Add Unity Pipeline package support

This commit is contained in:
ud18010
2026-07-31 17:34:04 +08:00
parent d1a526094e
commit 786b7ffff9
590 changed files with 51995 additions and 2 deletions
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using System.Collections.Generic;
using NUnit.Framework;
using Newtonsoft.Json.Linq;
using Unity.Pipeline.Editor.Commands.GameObjects;
using Unity.Pipeline.Models;
using UnityEditor;
using UnityEngine;
using Object = UnityEngine.Object;
using Unity.Pipeline;
namespace Unity.Pipeline.Tests.Editor.GameObjects
{
/// <summary>
/// Tests for the shared string-encoded JSON parameter coercion (CLI-219 / CLI-220) and the batch
/// <c>create_gameobjects</c> command (CLI-223).
///
/// CLI-219/220 are a single root cause: when an agent/CLI passes a structured parameter as a
/// JSON-ENCODED STRING (position "[1,2,3]", properties "{\"m_Mass\":0.17}"), the server must
/// re-parse it before converting. The ViaClient tests below pass those forms as real strings to
/// prove the coercion; the Direct tests pass real typed values to prove the typed path still works.
/// The guard is also pinned: a plain string param and an ObjectRef string handle ("/Name") must NOT
/// be re-parsed.
/// </summary>
public class CoercionAndBatchTests
{
private readonly List<GameObject> m_Spawned = new List<GameObject>();
private GameObject Track(GameObject go)
{
m_Spawned.Add(go);
return go;
}
private static ObjectRef RefTo(Object obj) => new ObjectRef { InstanceId = PipelineUtils.GetObjectId(obj) };
[TearDown]
public void TearDown()
{
foreach (var go in m_Spawned)
{
if (go != null)
Object.DestroyImmediate(go);
}
m_Spawned.Clear();
}
#region CLI-219 set_transform
[Test]
public void SetTransform_Direct_TypedArrays_Apply()
{
var go = Track(new GameObject("Xform219_Direct"));
GameObjectCommands.SetTransform(RefTo(go),
position: new[] { 1f, 2f, 3f },
rotation: new[] { 0f, 90f, 0f },
scale: new[] { 2f, 2f, 2f });
Assert.AreEqual(new Vector3(1, 2, 3), go.transform.localPosition);
Assert.AreEqual(new Vector3(2, 2, 2), go.transform.localScale);
Assert.AreEqual(90f, go.transform.localEulerAngles.y, 0.01f);
}
[Test]
public void SetTransform_ViaClient_ArrayParams_Apply()
{
var go = Track(new GameObject("Xform219_Arrays"));
using (var server = new PipelineTestServer())
{
var response = server.Execute("set_transform", new
{
target = new { instanceId = PipelineUtils.GetObjectId(go) },
position = new[] { 1f, 2f, 3f },
rotation = new[] { 0f, 90f, 0f },
scale = new[] { 2f, 2f, 2f }
});
Assert.IsTrue(response.IsSuccess, $"set_transform should succeed: {response.Error}");
Assert.AreEqual(new Vector3(1, 2, 3), go.transform.localPosition);
Assert.AreEqual(new Vector3(2, 2, 2), go.transform.localScale);
Assert.AreEqual(90f, go.transform.localEulerAngles.y, 0.01f);
}
}
[Test]
public void SetTransform_ViaClient_JsonStringParams_Coerced()
{
// The CLI-219 repro: position/rotation/scale arrive as JSON-encoded STRINGS. Before the
// coercion these convert to null (JValue(string).ToObject(float[]) == null) and the command
// silently applies nothing. They must now be re-parsed and applied.
var go = Track(new GameObject("Xform219_Strings"));
using (var server = new PipelineTestServer())
{
var response = server.Execute("set_transform", new
{
target = new { instanceId = PipelineUtils.GetObjectId(go) },
position = "[1,2,3]",
rotation = "[0,90,0]",
scale = "[2,2,2]"
});
Assert.IsTrue(response.IsSuccess, $"set_transform should succeed: {response.Error}");
Assert.AreEqual(new Vector3(1, 2, 3), go.transform.localPosition,
"String-encoded position must be coerced and applied");
Assert.AreEqual(new Vector3(2, 2, 2), go.transform.localScale,
"String-encoded scale must be coerced and applied");
Assert.AreEqual(90f, go.transform.localEulerAngles.y, 0.01f,
"String-encoded rotation must be coerced and applied");
}
}
[Test]
public void SetTransform_ViaClient_NestedTarget_StringParams_Coerced()
{
// Cover a parented/nested target too: the handle resolves the child, and the string-encoded
// position applies as a LOCAL transform on the child.
