Add Unity Pipeline package support

This commit is contained in:
ud18010
2026-07-31 17:34:04 +08:00
parent d1a526094e
commit 786b7ffff9
590 changed files with 51995 additions and 2 deletions
@@ -0,0 +1,232 @@
using System.Collections;
using System.IO;
using NUnit.Framework;
using Unity.Pipeline.Compilation;
using Unity.Pipeline.HotReload;
using Unity.Pipeline.Runtime.Commands;
using UnityEngine;
using UnityEngine.TestTools;
namespace Unity.Pipeline.Tests.Editor
{
/// <summary>
/// Integration tests for hot reload CLI commands.
/// Tests the complete workflow: CLI commands → compiler → registry → runtime behavior.
/// </summary>
public class HotReloadCommandTests
{
[SetUp]
public void SetUp()
{
// Clear hot reload state
HotReloadRegistry.ClearAllForTesting();
}
[TearDown]
public void TearDown()
{
HotReloadRegistry.ClearAllForTesting();
}
[Test]
public void HotReloadStatus_ReturnsStats()
{
// Arrange - register a test method
var method = typeof(SimpleTestClass).GetMethod("TestMethod");
HotReloadRegistry.RegisterReloadableMethod(method, new HotReloadWithOverridesAttribute());
// Act
var result = HotReloadCommands.HotReloadStatus();
// Assert
Assert.That(result.Success, Is.True);
Assert.That(result.Message, Contains.Substring("Reloadable Methods: 1"));
Assert.That(result.Message, Contains.Substring("Active Overrides: 0"));
}
[Test]
public void ReloadFile_WithInvalidFilename_ReturnsBadRequest()
{
// Act
var result = HotReloadCommands.ReloadFileOverride("");
// Assert
Assert.That(result.Success, Is.False);
Assert.That(result.Error, Is.EqualTo("Bad Request"));
Assert.That(result.ErrorDetails, Contains.Substring("cannot be empty"));
}
[Test]
public void ReloadFile_WithInvalidTimeout_ReturnsBadRequest()
{
// Act
var result = HotReloadCommands.ReloadFileOverride("test.cs", timeout: -1);
// Assert
Assert.That(result.Success, Is.False);
Assert.That(result.Error, Is.EqualTo("Bad Request"));
Assert.That(result.ErrorDetails, Contains.Substring("Timeout must be between"));
}
[Test]
public void ReloadFile_WithNonExistentFile_ReturnsFileNotFound()
{
// Act
var result = HotReloadCommands.ReloadFileOverride("NonExistentFile.cs");
// Assert
Assert.That(result.Success, Is.False);
Assert.That(result.Error, Is.EqualTo("File Not Found"));
Assert.That(result.ErrorDetails, Contains.Substring("not found"));
}
[Test]
public void ReloadFile_FileWithoutOverrides_ReturnsInvalidOverrideFile()
{
// A plain gameplay file (no [HotReloadOverrideMethod]) is not an override file.
var path = Path.GetFullPath(Path.Combine("Temp", "PipelineHotReloadTests", "CommandTests", "NoOverrides.cs"));
Directory.CreateDirectory(Path.GetDirectoryName(path));
File.WriteAllText(path, "using UnityEngine;\npublic class Plain : MonoBehaviour { void Update() { } }");
try
{
var result = HotReloadCommands.ReloadFileOverride(path);
Assert.That(result.Success, Is.False);
Assert.That(result.Error, Is.EqualTo("Invalid Override File"));
Assert.That(result.ErrorDetails, Contains.Substring("No [HotReloadOverrideMethod]"));
}
finally
{
if (File.Exists(path)) File.Delete(path);
}
}
[Test]
public void ReloadFile_OverrideRedeclaresTargetType_ReturnsInvalidOverrideFile()
{
// The override targets Boss but the file also declares Boss -> redeclaration is rejected.
