Add Unity Pipeline package support
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using System.Text.RegularExpressions;
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using NUnit.Framework;
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using Unity.Pipeline.Runtime.Commands;
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using Unity.Pipeline.Tests;
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using UnityEngine;
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using UnityEngine.TestTools;
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namespace Unity.Pipeline.Tests.Editor
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{
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/// <summary>
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/// Tests for the log command (RuntimeLogCommand), exercised directly and via PipelineClient.
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/// </summary>
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public class RuntimeLogCommandTests
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{
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#region Direct
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[Test]
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public void LogMessage_InfoLevel_LogsAndReturns()
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{
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var result = RuntimeLogCommand.LogMessage("info msg", "info");
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Assert.That(result, Does.Contain("Logged info message"));
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LogAssert.Expect(LogType.Log, new Regex(".*info msg.*"));
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}
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[Test]
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public void LogMessage_WarningLevel_LogsAndReturns()
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{
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var result = RuntimeLogCommand.LogMessage("warn msg", "warning");
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Assert.That(result, Does.Contain("Logged warning message"));
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LogAssert.Expect(LogType.Warning, new Regex(".*warn msg.*"));
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}
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[Test]
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public void LogMessage_ErrorLevel_LogsAndReturns()
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{
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var result = RuntimeLogCommand.LogMessage("err msg", "error");
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Assert.That(result, Does.Contain("Logged error message"));
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LogAssert.Expect(LogType.Error, new Regex(".*err msg.*"));
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}
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[Test]
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public void LogMessage_InvalidLevel_DefaultsToInfo()
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{
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var result = RuntimeLogCommand.LogMessage("default msg", "bogus");
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Assert.That(result, Does.Contain("Logged message with default level"));
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LogAssert.Expect(LogType.Warning, new Regex(".*Unknown log level.*"));
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LogAssert.Expect(LogType.Log, new Regex(".*default msg.*"));
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}
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[Test]
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public void LogMessage_EmptyMessage_ReturnsError()
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{
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Assert.AreEqual("Error: Message cannot be empty", RuntimeLogCommand.LogMessage("", "info"));
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}
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#endregion
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#region ViaClient
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[Test]
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public void Log_ViaClient_Succeeds()
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{
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using (var server = new PipelineTestServer())
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{
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var response = server.Execute("log", new { message = "http log msg", level = "info" });
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Assert.IsTrue(response.IsSuccess, $"log should succeed: {response.Error}");
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LogAssert.Expect(LogType.Log, new Regex(".*http log msg.*"));
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}
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}
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#endregion
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}
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}
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