var parent = Track(new GameObject("Xform219_Parent"));
var child = Track(new GameObject("Xform219_Child"));
child.transform.SetParent(parent.transform);
using (var server = new PipelineTestServer())
{
var response = server.Execute("set_transform", new
{
target = new { instanceId = PipelineUtils.GetObjectId(child) },
position = "[4,5,6]"
});
Assert.IsTrue(response.IsSuccess, $"set_transform should succeed: {response.Error}");
Assert.AreEqual(parent.transform, child.transform.parent, "Child stays parented");
Assert.AreEqual(new Vector3(4, 5, 6), child.transform.localPosition,
"String-encoded local position must apply to the nested child");
}
}
#endregion
#region CLI-220 set_component_properties
[Test]
public void SetComponentProperties_Direct_JObject_Applies()
{
var go = Track(new GameObject("Props220_Direct"));
var rb = go.AddComponent<Rigidbody>();
ComponentCommands.SetComponentProperties(RefTo(rb), new JObject { ["m_Mass"] = 0.17f });
Assert.AreEqual(0.17f, rb.mass, 0.0001f, "Real JObject properties must still apply");
}
[Test]
public void SetComponentProperties_ViaClient_PropertiesAsJsonString_Coerced()
{
// The CLI-220 repro: `properties` arrives as a JSON-encoded STRING. Before the coercion it
// converts to null and the command fails "Required parameter 'properties' is missing or
// empty". It must now be re-parsed into a JObject and applied.
var go = Track(new GameObject("Props220_String"));
var rb = go.AddComponent<Rigidbody>();
using (var server = new PipelineTestServer())
{
var response = server.Execute("set_component_properties", new
{
target = new { instanceId = PipelineUtils.GetObjectId(rb) },
type = "Rigidbody",
properties = "{\"m_Mass\":0.17}"
});
Assert.IsTrue(response.IsSuccess,
$"set_component_properties should succeed with a string-encoded properties: {response.Error}");
Assert.AreEqual(0.17f, rb.mass, 0.0001f,
"String-encoded properties must be coerced and applied");
}
}
#endregion
#region CLI-223 create_gameobjects (batch)
[Test]
public void CreateGameObjects_Direct_CountOne_ReturnsSingleIdentity()
{
// Regression: count=1 keeps the bare name (no "1" suffix) and returns exactly one item.
var result = GameObjectCommands.CreateGameObjects(name: "Batch223_One", primitive: "cube", count: 1);
Assert.AreEqual(1, result.Count);
Assert.AreEqual(1, result.GameObjects.Count);
var go = PipelineUtils.IdToObject(result.GameObjects[0].InstanceId.Value) as GameObject;
Track(go);
Assert.IsNotNull(go, "Created object should be resolvable by instanceId");
Assert.AreEqual("Batch223_One", go.name, "count=1 must not append a numeric suffix");
Assert.IsNotNull(go.GetComponent<BoxCollider>(), "Cube primitive should have a BoxCollider");
}
[Test]
public void CreateGameObjects_Direct_CountN_WithPositions_AppliesEach()
{
var positions = new[]
{
new[] { 0f, 0f, 0f },
new[] { 1f, 0f, 0f },
new[] { 2f, 0f, 0f },
};
var result = GameObjectCommands.CreateGameObjects(
name: "Batch223_Pos", primitive: "sphere", count: 3, positions: positions);
Assert.AreEqual(3, result.Count);
for (int i = 0; i < 3; i++)
{
var go = PipelineUtils.IdToObject(result.GameObjects[i].InstanceId.Value) as GameObject;
Track(go);
Assert.AreEqual("Batch223_Pos" + (i + 1), go.name, "count>1 must suffix Name1..NameN");
Assert.AreEqual(new Vector3(i, 0, 0), go.transform.localPosition,
"Each object must take its per-index position");
}
}
[Test]
public void CreateGameObjects_Direct_CountN_NoPositions_StackedAtOrigin()
{
var result = GameObjectCommands.CreateGameObjects(name: "Batch223_Origin", count: 4);
Assert.AreEqual(4, result.Count);
foreach (var item in result.GameObjects)
{
var go = PipelineUtils.IdToObject(item.InstanceId.Value) as GameObject;
Track(go);
Assert.AreEqual(Vector3.zero, go.transform.localPosition,
"With no positions array, all objects stay at the origin");
}
}
[Test]
public void CreateGameObjects_Direct_MismatchedPositionsLength_Throws()
{
// 2 vectors for count=3 is an agent error and must reject before creating anything.
