Initial commit: Client Doc docs Server Tools
Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -0,0 +1,32 @@
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using System.Runtime.InteropServices;
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namespace XLuaBase
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{
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public partial class Lua
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{
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/*
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[DllImport(LUADLL, CallingConvention = CallingConvention.Cdecl)]
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#if UNITY_IPHONE && !UNITY_EDITOR
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public static extern int cxx_luaopen_rapidjson(System.IntPtr L);
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public static int luaopen_rapidjson(System.IntPtr L)
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{
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return cxx_luaopen_rapidjson(L);
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}
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#else
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public static extern int luaopen_rapidjson(System.IntPtr L);
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#endif
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[DllImport(LUADLL, CallingConvention = CallingConvention.Cdecl)]
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#if UNITY_IPHONE && !UNITY_EDITOR
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public static extern int cxx_luaopen_md5(System.IntPtr L);
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public static int luaopen_md5(System.IntPtr L)
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{
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return cxx_luaopen_md5(L);
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}
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#else
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public static extern int luaopen_md5(System.IntPtr L);
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#endif//*/
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}
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}
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