var path = Path.GetFullPath(Path.Combine("Temp", "PipelineHotReloadTests", "CommandTests", "SameFile.cs"));
Directory.CreateDirectory(Path.GetDirectoryName(path));
File.WriteAllText(path, @"
using Unity.Pipeline.HotReload;
using UnityEngine;
public class Boss : MonoBehaviour
{
[HotReloadOverrideMethod(""Boss.Update"")]
public static void Tweaked(Boss instance) { }
}");
try
{
var result = HotReloadCommands.ReloadFileOverride(path);
Assert.That(result.Success, Is.False);
Assert.That(result.Error, Is.EqualTo("Invalid Override File"));
Assert.That(result.ErrorDetails, Contains.Substring("Boss"));
}
finally
{
if (File.Exists(path)) File.Delete(path);
}
}
[Test]
public void ReloadFileInPlace_NonExistentFile_ReturnsFileNotFound()
{
var result = HotReloadCommands.ReloadFile("NonExistentInPlaceFile.cs");
Assert.That(result.Success, Is.False);
Assert.That(result.Error, Is.EqualTo("File Not Found"));
}
[UnityTest]
public IEnumerator ReloadFile_WithValidFile_CompilationProcess()
{
// This test would require a valid hot reload file to exist
// For now, we just test that the command structure works
// Arrange - create a simple test file OUTSIDE Assets/ (project-root Temp/, ignored by
// Unity) so it isn't imported/compiled → no domain reload that would kill the live server.
// Absolute path is passed to ReloadFileOverride, whose GetHotReloadPath returns it as-is.
var testFilePath = Path.GetFullPath(Path.Combine("Temp", "PipelineHotReloadTests", "CommandTests", "TestCommandFile.cs"));
var testFileContent = @"
using Unity.Pipeline.HotReload;
using UnityEngine;
public static class TestCommandFile
{
[HotReloadOverrideMethod(""SimpleTestClass.TestMethod"")]
public static void TestMethod(SimpleTestClass instance)
{
instance.value = 999;
}
}";
Directory.CreateDirectory(Path.GetDirectoryName(testFilePath));
File.WriteAllText(testFilePath, testFileContent);
try
{
// Act
var result = HotReloadCommands.ReloadFileOverride(testFilePath);
// Assert - compilation should be attempted (may fail due to missing references, but structure should work)
Assert.That(result, Is.Not.Null);
// Note: This test mainly verifies the command structure and error handling
// Full compilation tests would require proper assembly setup
yield return null; // Unity test requirement
}
finally
{
// Cleanup
if (File.Exists(testFilePath))
{
File.Delete(testFilePath);
}
}
}
[Test]
public void HotReloadResponse_Success_CreatesCorrectResponse()
{
// Act
var response = HotReloadResponse.CmdSuccess("test-assembly", "Test message", new System.Collections.Generic.List<string> { "method1", "method2" }, 1500);
// Assert
Assert.That(response.Success, Is.True);
Assert.That(response.AssemblyName, Is.EqualTo("test-assembly"));
Assert.That(response.Message, Is.EqualTo("Test message"));
Assert.That(response.Items.Count, Is.EqualTo(2));
Assert.That(response.ExecutionTimeMs, Is.EqualTo(1500));
}
[Test]
public void HotReloadResponse_Failure_CreatesCorrectResponse()
{
// Act
var response = HotReloadResponse.CmdFailure("Test Error", "Detailed error message", 2000);
// Assert
Assert.That(response.Success, Is.False);
Assert.That(response.Error, Is.EqualTo("Test Error"));
Assert.That(response.ErrorDetails, Is.EqualTo("Detailed error message"));
Assert.That(response.ExecutionTimeMs, Is.EqualTo(2000));
}
/// <summary>
/// Simple test class for hot reload testing.
/// </summary>
public class SimpleTestClass
{
public int value;
public void TestMethod()
{
value = 42;
}
}
}
}