var positions = new[]
{
new[] { 0f, 0f, 0f },
new[] { 1f, 0f, 0f },
};
Assert.Throws<System.ArgumentException>(() =>
GameObjectCommands.CreateGameObjects(name: "Batch223_Bad", count: 3, positions: positions));
}
[Test]
public void CreateGameObjects_Direct_NullPositionEntry_ThrowsWithIndex()
{
// A positions array whose LENGTH matches count but contains a null entry must fail with a
// clear, index-bearing ArgumentException (not a NullReferenceException), up front, before any
// object is created.
var positions = new[]
{
new[] { 0f, 0f, 0f },
null,
new[] { 2f, 0f, 0f },
};
var ex = Assert.Throws<System.ArgumentException>(() =>
GameObjectCommands.CreateGameObjects(name: "Batch223_NullEntry", count: 3, positions: positions));
StringAssert.Contains("positions[1]", ex.Message, "The error should name the offending index");
// Validation runs before creation, so nothing should have been spawned.
var leaked = GameObjectCommands.FindGameObjects(name: "Batch223_NullEntry1");
Assert.AreEqual(0, leaked.Count, "A rejected batch must create nothing");
}
[Test]
public void CreateGameObjects_ViaClient_CountN_WithStringEncodedPositions()
{
// End-to-end: float[][] positions arrive as a JSON STRING (the CLI-219/220 coercion also
// re-parses string-encoded nested arrays), and each object takes its per-index position.
using (var server = new PipelineTestServer())
{
var response = server.Execute("create_gameobjects", new
{
name = "Batch223_Via",
primitive = "cube",
count = 3,
positions = "[[0,0,0],[1,0,0],[2,0,0]]"
});
Assert.IsTrue(response.IsSuccess, $"create_gameobjects should succeed: {response.Error}");
var count = response.JsonResponse["result"]?["count"]?.ToObject<int>();
Assert.AreEqual(3, count, "Batch should report 3 created");
var gameObjects = response.JsonResponse["result"]?["gameObjects"] as JArray;
Assert.IsNotNull(gameObjects, "Result should carry a gameObjects array");
Assert.AreEqual(3, gameObjects.Count);
for (int i = 0; i < 3; i++)
{
var instanceId = gameObjects[i]?["instanceId"]?.ToObject<ObjectId?>();
Assert.IsTrue(instanceId.HasValue, "Each created object should carry an instanceId");
var go = PipelineUtils.IdToObject(instanceId.Value) as GameObject;
Track(go);
Assert.IsNotNull(go, "Created object should be resolvable");
Assert.AreEqual(new Vector3(i, 0, 0), go.transform.localPosition,
"Each object must take its per-index position (string-encoded array coerced)");
}
}
}
[Test]
public void CreateGameObjects_ViaClient_CountOne_Regression()
{
using (var server = new PipelineTestServer())
{
var response = server.Execute("create_gameobjects", new { name = "Batch223_ViaOne", count = 1 });
Assert.IsTrue(response.IsSuccess, $"create_gameobjects should succeed: {response.Error}");
var count = response.JsonResponse["result"]?["count"]?.ToObject<int>();
Assert.AreEqual(1, count);
var instanceId = response.JsonResponse["result"]?["gameObjects"]?[0]?["instanceId"]?.ToObject<ObjectId?>();
Assert.IsTrue(instanceId.HasValue);
var go = PipelineUtils.IdToObject(instanceId.Value) as GameObject;
Track(go);
Assert.AreEqual("Batch223_ViaOne", go.name, "count=1 must not append a numeric suffix");
}
}
#endregion
#region Coercion guard (does not break plain strings / ObjectRef handles)
[Test]
public void Coercion_PlainStringParam_NotReparsed()
{
// rename_gameobject takes a plain string 'name'. A normal string must pass straight through
// (it does not start with '{' or '[', so the guard never touches it).
var go = Track(new GameObject("Guard_Old"));
using (var server = new PipelineTestServer())
{
var response = server.Execute("rename_gameobject", new
{
target = new { instanceId = PipelineUtils.GetObjectId(go) },
name = "Guard_New"
});
Assert.IsTrue(response.IsSuccess, $"rename_gameobject should succeed: {response.Error}");
Assert.AreEqual("Guard_New", go.name, "Plain string param must apply unchanged");
}
}
[Test]
public void Coercion_ObjectRefStringHandle_StillResolves()
{
// An ObjectRef passed as a bare string handle ("/Name") must continue flowing to
// ObjectRefConverter — it does not start with '{' or '[', so the coercion leaves it alone.
