Initial commit: Client Doc docs Server Tools

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
ud18010
2026-07-10 10:24:29 +08:00
co-authored by Cursor
commit 7e35d8da31
3374 changed files with 680813 additions and 0 deletions
+48
View File
@@ -0,0 +1,48 @@
//放一个MonoBehaviour
//
using System.Collections;
using UnityEngine;
using XLua;
namespace XGame
{
[LuaCallCSharp]
public class XWCoroutine : MonoBehaviour
{
private static XWCoroutine instance;
public static XWCoroutine Instance
{
get
{
if (instance == null)
{
GameObject obj = GameObject.Find("CoroutineManager");
if(obj == null)
obj = new GameObject("CoroutineManager");
instance = obj.AddComponent<XWCoroutine>();
DontDestroyOnLoad(obj);
}
return instance;
}
}
public static XWCoroutine GetInstance()
{
return Instance;
}
public static void StartCo(IEnumerator coroutine)
{
instance.StartCoroutine(coroutine);
}
// 在 Lua 中调用的协程函数
public Coroutine StartLuaCoroutine(IEnumerator coroutine)
{
return StartCoroutine(coroutine);
}
}
}