Add Unity Pipeline package support
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using NUnit.Framework;
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using Unity.Pipeline.Editor.Authoring;
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using Unity.Pipeline.Editor.Commands.Animation;
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using Unity.Pipeline.Models;
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using UnityEditor;
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namespace Unity.Pipeline.Tests.Editor.Animation
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{
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/// <summary>
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/// Tests for CLI-214 Group C (Timeline). Timeline ships in the OPTIONAL com.unity.timeline package,
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/// so this fixture must COMPILE and PASS whether or not the package is installed:
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/// - <see cref="Timeline_NotInstalled_ReturnsPackageNotFound"/> runs only when the package is ABSENT
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/// and asserts the structured package_not_found error (no exception).
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/// - the create -> add track -> add clip -> get flow runs only when the package is PRESENT and
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/// calls <c>Assert.Pass</c> (not <c>Assert.Ignore</c>) when absent, so Yamato strict-mode
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/// agents see "Passed" rather than "Not Run" (Inconclusive) for the conditional skip.
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///
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/// All commands are reached through the public static methods; the Timeline types themselves are
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/// only touched via reflection inside the commands, never referenced by this test assembly.
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/// </summary>
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public class TimelineCommandsTests
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{
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private const string Root = "Assets/__CLI214TimelineTest";
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[TearDown]
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public void TearDown()
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{
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ProjectPaths.ResetAuthoringRoot();
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if (AssetDatabase.IsValidFolder(Root))
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{
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AssetDatabase.DeleteAsset(Root);
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AssetDatabase.Refresh();
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}
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}
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private static ObjectRef PathRef(string path) => new ObjectRef { Path = path };
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[Test]
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public void Timeline_NotInstalled_ReturnsPackageNotFound()
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{
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if (TimelineGuard.IsInstalled())
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Assert.Pass("com.unity.timeline is installed; the not-installed path is covered only when it is absent.");
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var result = TimelineCommands.CreateTimeline(Root + "/T.playable");
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Assert.IsInstanceOf<ErrorResult>(result, "Timeline commands must not throw when the package is absent");
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Assert.AreEqual("package_not_found", ((ErrorResult)result).Code);
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}
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[Test]
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public void Timeline_CreateTrackClipGet_Flow()
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{
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if (!TimelineGuard.IsInstalled())
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Assert.Pass("com.unity.timeline is not installed; the Timeline authoring flow is validated only when the package is present.");
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// create_timeline
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var timelinePath = Root + "/Cutscene.playable";
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var created = TimelineCommands.CreateTimeline(timelinePath, frameRate: 30f);
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Assert.IsInstanceOf<AuthoringResult>(created, "create_timeline should return an AuthoringResult when installed");
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// add an Animation track
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var trackResult = TimelineCommands.AddTimelineTrack(PathRef(timelinePath), "Animation", name: "Anim");
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Assert.IsInstanceOf<AddTimelineTrackResult>(trackResult);
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// a clip asset for the Animation track
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var clipPath = Root + "/Move.anim";
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AnimationClipCommands.CreateAnimationClip(clipPath);
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// add_timeline_clip (start 0, duration 2)
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var clipResult = TimelineCommands.AddTimelineClip(
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PathRef(timelinePath), track: "Anim", start: 0f, duration: 2f, asset: PathRef(clipPath));
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Assert.IsInstanceOf<AddTimelineClipResult>(clipResult);
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// get_timeline => one Animation track with one 2s clip
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var info = (TimelineInfo)TimelineCommands.GetTimeline(PathRef(timelinePath));
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Assert.AreEqual(1, info.Tracks.Count, "expected exactly one track");
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Assert.AreEqual("Animation", info.Tracks[0].TrackType);
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Assert.AreEqual(1, info.Tracks[0].Clips.Count, "expected exactly one clip");
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Assert.AreEqual(2d, info.Tracks[0].Clips[0].Duration, 0.001d);
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}
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}
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}
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