var go = Track(new GameObject("Guard_HandleTarget"));
using (var server = new PipelineTestServer())
{
var response = server.Execute("set_active", new
{
target = "/Guard_HandleTarget",
active = false
});
Assert.IsTrue(response.IsSuccess,
$"set_active with a string handle should succeed: {response.Error}");
Assert.IsFalse(go.activeSelf, "ObjectRef string handle must still resolve and apply");
}
}
#endregion
}
}
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using System.Collections.Generic;
using NUnit.Framework;
using Newtonsoft.Json.Linq;
using Unity.Pipeline.Editor.Commands.GameObjects;
using Unity.Pipeline.Models;
using UnityEditor;
using UnityEngine;
using Object = UnityEngine.Object;
using Unity.Pipeline;
namespace Unity.Pipeline.Tests.Editor.GameObjects
{
/// <summary>
/// Tests for the component authoring commands (CLI-192), exercised directly and via
/// <see cref="PipelineTestServer"/>. Covers add/remove, a serialized-property round trip
/// (set -> get) over primitive + enum + Vector types, object-reference assignment via a resolved
/// handle, and the Undo-revert contract for a property mutation.
/// </summary>
public class ComponentCommandsTests
{
private readonly List<GameObject> m_Spawned = new List<GameObject>();
private GameObject Track(GameObject go)
{
m_Spawned.Add(go);
return go;
}
private static ObjectRef RefTo(Object obj) => new ObjectRef { InstanceId = PipelineUtils.GetObjectId(obj) };
// Temp asset folder for the CLI-220 follow-up tests (asset references + arrays); cleaned in TearDown.
private const string AssetRoot = "Assets/__CLI220Test";
[TearDown]
public void TearDown()
{
foreach (var go in m_Spawned)
{
if (go != null)
Object.DestroyImmediate(go);
}
m_Spawned.Clear();
if (AssetDatabase.IsValidFolder(AssetRoot))
{
AssetDatabase.DeleteAsset(AssetRoot);
AssetDatabase.Refresh();
}
}
private static void EnsureAssetRoot()
{
if (!AssetDatabase.IsValidFolder(AssetRoot))
AssetDatabase.CreateFolder("Assets", "__CLI220Test");
}
/// <summary>Pick a shader that resolves on this project's active pipeline.</summary>
private static Shader KnownShader()
{
return Shader.Find("Standard")
?? Shader.Find("Universal Render Pipeline/Lit")
?? Shader.Find("Sprites/Default");
}
/// <summary>Create a temporary Material asset under <see cref="AssetRoot"/> and return the loaded asset.</summary>
private static Material CreateTempMaterial(string name)
{
EnsureAssetRoot();
var mat = new Material(KnownShader()) { name = name };
var path = $"{AssetRoot}/{name}.mat";
AssetDatabase.CreateAsset(mat, path);
AssetDatabase.SaveAssets();
return AssetDatabase.LoadAssetAtPath<Material>(path);
}
/// <summary>Create a temporary Mesh asset (a shaderless, version-stable scalar object reference).</summary>
private static Mesh CreateTempMesh(string name)
{
EnsureAssetRoot();
var mesh = new Mesh { name = name };
var path = $"{AssetRoot}/{name}.asset";
AssetDatabase.CreateAsset(mesh, path);
AssetDatabase.SaveAssets();
return AssetDatabase.LoadAssetAtPath<Mesh>(path);
}
#region Direct
[Test]
public void AddComponent_ByShortName_Adds()
{
var go = Track(new GameObject("AddComp_CLI192"));
var result = ComponentCommands.AddComponent(RefTo(go), "Rigidbody");
Assert.IsNotNull(go.GetComponent<Rigidbody>(), "Rigidbody should be added");
Assert.AreEqual("Rigidbody", result.Type);
}
[Test]
public void AddComponent_ByFullyQualifiedName_Adds()
{
var go = Track(new GameObject("AddCompFq_CLI192"));
ComponentCommands.AddComponent(RefTo(go), "UnityEngine.Rigidbody");
Assert.IsNotNull(go.GetComponent<Rigidbody>());
}
[Test]
public void RemoveComponent_ByGameObjectAndType_Removes()
{
var go = Track(new GameObject("RemoveComp_CLI192"));
go.AddComponent<Rigidbody>();
ComponentCommands.RemoveComponent(RefTo(go), "Rigidbody");
Assert.IsNull(go.GetComponent<Rigidbody>(), "Rigidbody should be removed");
}
[Test]
public void SetGetProperties_PrimitiveRoundTrip()
{
var go = Track(new GameObject("PropPrim_CLI192"));
var rb = go.AddComponent<Rigidbody>();
ComponentCommands.SetComponentProperties(RefTo(rb),
new JObject { ["m_Mass"] = 12.5f });
Assert.AreEqual(12.5f, rb.mass, 0.001f, "Mass should be set on the live component");
var read = ComponentCommands.GetComponentProperties(RefTo(rb));
Assert.AreEqual(12.5, read.Properties["m_Mass"].ToObject<double>(), 0.001,
"get should read back the value that set wrote");
}
[Test]
public void SetProperties_EnumByName_Applies()
{
var go = Track(new GameObject("PropEnum_CLI192"));
var rb = go.AddComponent<Rigidbody>();
// m_CollisionDetection maps to the CollisionDetectionMode enum.
