Initial commit: Client Doc docs Server Tools
Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
@@ -0,0 +1,113 @@
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using System;
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namespace XWorld.Framework.Protocol
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{
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public static class DevDiscovery
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{
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public const int Port = 48923;
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public const uint ProtoVersion = 1;
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public static readonly byte[] Magic = { 0x58, 0x57, 0x44, 0x4C };
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public const byte TypeQuery = 1;
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public const byte TypeReply = 2;
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}
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public struct DevDiscoveryQuery
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{
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public uint ProtoVersion;
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public uint Nonce;
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public string Token;
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}
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public struct DevDiscoveryReply
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{
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public uint ProtoVersion;
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public uint Nonce;
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public string ServerName;
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public string GatewayUrl;
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public string ResourceBaseUrl;
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public string Token;
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}
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public static class DevDiscoveryCodec
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{
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public static byte[] EncodeQuery(DevDiscoveryQuery q)
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{
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var w = new PacketWriter(32);
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WriteHeader(w, DevDiscovery.TypeQuery);
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w.WriteVarUInt(q.ProtoVersion);
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w.WriteVarUInt(q.Nonce);
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w.WriteString(q.Token);
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return w.ToArray();
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}
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public static byte[] EncodeReply(DevDiscoveryReply r)
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{
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var w = new PacketWriter(96);
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WriteHeader(w, DevDiscovery.TypeReply);
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w.WriteVarUInt(r.ProtoVersion);
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w.WriteVarUInt(r.Nonce);
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w.WriteString(r.ServerName);
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w.WriteString(r.GatewayUrl);
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w.WriteString(r.ResourceBaseUrl);
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w.WriteString(r.Token);
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return w.ToArray();
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}
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public static bool TryDecodeQuery(byte[] data, out DevDiscoveryQuery q)
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{
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q = default;
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try
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{
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var r = new PacketReader(data);
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if (!ReadAndCheckHeader(r, DevDiscovery.TypeQuery)) return false;
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q.ProtoVersion = r.ReadVarUInt();
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q.Nonce = r.ReadVarUInt();
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q.Token = r.ReadString();
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return true;
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}
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catch (FormatException)
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{
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return false;
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}
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}
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public static bool TryDecodeReply(byte[] data, out DevDiscoveryReply reply)
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{
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reply = default;
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try
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{
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var r = new PacketReader(data);
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if (!ReadAndCheckHeader(r, DevDiscovery.TypeReply)) return false;
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reply.ProtoVersion = r.ReadVarUInt();
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reply.Nonce = r.ReadVarUInt();
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reply.ServerName = r.ReadString();
