Initial commit: Client Doc docs Server Tools
Co-authored-by: Cursor <cursoragent@cursor.com>
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namespace XWorld.Framework
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{
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// 资源加载抽象,避免共享层引用 UnityEngine;客户端实现里再转成具体 Unity 对象。
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// 统一异步:客户端薄层按需从 CDN 下载并在 onLoaded 回调里返回对象(失败回调 null)。
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public interface IAssetLoader
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{
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void Load(string path, System.Action<object> onLoaded); // 结果由客户端薄层按需强转
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}
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public interface IGameClientCtx
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{
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IAssetLoader Assets { get; }
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ILogger Logger { get; }
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void Send(NetMessage message); // 发往服务端(Game 通道)
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void Exit(); // 请求退出当前小游戏
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}
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public interface IGameClient
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{
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void OnEnter(IGameClientCtx ctx);
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void OnNetMessage(NetMessage message);
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void OnUpdate(float deltaTime);
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void OnExit();
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}
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}
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