ComponentCommands.SetComponentProperties(RefTo(rb),
new JObject { ["m_CollisionDetection"] = "Continuous" });
Assert.AreEqual(CollisionDetectionMode.Continuous, rb.collisionDetectionMode,
"Enum set by name should apply");
}
[Test]
public void SetProperties_VectorType_Applies()
{
var go = Track(new GameObject("PropVec_CLI192"));
var box = go.AddComponent<BoxCollider>();
ComponentCommands.SetComponentProperties(RefTo(box),
new JObject { ["m_Size"] = new JArray(2f, 3f, 4f) });
Assert.AreEqual(new Vector3(2, 3, 4), box.size, "Vector3 property should be set from a JSON array");
}
[Test]
public void SetProperties_ObjectReference_ByResolvedHandle()
{
// Create a real Mesh asset on disk so it resolves through ObjectResolver by path. A Mesh is
// a version-stable, single object-reference target (MeshFilter.m_Mesh).
const string dir = "Assets/__CLI192ObjRefTest";
if (!AssetDatabase.IsValidFolder(dir))
AssetDatabase.CreateFolder("Assets", "__CLI192ObjRefTest");
var meshPath = dir + "/RefMesh.asset";
var mesh = new Mesh { name = "RefMesh_CLI192" };
AssetDatabase.CreateAsset(mesh, meshPath);
AssetDatabase.SaveAssets();
try
{
var go = Track(new GameObject("PropObjRef_CLI192"));
var mf = go.AddComponent<MeshFilter>();
// MeshFilter.m_Mesh is a single Mesh object reference.
ComponentCommands.SetComponentProperties(RefTo(mf),
new JObject { ["m_Mesh"] = new JObject { ["path"] = meshPath } });
Assert.IsNotNull(mf.sharedMesh, "Object reference should be assigned from the resolved handle");
Assert.AreEqual(mesh, mf.sharedMesh, "Should be the exact resolved asset");
}
finally
{
AssetDatabase.DeleteAsset(dir);
AssetDatabase.Refresh();
}
}
[Test]
public void SetProperties_UnknownProperty_Throws()
{
var go = Track(new GameObject("PropBad_CLI192"));
var rb = go.AddComponent<Rigidbody>();
Assert.Throws<System.ArgumentException>(() =>
ComponentCommands.SetComponentProperties(RefTo(rb),
new JObject { ["m_NoSuchProperty"] = 1 }));
}
[Test]
public void SetProperties_IsUndone()
{
var go = Track(new GameObject("PropUndo_CLI192"));
var rb = go.AddComponent<Rigidbody>();
rb.mass = 1f;
ComponentCommands.SetComponentProperties(RefTo(rb), new JObject { ["m_Mass"] = 9f });
Assert.AreEqual(9f, rb.mass, 0.001f);
Undo.PerformUndo();
Assert.AreEqual(1f, rb.mass, 0.001f, "Undo should revert the property change");
}
#endregion
#region ViaClient
[Test]
public void AddComponent_ViaClient_Succeeds()
{
var go = Track(new GameObject("ViaAdd_CLI192"));
using (var server = new PipelineTestServer())
{
var response = server.Execute("add_component",
new { target = new { instanceId = PipelineUtils.GetObjectId(go) }, type = "Rigidbody" });
Assert.IsTrue(response.IsSuccess, $"add_component should succeed: {response.Error}");
Assert.IsTrue(response.HasValidJson, "Response should have valid JSON");
Assert.IsNotNull(go.GetComponent<Rigidbody>(), "Rigidbody should be added via client");
}
}
[Test]
public void SetComponentProperties_ViaClient_RoundTrips()
{
var go = Track(new GameObject("ViaProp_CLI192"));
var rb = go.AddComponent<Rigidbody>();
using (var server = new PipelineTestServer())
{
var response = server.Execute("set_component_properties", new
{
target = new { instanceId = PipelineUtils.GetObjectId(rb) },
properties = new { m_Mass = 7.0 }
});
Assert.IsTrue(response.IsSuccess, $"set_component_properties should succeed: {response.Error}");
Assert.AreEqual(7f, rb.mass, 0.001f, "Mass should be set via client");
var massBack = response.JsonResponse["result"]?["properties"]?["m_Mass"]?.ToObject<double>();
Assert.AreEqual(7.0, massBack.Value, 0.001, "Result should echo the committed value");
}
}
#endregion
#region CLI-220 follow-ups asset references + array properties
[Test]
public void SetProperties_AssetReference_ByInstanceId_Assigns()
{
// The core of the bug: an ASSET reference addressed by instanceId must actually resolve and
// assign (it used to silently no-op and report success).