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reply.GatewayUrl = r.ReadString();
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reply.ResourceBaseUrl = r.ReadString();
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reply.Token = r.ReadString();
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return true;
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}
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catch (FormatException)
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{
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return false;
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}
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}
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private static void WriteHeader(PacketWriter w, byte type)
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{
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for (int i = 0; i < DevDiscovery.Magic.Length; i++)
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{
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w.WriteByte(DevDiscovery.Magic[i]);
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}
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w.WriteByte(type);
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}
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private static bool ReadAndCheckHeader(PacketReader r, byte expectedType)
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{
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for (int i = 0; i < DevDiscovery.Magic.Length; i++)
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{
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if (r.ReadByte() != DevDiscovery.Magic[i]) return false;
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}
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return r.ReadByte() == expectedType;
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 7488713e311bfdc4983b3d78c810d8f2
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,47 @@
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using System;
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namespace XWorld.Framework.Protocol
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{
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public enum Channel : byte
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{
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Framework = 0, // 匹配/心跳/大厅等框架消息
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Game = 1, // 转发给具体小游戏房间的业务消息
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}
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// 一帧线网消息
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public readonly struct Frame
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{
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public readonly Channel Channel;
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public readonly ushort Opcode;
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public readonly byte[] Payload;
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public Frame(Channel channel, ushort opcode, byte[] payload)
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{
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Channel = channel;
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Opcode = opcode;
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Payload = payload ?? Array.Empty<byte>();
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}
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}
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public static class FrameCodec
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{
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// 线网: [channel:u8][opcode:u16 LE][payloadLen:varuint][payload]
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public static byte[] Encode(Frame frame)
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{
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var w = new PacketWriter(frame.Payload.Length + 8);
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w.WriteByte((byte)frame.Channel);
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w.WriteUInt16(frame.Opcode);
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w.WriteBytes(frame.Payload); // 自带 varuint 长度前缀
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return w.ToArray();
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}
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public static Frame Decode(byte[] data)
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{
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var r = new PacketReader(data);
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var channel = (Channel)r.ReadByte();
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ushort opcode = r.ReadUInt16();
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byte[] payload = r.ReadBytes();
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return new Frame(channel, opcode, payload);
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 5a1a38b3c8fc8f640958b68fc7d1ca14
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,384 @@
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using System.Collections.Generic;
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using XWorld.Framework;
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namespace XWorld.Framework.Protocol
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{
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// 框架通道(Channel.Framework)的 opcode;数值是线网契约,禁止随意改动
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public enum FrameworkOpcode : ushort
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{
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Heartbeat = 1,
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MatchRequest = 2,
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MatchFound = 3,
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GameInput = 4,
