Initial commit: Client Doc docs Server Tools
Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -0,0 +1,48 @@
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//放一个MonoBehaviour
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//
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using System.Collections;
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using UnityEngine;
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using XLua;
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namespace XGame
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{
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[LuaCallCSharp]
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public class XWCoroutine : MonoBehaviour
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{
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private static XWCoroutine instance;
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public static XWCoroutine Instance
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{
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get
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{
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if (instance == null)
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{
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GameObject obj = GameObject.Find("CoroutineManager");
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if(obj == null)
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obj = new GameObject("CoroutineManager");
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instance = obj.AddComponent<XWCoroutine>();
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DontDestroyOnLoad(obj);
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}
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return instance;
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}
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}
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public static XWCoroutine GetInstance()
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{
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return Instance;
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}
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public static void StartCo(IEnumerator coroutine)
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{
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instance.StartCoroutine(coroutine);
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}
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// 在 Lua 中调用的协程函数
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public Coroutine StartLuaCoroutine(IEnumerator coroutine)
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{
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return StartCoroutine(coroutine);
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}
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}
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}
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