var mesh = CreateTempMesh("ByInstanceId");
var go = Track(new GameObject("PropMeshInst_CLI220"));
var mf = go.AddComponent<MeshFilter>();
ComponentCommands.SetComponentProperties(RefTo(mf),
new JObject { ["m_Mesh"] = new JObject { ["instanceId"] = PipelineUtils.GetObjectId(mesh).RawValue } });
Assert.AreEqual(mesh, mf.sharedMesh, "Asset reference by instanceId should be assigned");
}
[Test]
public void SetProperties_AssetReference_ByGuid_Assigns()
{
var mesh = CreateTempMesh("ByGuid");
AssetDatabase.TryGetGUIDAndLocalFileIdentifier(mesh, out var guid, out long _);
var go = Track(new GameObject("PropMeshGuid_CLI220"));
var mf = go.AddComponent<MeshFilter>();
ComponentCommands.SetComponentProperties(RefTo(mf),
new JObject { ["m_Mesh"] = new JObject { ["guid"] = guid } });
Assert.AreEqual(mesh, mf.sharedMesh, "Asset reference by guid should be assigned");
}
[Test]
public void SetProperties_UnresolvableReference_Throws()
{
// Previously this returned success while assigning nothing. It must now fail loudly.
var go = Track(new GameObject("PropBadRef_CLI220"));
var mf = go.AddComponent<MeshFilter>();
Assert.Throws<System.ArgumentException>(() =>
ComponentCommands.SetComponentProperties(RefTo(mf),
new JObject { ["m_Mesh"] = new JObject { ["instanceId"] = 999999999 } }),
"An unresolvable object reference must throw, not silently succeed.");
}
[Test]
public void SetProperties_ArrayOfObjectReferences_Assigns()
{
var matA = CreateTempMaterial("ArrA");
var matB = CreateTempMaterial("ArrB");
var go = Track(new GameObject("PropMatArray_CLI220"));
var renderer = go.AddComponent<MeshRenderer>();
// MeshRenderer.m_Materials is an object-reference array (Generic+isArray).
ComponentCommands.SetComponentProperties(RefTo(renderer), new JObject
{
["m_Materials"] = new JArray(
new JObject { ["path"] = AssetDatabase.GetAssetPath(matA) },
new JObject { ["path"] = AssetDatabase.GetAssetPath(matB) })
});
Assert.AreEqual(2, renderer.sharedMaterials.Length, "Array property should be sized to the JSON array");
Assert.AreEqual(matA, renderer.sharedMaterials[0]);
Assert.AreEqual(matB, renderer.sharedMaterials[1]);
}
[Test]
public void GetProperties_Array_ReadsBack()
{
var matA = CreateTempMaterial("ReadA");
var matB = CreateTempMaterial("ReadB");
var go = Track(new GameObject("PropMatArrayRead_CLI220"));
var renderer = go.AddComponent<MeshRenderer>();
renderer.sharedMaterials = new[] { matA, matB };
var read = ComponentCommands.GetComponentProperties(RefTo(renderer));
var materials = read.Properties["m_Materials"] as JArray;
Assert.IsNotNull(materials, "Array property should read back as a JSON array");
Assert.AreEqual(2, materials.Count, "Array read should report both elements");
}
[Test]
public void SetProperties_ViaClient_AssetByCapitalInstanceID_Assigns()
{
// The agent's exact repro: a handle with a capital-D "instanceID" key. It must bind
// (case-insensitive) and assign the asset over the wire.