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Snapshot = 5,
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RoomEnd = 6,
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Error = 7,
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GameListRequest = 8,
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GameListResponse = 9,
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RandomMatchRequest = 10,
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MatchAssigned = 11,
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LobbyJoin = 12,
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LobbyState = 13,
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LobbyMove = 14,
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LobbyLeave = 15,
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}
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public sealed class HeartbeatMsg
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{
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public long ClientTimeMs;
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public byte[] Encode()
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{
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var w = new PacketWriter();
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w.WriteVarLong(ClientTimeMs);
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return w.ToArray();
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}
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public static HeartbeatMsg Decode(byte[] data)
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{
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var r = new PacketReader(data);
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return new HeartbeatMsg { ClientTimeMs = r.ReadVarLong() };
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}
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}
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public sealed class MatchRequestMsg
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{
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public string GameId; // null 编码为空字符串
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public int Version;
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public byte[] Encode()
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{
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var w = new PacketWriter();
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w.WriteString(GameId);
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w.WriteVarInt(Version);
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return w.ToArray();
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}
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public static MatchRequestMsg Decode(byte[] data)
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{
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var r = new PacketReader(data);
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return new MatchRequestMsg { GameId = r.ReadString(), Version = r.ReadVarInt() };
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}
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}
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public sealed class MatchFoundMsg
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{
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public string RoomId; // null 编码为空字符串
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public int Version;
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public int SelfPlayerId;
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public List<PlayerInfo> Players = new List<PlayerInfo>();
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public byte[] Encode()
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{
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var w = new PacketWriter();
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w.WriteString(RoomId);
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w.WriteVarInt(Version);
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w.WriteVarInt(SelfPlayerId);
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w.WriteVarUInt((uint)Players.Count);
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foreach (var p in Players)
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{
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w.WriteVarInt(p.PlayerId);
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w.WriteString(p.Name);
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w.WriteBool(p.IsAI);
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}
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return w.ToArray();
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}
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public static MatchFoundMsg Decode(byte[] data)
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{
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var r = new PacketReader(data);
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var m = new MatchFoundMsg
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{
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RoomId = r.ReadString(),
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Version = r.ReadVarInt(),
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SelfPlayerId = r.ReadVarInt(),
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};
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uint n = r.ReadVarUInt();
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for (uint i = 0; i < n; i++)
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{
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m.Players.Add(new PlayerInfo
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{
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PlayerId = r.ReadVarInt(),
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Name = r.ReadString(),
