Add Unity Pipeline package support
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using System;
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using Newtonsoft.Json;
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namespace Unity.Pipeline.Models
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{
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/// <summary>
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/// Response model for /api/exec endpoint.
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/// Contains execution result and metadata for remote command execution.
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/// </summary>
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[Serializable]
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public class CommandExecutionResponse : BaseResponse
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{
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/// <summary>
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/// Whether the command executed successfully.
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/// </summary>
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[JsonProperty("success")]
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public bool Success { get; set; }
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/// <summary>
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/// Name of the command that was executed.
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/// </summary>
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[JsonProperty("command")]
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public string Command { get; set; }
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/// <summary>
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/// Result returned by the command (if any).
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/// </summary>
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[JsonProperty("result")]
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public object Result { get; set; }
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/// <summary>
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/// Execution duration in milliseconds.
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/// </summary>
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[JsonProperty("executionTimeMs")]
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public long? ExecutionTimeMs { get; set; }
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/// <summary>
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/// Create a successful execution response.
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/// </summary>
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public static CommandExecutionResponse CmdSuccess(string command, object result = null, long? executionTimeMs = null)
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{
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return new CommandExecutionResponse
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{
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Success = true,
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Command = command,
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ExecutedAt = DateTime.UtcNow,
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Result = result,
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ExecutionTimeMs = executionTimeMs
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};
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}
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/// <summary>
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/// Create a failed execution response.
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/// </summary>
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public static CommandExecutionResponse CmdFailure(string cmd, string error, string errorDetails)
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{
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return new CommandExecutionResponse
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{
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Command = cmd,
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Success = false,
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ExecutedAt = DateTime.UtcNow,
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Error = error,
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ErrorDetails = errorDetails
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};
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}
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}
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}
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