var mesh = CreateTempMesh("ViaCapital");
var go = Track(new GameObject("PropMeshCap_CLI220"));
var mf = go.AddComponent<MeshFilter>();
using (var server = new PipelineTestServer())
{
var response = server.Execute("set_component_properties", new
{
target = new { instanceId = PipelineUtils.GetObjectId(mf) },
properties = new { m_Mesh = new { instanceID = PipelineUtils.GetObjectId(mesh) } }
});
Assert.IsTrue(response.IsSuccess, $"set_component_properties should succeed: {response.Error}");
Assert.AreEqual(mesh, mf.sharedMesh, "Capital 'instanceID' handle must resolve and assign the asset");
}
}
[Test]
public void SetProperties_ViaClient_MaterialArray_Assigns()
{
var matA = CreateTempMaterial("ViaArrA");
var matB = CreateTempMaterial("ViaArrB");
var go = Track(new GameObject("PropMatArrayVia_CLI220"));
var renderer = go.AddComponent<MeshRenderer>();
using (var server = new PipelineTestServer())
{
var response = server.Execute("set_component_properties", new
{
target = new { instanceId = PipelineUtils.GetObjectId(renderer) },
properties = new
{
m_Materials = new object[]
{
new { path = AssetDatabase.GetAssetPath(matA) },
new { path = AssetDatabase.GetAssetPath(matB) }
}
}
});
Assert.IsTrue(response.IsSuccess, $"set_component_properties (array) should succeed: {response.Error}");
Assert.AreEqual(2, renderer.sharedMaterials.Length, "Material array should be set via client");
Assert.AreEqual(matA, renderer.sharedMaterials[0]);
Assert.AreEqual(matB, renderer.sharedMaterials[1]);
}
}
#endregion
}
}
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using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using Unity.Pipeline.Editor.Commands.GameObjects;
using Unity.Pipeline.Models;
using UnityEditor;
using UnityEngine;
using Object = UnityEngine.Object;
using Unity.Pipeline;
namespace Unity.Pipeline.Tests.Editor.GameObjects
{
/// <summary>
/// Tests for the GameObject authoring commands (CLI-192), exercised directly and via
/// <see cref="PipelineTestServer"/>. Covers creation (empty + primitive), hierarchy build via
/// set_parent, the find query, transform/active/tag/layer/rename mutations, deletion, and the
/// Undo-revert contract. Test GameObjects are created with plain UnityEngine/UnityEditor APIs and
/// torn down explicitly so the suite leaves no scene residue.
/// </summary>
public class GameObjectCommandsTests
{
private readonly List<GameObject> m_Spawned = new List<GameObject>();
private GameObject Track(GameObject go)
{
m_Spawned.Add(go);
return go;
}
private static ObjectRef RefTo(Object obj) => new ObjectRef { InstanceId = PipelineUtils.GetObjectId(obj) };
[TearDown]
public void TearDown()
{
foreach (var go in m_Spawned)
{
if (go != null)
Object.DestroyImmediate(go);
}
m_Spawned.Clear();
}
#region Direct
[Test]
public void CreateGameObject_Empty_ReturnsIdentity()
{
var result = GameObjectCommands.CreateGameObject("Empty_CLI192");
var go = PipelineUtils.IdToObject(result.InstanceId.Value) as GameObject;
Track(go);
Assert.IsNotNull(go, "Created object should be resolvable by instanceId");
Assert.AreEqual("Empty_CLI192", go.name);
Assert.IsNull(go.GetComponent<MeshFilter>(), "Empty GO has no mesh");
Assert.IsNotNull(result.HierarchyPath, "Scene object should report a hierarchy path");
}
[Test]
public void CreateGameObject_Primitive_AttachesMeshAndCollider()
{
var result = GameObjectCommands.CreateGameObject("Cube_CLI192", "cube");
var go = PipelineUtils.IdToObject(result.InstanceId.Value) as GameObject;
Track(go);
Assert.IsNotNull(go.GetComponent<MeshFilter>(), "Primitive cube should have a MeshFilter");
Assert.IsNotNull(go.GetComponent<BoxCollider>(), "Primitive cube should have a BoxCollider");
}
[Test]
public void CreateGameObject_WithParent_BuildsHierarchy()
{
var parent = Track(new GameObject("Parent_CLI192"));
var childResult = GameObjectCommands.CreateGameObject("Child_CLI192", null, RefTo(parent));
var child = PipelineUtils.IdToObject(childResult.InstanceId.Value) as GameObject;
Assert.AreEqual(parent.transform, child.transform.parent, "Child should be parented");
}
[Test]