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IsAI = r.ReadBool(),
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});
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}
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return m;
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}
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}
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public sealed class GameInfoMsg
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{
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public string GameId;
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public int Version;
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public string DisplayName;
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public int MinPlayers;
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public int MaxPlayers;
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}
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public sealed class GameListResponseMsg
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{
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public List<GameInfoMsg> Games = new List<GameInfoMsg>();
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public byte[] Encode()
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{
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var w = new PacketWriter();
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w.WriteVarUInt((uint)Games.Count);
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foreach (var g in Games)
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{
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w.WriteString(g.GameId);
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w.WriteVarInt(g.Version);
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w.WriteString(g.DisplayName);
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w.WriteVarInt(g.MinPlayers);
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w.WriteVarInt(g.MaxPlayers);
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}
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return w.ToArray();
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}
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public static GameListResponseMsg Decode(byte[] data)
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{
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var r = new PacketReader(data);
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var msg = new GameListResponseMsg();
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uint n = r.ReadVarUInt();
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for (uint i = 0; i < n; i++)
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{
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msg.Games.Add(new GameInfoMsg
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{
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GameId = r.ReadString(),
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Version = r.ReadVarInt(),
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DisplayName = r.ReadString(),
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MinPlayers = r.ReadVarInt(),
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MaxPlayers = r.ReadVarInt(),
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});
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}
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return msg;
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}
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}
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public sealed class MatchAssignedMsg
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{
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public string GameId;
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public int Version;
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public byte[] Encode()
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{
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var w = new PacketWriter();
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w.WriteString(GameId);
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w.WriteVarInt(Version);
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return w.ToArray();
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}
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public static MatchAssignedMsg Decode(byte[] data)
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{
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var r = new PacketReader(data);
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return new MatchAssignedMsg { GameId = r.ReadString(), Version = r.ReadVarInt() };
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}
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}
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// 把一条小游戏业务输入封进框架通道(也可直接走 Channel.Game,二者择一,详见服务端子项目)
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public sealed class GameInputMsg
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{
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public ushort GameOpcode;
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public byte[] Payload; // null 与空数组线网等价,Decode 恒返回非 null
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public byte[] Encode()
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{
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var w = new PacketWriter();
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w.WriteUInt16(GameOpcode);
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w.WriteBytes(Payload);
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return w.ToArray();
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}
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public static GameInputMsg Decode(byte[] data)
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{
