Initial commit: Client Doc docs Server Tools

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
ud18010
2026-07-10 10:24:29 +08:00
co-authored by Cursor
commit 7e35d8da31
3374 changed files with 680813 additions and 0 deletions
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using System.Collections.Generic;
using XWorld.Framework;
namespace XWorld.Framework.Protocol
{
// 框架通道(Channel.Framework)的 opcode;数值是线网契约,禁止随意改动
public enum FrameworkOpcode : ushort
{
Heartbeat = 1,
MatchRequest = 2,
MatchFound = 3,
GameInput = 4,
Snapshot = 5,
RoomEnd = 6,
Error = 7,
GameListRequest = 8,
GameListResponse = 9,
RandomMatchRequest = 10,
MatchAssigned = 11,
LobbyJoin = 12,
LobbyState = 13,
LobbyMove = 14,
LobbyLeave = 15,
}
public sealed class HeartbeatMsg
{
public long ClientTimeMs;
public byte[] Encode()
{
var w = new PacketWriter();
w.WriteVarLong(ClientTimeMs);
return w.ToArray();
}
public static HeartbeatMsg Decode(byte[] data)
{
var r = new PacketReader(data);
return new HeartbeatMsg { ClientTimeMs = r.ReadVarLong() };
}
}
public sealed class MatchRequestMsg
{
public string GameId; // null 编码为空字符串
public int Version;
public byte[] Encode()
{
var w = new PacketWriter();
w.WriteString(GameId);
w.WriteVarInt(Version);
return w.ToArray();
}
public static MatchRequestMsg Decode(byte[] data)
{
var r = new PacketReader(data);
return new MatchRequestMsg { GameId = r.ReadString(), Version = r.ReadVarInt() };
}
}
public sealed class MatchFoundMsg
{
public string RoomId; // null 编码为空字符串
public int Version;
public int SelfPlayerId;
public List<PlayerInfo> Players = new List<PlayerInfo>();
public byte[] Encode()
{
var w = new PacketWriter();
w.WriteString(RoomId);
w.WriteVarInt(Version);
w.WriteVarInt(SelfPlayerId);
w.WriteVarUInt((uint)Players.Count);
foreach (var p in Players)
{
w.WriteVarInt(p.PlayerId);
w.WriteString(p.Name);
w.WriteBool(p.IsAI);
}
return w.ToArray();
}
public static MatchFoundMsg Decode(byte[] data)
{
var r = new PacketReader(data);
var m = new MatchFoundMsg
{
RoomId = r.ReadString(),
Version = r.ReadVarInt(),
SelfPlayerId = r.ReadVarInt(),
};
uint n = r.ReadVarUInt();
for (uint i = 0; i < n; i++)
{
m.Players.Add(new PlayerInfo
{
PlayerId = r.ReadVarInt(),
Name = r.ReadString(),
IsAI = r.ReadBool(),
});
}
return m;
}
}
public sealed class GameInfoMsg
{
public string GameId;
public int Version;
public string DisplayName;
public int MinPlayers;
public int MaxPlayers;
}
public sealed class GameListResponseMsg
{
public List<GameInfoMsg> Games = new List<GameInfoMsg>();
public byte[] Encode()
{
var w = new PacketWriter();
w.WriteVarUInt((uint)Games.Count);
foreach (var g in Games)
{
w.WriteString(g.GameId);
w.WriteVarInt(g.Version);
w.WriteString(g.DisplayName);
w.WriteVarInt(g.MinPlayers);
w.WriteVarInt(g.MaxPlayers);
}
return w.ToArray();
}
public static GameListResponseMsg Decode(byte[] data)
{
var r = new PacketReader(data);
var msg = new GameListResponseMsg();
uint n = r.ReadVarUInt();
for (uint i = 0; i < n; i++)
{
msg.Games.Add(new GameInfoMsg
{
GameId = r.ReadString(),
Version = r.ReadVarInt(),
DisplayName = r.ReadString(),
MinPlayers = r.ReadVarInt(),
MaxPlayers = r.ReadVarInt(),
});
}
return msg;
}
}
public sealed class MatchAssignedMsg
{
public string GameId;
public int Version;
public byte[] Encode()
{
var w = new PacketWriter();
w.WriteString(GameId);
w.WriteVarInt(Version);
return w.ToArray();
}
public static MatchAssignedMsg Decode(byte[] data)
{
var r = new PacketReader(data);
return new MatchAssignedMsg { GameId = r.ReadString(), Version = r.ReadVarInt() };
}
}
// 把一条小游戏业务输入封进框架通道(也可直接走 Channel.Game,二者择一,详见服务端子项目)
public sealed class GameInputMsg
{
public ushort GameOpcode;
public byte[] Payload; // null 与空数组线网等价,Decode 恒返回非 null
