Initial commit: Client Doc docs Server Tools
Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
@@ -0,0 +1,254 @@
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#if USE_UNI_LUA
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using LuaAPI = UniLua.Lua;
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using RealStatePtr = UniLua.ILuaState;
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using LuaCSFunction = UniLua.CSharpFunctionDelegate;
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#else
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using LuaAPI = XLua.LuaDLL.Lua;
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using RealStatePtr = System.IntPtr;
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using LuaCSFunction = XLuaBase.lua_CSFunction;
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#endif
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using XLua;
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using System.Collections.Generic;
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namespace XLua.CSObjectWrap
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{
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using Utils = XLua.Utils;
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public class UnityEngineRayWrap
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{
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public static void __Register(RealStatePtr L)
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{
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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System.Type type = typeof(UnityEngine.Ray);
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Utils.BeginObjectRegister(type, L, translator, 0, 2, 2, 2);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetPoint", _m_GetPoint);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "ToString", _m_ToString);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "origin", _g_get_origin);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "direction", _g_get_direction);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "origin", _s_set_origin);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "direction", _s_set_direction);
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Utils.EndObjectRegister(type, L, translator, null, null,
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null, null, null);
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Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
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Utils.EndClassRegister(type, L, translator);
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int __CreateInstance(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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if(LuaAPI.lua_gettop(L) == 3 && translator.Assignable<UnityEngine.Vector3>(L, 2) && translator.Assignable<UnityEngine.Vector3>(L, 3))
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{
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UnityEngine.Vector3 _origin;translator.Get(L, 2, out _origin);
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UnityEngine.Vector3 _direction;translator.Get(L, 3, out _direction);
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var gen_ret = new UnityEngine.Ray(_origin, _direction);
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translator.PushUnityEngineRay(L, gen_ret);
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return 1;
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}
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if (LuaAPI.lua_gettop(L) == 1)
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{
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translator.PushUnityEngineRay(L, default(UnityEngine.Ray));
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return 1;
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}
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}
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catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Ray constructor!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_GetPoint(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Ray gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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{
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float _distance = (float)LuaAPI.lua_tonumber(L, 2);
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var gen_ret = gen_to_be_invoked.GetPoint( _distance );
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translator.PushUnityEngineVector3(L, gen_ret);
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translator.UpdateUnityEngineRay(L, 1, gen_to_be_invoked);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_ToString(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Ray gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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int gen_param_count = LuaAPI.lua_gettop(L);
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if(gen_param_count == 1)
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{
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var gen_ret = gen_to_be_invoked.ToString( );
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LuaAPI.lua_pushstring(L, gen_ret);
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translator.UpdateUnityEngineRay(L, 1, gen_to_be_invoked);
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return 1;
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}
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if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
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{
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string _format = LuaAPI.lua_tostring(L, 2);
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var gen_ret = gen_to_be_invoked.ToString( _format );
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LuaAPI.lua_pushstring(L, gen_ret);
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translator.UpdateUnityEngineRay(L, 1, gen_to_be_invoked);
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return 1;
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}
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if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<System.IFormatProvider>(L, 3))
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{
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string _format = LuaAPI.lua_tostring(L, 2);
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System.IFormatProvider _formatProvider = (System.IFormatProvider)translator.GetObject(L, 3, typeof(System.IFormatProvider));
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var gen_ret = gen_to_be_invoked.ToString( _format, _formatProvider );
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LuaAPI.lua_pushstring(L, gen_ret);
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translator.UpdateUnityEngineRay(L, 1, gen_to_be_invoked);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Ray.ToString!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_origin(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Ray gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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translator.PushUnityEngineVector3(L, gen_to_be_invoked.origin);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_direction(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Ray gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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translator.PushUnityEngineVector3(L, gen_to_be_invoked.direction);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_origin(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Ray gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value);
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gen_to_be_invoked.origin = gen_value;
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translator.UpdateUnityEngineRay(L, 1, gen_to_be_invoked);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_direction(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Ray gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value);
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gen_to_be_invoked.direction = gen_value;
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translator.UpdateUnityEngineRay(L, 1, gen_to_be_invoked);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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}
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}
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