 additions and 0 deletions
@@ -0,0 +1,102 @@
/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2026, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
namespace Spine {
/// <summary>
/// An <see cref="AttachmentLoader"/> that configures attachments using texture regions from an <see cref="Atlas"/>.
/// See <a href='http://esotericsoftware.com/spine-loading-skeleton-data#JSON-and-binary-data'>Loading Skeleton Data</a> in the Spine Runtimes Guide.
/// </summary>
public class AtlasAttachmentLoader : AttachmentLoader {
private Atlas[] atlasArray;
/// <summary>If true, <see cref="FindRegion(string, string)"/> may return null. If false, an error is raised if the texture region is not
/// found. Default is false.</summary>
public bool allowMissingRegions;
public AtlasAttachmentLoader (params Atlas[] atlasArray)
: this(false, atlasArray) {
}
public AtlasAttachmentLoader (bool allowMissingRegions, params Atlas[] atlasArray) {
if (atlasArray == null) throw new ArgumentNullException("atlas", "atlas array cannot be null.");
this.atlasArray = atlasArray;
this.allowMissingRegions = allowMissingRegions;
}
/// <summary>Sets each <see cref="Sequence.Regions"/> by calling <see cref="FindRegion(string, string)"/> for each texture region using
/// <see cref="Sequence.GetPath(string, int)"/>.</summary>
protected void FindRegions (string name, string basePath, Sequence sequence) {
TextureRegion[] regions = sequence.Regions;
for (int i = 0, n = regions.Length; i < n; i++) {
regions[i] = FindRegion(name, sequence.GetPath(basePath, i));
}
}
/// <summary>Looks for the region with the specified path. If not found and <see cref="allowMissingRegions"/> is false, an error is
/// raised.</summary>
protected AtlasRegion FindRegion (string name, string path) {
for (int i = 0; i < atlasArray.Length; i++) {
AtlasRegion region = atlasArray[i].FindRegion(path);
if (region != null)
return region;
}
if (!allowMissingRegions)
throw new ArgumentException(string.Format("Region not found in atlas: {0} (attachment: {1})", path, name));
return null;
}
public RegionAttachment NewRegionAttachment (Skin skin, string placeholder, string name, string path, Sequence sequence) {
FindRegions(name, path, sequence);
return new RegionAttachment(name, sequence);
}
public MeshAttachment NewMeshAttachment (Skin skin, string placeholder, string name, string path, Sequence sequence) {
FindRegions(name, path, sequence);
return new MeshAttachment(name, sequence);
}
public BoundingBoxAttachment NewBoundingBoxAttachment (Skin skin, string placeholder, string name) {
return new BoundingBoxAttachment(name);
}
public PathAttachment NewPathAttachment (Skin skin, string placeholder, string name) {
return new PathAttachment(name);
}
public PointAttachment NewPointAttachment (Skin skin, string placeholder, string name) {
return new PointAttachment(name);
}
public ClippingAttachment NewClippingAttachment (Skin skin, string placeholder, string name) {
return new ClippingAttachment(name);
}
}
}