public byte[] Encode()
{
var w = new PacketWriter();
w.WriteUInt16(GameOpcode);
w.WriteBytes(Payload);
return w.ToArray();
}
public static GameInputMsg Decode(byte[] data)
{
var r = new PacketReader(data);
return new GameInputMsg { GameOpcode = r.ReadUInt16(), Payload = r.ReadBytes() };
}
}
public sealed class SnapshotMsg
{
public int Tick;
public byte[] StateBlob; // 由小游戏 Core.Encode(state) 产出,框架不解释内容;同上:null 与空等价
public byte[] Encode()
{
var w = new PacketWriter();
w.WriteVarInt(Tick);
w.WriteBytes(StateBlob);
return w.ToArray();
}
public static SnapshotMsg Decode(byte[] data)
{
var r = new PacketReader(data);
return new SnapshotMsg { Tick = r.ReadVarInt(), StateBlob = r.ReadBytes() };
}
}
public sealed class RoomEndMsg
{
public int WinnerPlayerId; // 0 表示平局/无胜者
public byte[] ResultBlob; // 小游戏自定义结算数据;同上:null 与空等价
public byte[] Encode()
{
var w = new PacketWriter();
w.WriteVarInt(WinnerPlayerId);
w.WriteBytes(ResultBlob);
return w.ToArray();
}
public static RoomEndMsg Decode(byte[] data)
{
var r = new PacketReader(data);
return new RoomEndMsg { WinnerPlayerId = r.ReadVarInt(), ResultBlob = r.ReadBytes() };
}
}
public sealed class ErrorMsg
{
public int Code;
public string Message; // null 编码为空字符串
public byte[] Encode()
{
var w = new PacketWriter();
w.WriteVarInt(Code);
w.WriteString(Message);
return w.ToArray();
}
public static ErrorMsg Decode(byte[] data)
{
var r = new PacketReader(data);
return new ErrorMsg { Code = r.ReadVarInt(), Message = r.ReadString() };
}
}
public sealed class LobbyJoinMsg
{
public string Name;
public int Figure;
public byte[] Encode()
{
var w = new PacketWriter();
w.WriteString(Name);
w.WriteVarInt(Figure);
return w.ToArray();
}
public static LobbyJoinMsg Decode(byte[] data)
{
var r = new PacketReader(data);
return new LobbyJoinMsg { Name = r.ReadString(), Figure = r.ReadVarInt() };
}
}
public sealed class LobbyPlayerMsg
{
public int PlayerId;
public string Name;
public int Figure;
public float X;
public float Y;
public float Z;
public float DirX;
public float DirZ;
public bool Moving;
public void Encode(PacketWriter w)
{
w.WriteVarInt(PlayerId);
w.WriteString(Name);
w.WriteVarInt(Figure);
w.WriteSingle(X);
w.WriteSingle(Y);
w.WriteSingle(Z);
w.WriteSingle(DirX);
w.WriteSingle(DirZ);
w.WriteBool(Moving);
}
public static LobbyPlayerMsg Decode(PacketReader r)
{
return new LobbyPlayerMsg
{
PlayerId = r.ReadVarInt(),
Name = r.ReadString(),
Figure = r.ReadVarInt(),
X = r.ReadSingle(),
Y = r.ReadSingle(),
Z = r.ReadSingle(),
DirX = r.ReadSingle(),
DirZ = r.ReadSingle(),
Moving = r.ReadBool(),
};
}
}
public sealed class LobbyStateMsg
{
public List<LobbyPlayerMsg> Players = new List<LobbyPlayerMsg>();
public byte[] Encode()
{
var w = new PacketWriter();
w.WriteVarUInt((uint)Players.Count);
foreach (var p in Players) p.Encode(w);
return w.ToArray();
}
public static LobbyStateMsg Decode(byte[] data)
{
var r = new PacketReader(data);
var m = new LobbyStateMsg();
uint n = r.ReadVarUInt();
for (uint i = 0; i < n; i++)
{
m.Players.Add(LobbyPlayerMsg.Decode(r));
}
return m;
}
}
public sealed class LobbyMoveMsg
{
public int PlayerId;
public float X;
public float Y;
public float Z;
public float DirX;
public float DirZ;
public bool Moving;
public byte[] Encode()
{
var w = new PacketWriter();
w.WriteVarInt(PlayerId);
w.WriteSingle(X);
w.WriteSingle(Y);
w.WriteSingle(Z);
w.WriteSingle(DirX);
w.WriteSingle(DirZ);
w.WriteBool(Moving);
return w.ToArray();
}
public static LobbyMoveMsg Decode(byte[] data)
{
var r = new PacketReader(data);
return new LobbyMoveMsg
{
PlayerId = r.ReadVarInt(),
X = r.ReadSingle(),
Y = r.ReadSingle(),
Z = r.ReadSingle(),
DirX = r.ReadSingle(),
DirZ = r.ReadSingle(),
Moving = r.ReadBool(),
};
}
}
}