Initial commit: Client Doc docs Server Tools
Co-authored-by: Cursor <cursoragent@cursor.com>
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using System.Collections.Generic;
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namespace XWorld.Framework
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{
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public interface IRoomCtx
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{
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IRandom Random { get; } // 权威随机
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ITimer Timer { get; }
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ILogger Logger { get; }
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IStorage Storage { get; }
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void Broadcast(NetMessage message);
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void SendTo(int playerId, NetMessage message);
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void EndRoom(); // 由小游戏逻辑请求结束本房间(无结算结果)
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void EndRoom(RoomEndResult result); // 带结算结果结束;result 可为 null,等价无参
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}
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public interface IGameServerRoom
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{
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void OnRoomStart(IReadOnlyList<PlayerInfo> players, IRoomCtx ctx);
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void OnMessage(int playerId, NetMessage message);
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void OnTick(float deltaTime); // 10-20Hz,内部调用 Core.Step + 广播快照
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void OnRoomEnd();
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}
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}
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