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var r = new PacketReader(data);
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return new GameInputMsg { GameOpcode = r.ReadUInt16(), Payload = r.ReadBytes() };
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}
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}
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public sealed class SnapshotMsg
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{
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public int Tick;
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public byte[] StateBlob; // 由小游戏 Core.Encode(state) 产出,框架不解释内容;同上:null 与空等价
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public byte[] Encode()
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{
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var w = new PacketWriter();
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w.WriteVarInt(Tick);
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w.WriteBytes(StateBlob);
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return w.ToArray();
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}
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public static SnapshotMsg Decode(byte[] data)
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{
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var r = new PacketReader(data);
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return new SnapshotMsg { Tick = r.ReadVarInt(), StateBlob = r.ReadBytes() };
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||||
}
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||||
}
|
||||
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||||
public sealed class RoomEndMsg
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||||
{
|
||||
public int WinnerPlayerId; // 0 表示平局/无胜者
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public byte[] ResultBlob; // 小游戏自定义结算数据;同上:null 与空等价
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||||
|
||||
public byte[] Encode()
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||||
{
|
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var w = new PacketWriter();
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||||
w.WriteVarInt(WinnerPlayerId);
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w.WriteBytes(ResultBlob);
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||||
return w.ToArray();
|
||||
}
|
||||
|
||||
public static RoomEndMsg Decode(byte[] data)
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{
|
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var r = new PacketReader(data);
|
||||
return new RoomEndMsg { WinnerPlayerId = r.ReadVarInt(), ResultBlob = r.ReadBytes() };
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class ErrorMsg
|
||||
{
|
||||
public int Code;
|
||||
public string Message; // null 编码为空字符串
|
||||
|
||||
public byte[] Encode()
|
||||
{
|
||||
var w = new PacketWriter();
|
||||
w.WriteVarInt(Code);
|
||||
w.WriteString(Message);
|
||||
return w.ToArray();
|
||||
}
|
||||
|
||||
public static ErrorMsg Decode(byte[] data)
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||||
{
|
||||
var r = new PacketReader(data);
|
||||
return new ErrorMsg { Code = r.ReadVarInt(), Message = r.ReadString() };
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class LobbyJoinMsg
|
||||
{
|
||||
public string Name;
|
||||
public int Figure;
|
||||
|
||||
public byte[] Encode()
|
||||
{
|
||||
var w = new PacketWriter();
|
||||
w.WriteString(Name);
|
||||
w.WriteVarInt(Figure);
|
||||
return w.ToArray();
|
||||
}
|
||||
|
||||
public static LobbyJoinMsg Decode(byte[] data)
|
||||
{
|
||||
var r = new PacketReader(data);
|
||||
return new LobbyJoinMsg { Name = r.ReadString(), Figure = r.ReadVarInt() };
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class LobbyPlayerMsg
|
||||
{
|
||||
public int PlayerId;
|
||||
public string Name;
|
||||
public int Figure;
|
||||
public float X;
|
||||
public float Y;
|
||||
public float Z;
|
||||
public float DirX;
|
||||
public float DirZ;
|
||||
public bool Moving;
|
||||
|
||||
public void Encode(PacketWriter w)
|
||||
{
|
||||
w.WriteVarInt(PlayerId);
|
||||
w.WriteString(Name);
|
||||
w.WriteVarInt(Figure);
|
||||
w.WriteSingle(X);
|
||||
w.WriteSingle(Y);
|
||||
w.WriteSingle(Z);
|
||||
w.WriteSingle(DirX);
|
||||
w.WriteSingle(DirZ);
|
||||
w.WriteBool(Moving);
|
||||
}
|
||||
|
||||
public static LobbyPlayerMsg Decode(PacketReader r)
|
||||
{
|
||||
return new LobbyPlayerMsg
|
||||
{
|
||||
PlayerId = r.ReadVarInt(),
|
||||
Name = r.ReadString(),
|
||||
Figure = r.ReadVarInt(),
|
||||
X = r.ReadSingle(),
|
||||
Y = r.ReadSingle(),
|
||||
Z = r.ReadSingle(),
|
||||
DirX = r.ReadSingle(),
|
||||
DirZ = r.ReadSingle(),
|
||||
Moving = r.ReadBool(),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class LobbyStateMsg
|
||||
{
|
||||
public List<LobbyPlayerMsg> Players = new List<LobbyPlayerMsg>();
|
||||
|
||||
public byte[] Encode()
|
||||
{
|
||||
var w = new PacketWriter();
|
||||
w.WriteVarUInt((uint)Players.Count);
|
||||
foreach (var p in Players) p.Encode(w);
|
||||
return w.ToArray();
|
||||
}
|
||||
|
||||
public static LobbyStateMsg Decode(byte[] data)
|
||||
{
|
||||
var r = new PacketReader(data);
|
||||
var m = new LobbyStateMsg();
|
||||
uint n = r.ReadVarUInt();
|
||||
for (uint i = 0; i < n; i++)
|
||||
{
|
||||
m.Players.Add(LobbyPlayerMsg.Decode(r));
|
||||
}
|
||||
return m;
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class LobbyMoveMsg
|
||||
{
|
||||
public int PlayerId;
|
||||
public float X;
|
||||
public float Y;
|
||||
public float Z;
|
||||
public float DirX;
|
||||
public float DirZ;
|
||||
public bool Moving;
|
||||
|
||||
public byte[] Encode()
|
||||
{
|
||||
var w = new PacketWriter();
|
||||
w.WriteVarInt(PlayerId);
|
||||
w.WriteSingle(X);
|
||||
w.WriteSingle(Y);
|
||||
w.WriteSingle(Z);
|
||||
w.WriteSingle(DirX);
|
||||
w.WriteSingle(DirZ);
|
||||
w.WriteBool(Moving);
