Add Unity Pipeline package support
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using System;
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using Unity.Pipeline.Editor;
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using Unity.Pipeline.Security;
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namespace Unity.Pipeline.Tests.Editor
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{
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/// <summary>
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/// Editor pipeline server for tests. Binds to an isolated port range (7850-7899) and never
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/// writes the shared instance descriptor, so it can never collide with or clobber the live
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/// editor server (port 7800, descriptor .unity-pipeline-port) that agents drive over HTTP.
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///
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/// Because no descriptor is created, the token comes straight from SecurityTokenManager
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/// (the same source the descriptor would use), so token-gated commands still validate.
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/// </summary>
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internal sealed class TestEditorPipelineServer : EditorPipelineServer
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{
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protected override bool WritesDescriptor => false;
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protected override (int basePort, int maxPort) GetPortRange() => (7850, 7899);
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protected override string GetToken() => SecurityTokenManager.GetOrCreateToken();
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// The base ties /api/status readiness to the instance descriptor, which this server
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// intentionally never writes. It is genuinely running once Start() returns, so report ready.
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protected override object GetServerStatus() => new { status = "ready", lastHeartbeat = DateTime.UtcNow };
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}
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}
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