public void SetTransform_PrimitiveChannels_Apply()
{
var go = Track(new GameObject("Xform_CLI192"));
GameObjectCommands.SetTransform(RefTo(go),
position: new[] { 1f, 2f, 3f },
rotation: new[] { 0f, 90f, 0f },
scale: new[] { 2f, 2f, 2f });
Assert.AreEqual(new Vector3(1, 2, 3), go.transform.localPosition);
Assert.AreEqual(new Vector3(2, 2, 2), go.transform.localScale);
Assert.AreEqual(90f, go.transform.localEulerAngles.y, 0.01f);
}
[Test]
public void SetParent_ToNull_DetachesToRoot()
{
var parent = Track(new GameObject("P_CLI192"));
var child = Track(new GameObject("C_CLI192"));
child.transform.SetParent(parent.transform);
GameObjectCommands.SetParent(RefTo(child), null);
Assert.IsNull(child.transform.parent, "Child should be detached to scene root");
}
[Test]
public void SetActive_TogglesState()
{
var go = Track(new GameObject("Active_CLI192"));
GameObjectCommands.SetActive(RefTo(go), false);
Assert.IsFalse(go.activeSelf);
GameObjectCommands.SetActive(RefTo(go), true);
Assert.IsTrue(go.activeSelf);
}
[Test]
public void SetLayer_ByIndex_Applies()
{
var go = Track(new GameObject("Layer_CLI192"));
GameObjectCommands.SetLayer(RefTo(go), "5"); // UI layer index
Assert.AreEqual(5, go.layer);
}
[Test]
public void SetTag_UnknownTag_Throws()
{
var go = Track(new GameObject("Tag_CLI192"));
Assert.Throws<System.ArgumentException>(
() => GameObjectCommands.SetTag(RefTo(go), "__definitely_not_a_real_tag__"));
}
[Test]
public void Rename_ChangesName()
{
var go = Track(new GameObject("Old_CLI192"));
GameObjectCommands.RenameGameObject(RefTo(go), "New_CLI192");
Assert.AreEqual("New_CLI192", go.name);
}
[Test]
public void FindGameObjects_ByNameAndType_Filters()
{
var go = Track(new GameObject("Findable_CLI192"));
go.AddComponent<Rigidbody>();
var result = GameObjectCommands.FindGameObjects(name: "Findable_CLI192", type: "Rigidbody");
Assert.AreEqual(1, result.Count);
Assert.AreEqual(PipelineUtils.GetObjectId(go), result.GameObjects[0].InstanceId);
}
[Test]
public void Delete_RemovesFromScene()
{
var go = new GameObject("Doomed_CLI192");
var id = PipelineUtils.GetObjectId(go);
GameObjectCommands.DeleteGameObject(new ObjectRef { InstanceId = id });
Assert.IsNull(PipelineUtils.IdToObject(id), "GameObject should be destroyed");
}
[Test]
public void SetTransform_IsUndone()
{
var go = Track(new GameObject("Undo_CLI192"));
go.transform.localPosition = Vector3.zero;
GameObjectCommands.SetTransform(RefTo(go), position: new[] { 5f, 5f, 5f });
Assert.AreEqual(new Vector3(5, 5, 5), go.transform.localPosition);
Undo.PerformUndo();
Assert.AreEqual(Vector3.zero, go.transform.localPosition, "Undo should revert the transform change");
}
#endregion
#region ViaClient
[Test]
public void CreateGameObject_ViaClient_Succeeds()
{
using (var server = new PipelineTestServer())
{
var response = server.Execute("create_gameobject", new { name = "ViaClient_CLI192", primitive = "sphere" });
Assert.IsTrue(response.IsSuccess, $"create_gameobject should succeed: {response.Error}");
Assert.IsTrue(response.HasValidJson, "Response should have valid JSON");
Assert.IsTrue(response.JsonResponse.ContainsKey("result"), "Should have result field");
var instanceId = response.JsonResponse["result"]?["instanceId"]?.ToObject<ObjectId?>();
Assert.IsTrue(instanceId.HasValue, "Result should carry an instanceId");
var go = PipelineUtils.IdToObject(instanceId.Value) as GameObject;
Track(go);
Assert.IsNotNull(go, "Created object should be resolvable");
Assert.IsNotNull(go.GetComponent<SphereCollider>(), "Sphere primitive should have a SphereCollider");
}
}
[Test]
public void FindGameObjects_ViaClient_ReturnsMatches()
{
var go = Track(new GameObject("ViaFind_CLI192"));
using (var server = new PipelineTestServer())
{
var response = server.Execute("find_gameobjects", new { name = "ViaFind_CLI192" });
Assert.IsTrue(response.IsSuccess, $"find_gameobjects should succeed: {response.Error}");
var count = response.JsonResponse["result"]?["count"]?.ToObject<int>();
Assert.AreEqual(1, count, "Should find exactly the one named GameObject");
}
}
#endregion
}
}
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