Add Unity Pipeline package support
This commit is contained in:
+53
@@ -0,0 +1,53 @@
|
||||
using NUnit.Framework;
|
||||
using Unity.Pipeline.Editor.Commands;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Unity.Pipeline.Tests.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// Tests for the editor_status command (EditorStatusCommand), exercised directly and via
|
||||
/// PipelineClient.
|
||||
/// </summary>
|
||||
public class EditorStatusCommandTests
|
||||
{
|
||||
#region Direct
|
||||
|
||||
[Test]
|
||||
public void GetEditorStatus_ReturnsValidData()
|
||||
{
|
||||
var status = EditorStatusCommand.GetEditorStatus();
|
||||
|
||||
Assert.IsNotNull(status);
|
||||
Assert.IsNotEmpty(status.Status, "Should report an overall status");
|
||||
Assert.AreEqual(Application.unityVersion, status.UnityVersion, "Should report the Unity version");
|
||||
Assert.IsNotEmpty(status.ProjectPath, "Should report the project path");
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void GetEditorStatus_NotPlaying_ReportsStopped()
|
||||
{
|
||||
// This suite runs in EditMode (not play mode).
|
||||
var status = EditorStatusCommand.GetEditorStatus();
|
||||
Assert.AreEqual("stopped", status.PlayMode);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region ViaClient
|
||||
|
||||
[Test]
|
||||
public void EditorStatus_ViaClient_ReturnsValidJson()
|
||||
{
|
||||
using (var server = new PipelineTestServer())
|
||||
{
|
||||
var response = server.Execute("editor_status", null);
|
||||
|
||||
Assert.IsTrue(response.IsSuccess, $"editor_status should succeed: {response.Error}");
|
||||
Assert.IsTrue(response.HasValidJson, "Response should have valid JSON");
|
||||
Assert.IsTrue(response.JsonResponse.ContainsKey("result"), "Should have result field");
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user