|
||||
return w.ToArray();
|
||||
}
|
||||
|
||||
public static LobbyMoveMsg Decode(byte[] data)
|
||||
{
|
||||
var r = new PacketReader(data);
|
||||
return new LobbyMoveMsg
|
||||
{
|
||||
PlayerId = r.ReadVarInt(),
|
||||
X = r.ReadSingle(),
|
||||
Y = r.ReadSingle(),
|
||||
Z = r.ReadSingle(),
|
||||
DirX = r.ReadSingle(),
|
||||
DirZ = r.ReadSingle(),
|
||||
Moving = r.ReadBool(),
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c41cd94f44b3ac94e9358a667b0855e0
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,107 @@
|
||||
using System;
|
||||
using System.Text;
|
||||
|
||||
namespace XWorld.Framework.Protocol
|
||||
{
|
||||
// 与 PacketWriter 对偶;任何越界/畸形长度抛 FormatException(容错入口统一)
|
||||
public sealed class PacketReader
|
||||
{
|
||||
private readonly byte[] _buf;
|
||||
private int _pos;
|
||||
|
||||
public PacketReader(byte[] data)
|
||||
{
|
||||
_buf = data ?? Array.Empty<byte>();
|
||||
_pos = 0;
|
||||
}
|
||||
|
||||
public int Position => _pos;
|
||||
public bool HasMore => _pos < _buf.Length;
|
||||
|
||||
public byte ReadByte()
|
||||
{
|
||||
if (_pos >= _buf.Length) throw new FormatException("PacketReader: read past end");
|
||||
return _buf[_pos++];
|
||||
}
|
||||
|
||||
public bool ReadBool() => ReadByte() != 0;
|
||||
|
||||
public ushort ReadUInt16()
|
||||
{
|
||||
byte lo = ReadByte();
|
||||
byte hi = ReadByte();
|
||||
return (ushort)(lo | (hi << 8));
|
||||
}
|
||||
|
||||
public uint ReadVarUInt()
|
||||
{
|
||||
uint result = 0;
|
||||
int shift = 0;
|
||||
while (true)
|
||||
{
|
||||
if (shift > 28) throw new FormatException("PacketReader: varuint too long");
|
||||
byte b = ReadByte();
|
||||
// 第 5 字节(shift==28)只有低 4 位有效,超出即为越界 varuint
|
||||
if (shift == 28 && (b & 0x70) != 0)
|
||||
throw new FormatException("PacketReader: varuint overflow");
|
||||
result |= (uint)(b & 0x7F) << shift;
|
||||
if ((b & 0x80) == 0) break;
|
||||
shift += 7;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
public int ReadVarInt()
|
||||
{
|
||||
uint zig = ReadVarUInt();
|
||||
return (int)(zig >> 1) ^ -(int)(zig & 1); // zigzag decode
|
||||
}
|
||||
|
||||
public long ReadVarLong()
|
||||
{
|
||||
ulong result = 0;
|
||||
int shift = 0;
|
||||
while (true)
|
||||
{
|
||||
if (shift > 63) throw new FormatException("PacketReader: varlong too long");
|
||||
byte b = ReadByte();
|
||||
// 第 10 字节(shift==63)只有最低 1 位有效,超出即为越界 varlong
|
||||
if (shift == 63 && (b & 0x7E) != 0)
|
||||
throw new FormatException("PacketReader: varlong overflow");
|
||||
result |= (ulong)(b & 0x7F) << shift;
|
||||
if ((b & 0x80) == 0) break;
|
||||
shift += 7;
|
||||
}
|
||||
return (long)(result >> 1) ^ -(long)(result & 1);
|
||||
}
|
||||
|
||||
public float ReadSingle()
|
||||
{
|
||||
byte[] b = new byte[4];
|
||||
b[0] = ReadByte(); b[1] = ReadByte(); b[2] = ReadByte(); b[3] = ReadByte();
|
||||
if (!BitConverter.IsLittleEndian) Array.Reverse(b);
|
||||
return BitConverter.ToSingle(b, 0);
|
||||
}
|
||||
|
||||
public byte[] ReadBytes()
|
||||
{
|
||||
uint len = ReadVarUInt();
|
||||
if (len == 0) return Array.Empty<byte>();
|
||||
if (_pos + len > _buf.Length) throw new FormatException("PacketReader: bytes length exceeds buffer");
|
||||
byte[] outv = new byte[len];
|
||||
Array.Copy(_buf, _pos, outv, 0, (int)len);
|
||||
_pos += (int)len;
|
||||
return outv;
|
||||
}
|
||||
|
||||
public string ReadString()
|
||||
{
|
||||
uint len = ReadVarUInt();
|
||||
if (len == 0) return string.Empty;
|
||||
if (_pos + len > _buf.Length) throw new FormatException("PacketReader: string length exceeds buffer");
|
||||
string s = Encoding.UTF8.GetString(_buf, _pos, (int)len);
|
||||
_pos += (int)len;
|
||||
return s;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4f2e9f22b4b01f947897c0ab68e8e0c2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,86 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace XWorld.Framework.Protocol
|
||||
{
|
||||
// 手写小端二进制写入器:varint(LEB128) + zigzag,无反射,AOT/WASM 友好
|
||||
public sealed class PacketWriter
|
||||
{
|
||||
private readonly List<byte> _buf;
|
||||
|
||||
public PacketWriter(int capacity = 64)
|
||||
{
|
||||
_buf = new List<byte>(capacity);
|
||||
}
|
||||
|
||||
public void WriteByte(byte v) => _buf.Add(v);
|
||||
|
||||
public void WriteBool(bool v) => _buf.Add(v ? (byte)1 : (byte)0);
|
||||
|
||||
public void WriteUInt16(ushort v)
|
||||
{
|
||||
_buf.Add((byte)(v & 0xFF));
|
||||
_buf.Add((byte)((v >> 8) & 0xFF));
|
||||
}
|
||||
|
||||
public void WriteVarUInt(uint v)
|
||||
{
|
||||
while (v >= 0x80)
|
||||
{
|
||||
_buf.Add((byte)(v | 0x80));
|
||||
v >>= 7;
|
||||
}
|
||||
_buf.Add((byte)v);
|
||||
}
|
||||
|
||||
public void WriteVarInt(int v)
|
||||
{
|
||||
uint zig = (uint)((v << 1) ^ (v >> 31)); // zigzag
|
||||
WriteVarUInt(zig);
|
||||
}
|
||||
|
||||
public void WriteVarLong(long v)
|
||||
{
|
||||
ulong zig = (ulong)((v << 1) ^ (v >> 63));
|
||||
while (zig >= 0x80)
|
||||
{
|
||||
_buf.Add((byte)(zig | 0x80));
|
||||
zig >>= 7;
|
||||
}
|
||||
_buf.Add((byte)zig);
|
||||
}
|
||||
|
||||
public void WriteSingle(float v)
|
||||
{
|
||||
byte[] b = BitConverter.GetBytes(v);
|
||||
if (!BitConverter.IsLittleEndian) Array.Reverse(b);
|
||||
_buf.Add(b[0]); _buf.Add(b[1]); _buf.Add(b[2]); _buf.Add(b[3]);
|
||||
}
|
||||
|
||||
public void WriteBytes(byte[] data)
|
||||
{
|
||||
if (data == null || data.Length == 0)
|
||||
{
|
||||
WriteVarUInt(0);
|
||||
return;
|
||||
}
|
||||
WriteVarUInt((uint)data.Length);
|
||||
_buf.AddRange(data);
|
||||
}
|
||||
|
||||
public void WriteString(string s)
|
||||
{
|
||||
if (string.IsNullOrEmpty(s))
|
||||
{
|
||||
WriteVarUInt(0);
|
||||
return;
|
||||
}
|
||||
byte[] b = Encoding.UTF8.GetBytes(s);
|
||||
WriteVarUInt((uint)b.Length);
|
||||
_buf.AddRange(b);
|
||||
}
|
||||
|
||||
public byte[] ToArray() => _buf.ToArray();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9721803ff97146841adf382189af8c70
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user