Add Unity Pipeline package support
This commit is contained in:
+804
@@ -0,0 +1,804 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Threading.Tasks;
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using Unity.Pipeline.HotReload;
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using Unity.Pipeline.Models;
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using Unity.Pipeline.Threading;
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using UnityEngine;
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namespace Unity.Pipeline.Compilation
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{
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/// <summary>
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/// Compiles hot reload source files using shared RoslynCompilationService.
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/// Creates versioned DLLs and manages hot reload assembly lifecycle.
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/// Fixed deadlock issue by adding main thread detection like EvalCodeCompiler.
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/// </summary>
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public static class HotReloadCompiler
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{
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#if UNITY_EDITOR || (UNITY_STANDALONE && DEBUG)
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private static readonly Dictionary<string, int> _versionTracker = new();
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private const string HotReloadTempDir = "Temp/HotReload";
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/// <summary>
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/// Compile a hot reload source file and apply the overrides immediately.
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/// Fixed deadlock by detecting main thread and running synchronously when needed.
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/// </summary>
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/// <param name="filename">Hot reload file to compile</param>
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/// <param name="assemblyDir">Optional directory to save compiled assembly to disk. If null, assembly stays in memory only.</param>
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public static Task<HotReloadCompileResult> CompileAndApplyAsync(string filename, string assemblyDir = null)
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{
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// Hot reload commands are MainThreadRequired, so we are already on the main thread.
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// Run synchronously (no background thread / dispatcher). Returns a completed Task for
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// signature compatibility.
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return Task.FromResult(CompileAndApplyOnMainThread(filename, assemblyDir));
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}
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public static string GetHotReloadPath(string filePath)
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{
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if (Path.IsPathRooted(filePath))
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return filePath;
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// Relative paths are resolved against the current working directory (the Unity
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// project root). Override files can live in any folder; there is no special
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// "HotReload" location.
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return Path.GetFullPath(filePath);
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}
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/// <summary>
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/// Compile and apply on main thread synchronously to avoid deadlocks.
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/// </summary>
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/// <param name="filename">Hot reload file to compile</param>
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/// <param name="assemblyDir">Optional directory to save compiled assembly to disk. If null, assembly stays in memory only.</param>
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public static HotReloadCompileResult CompileAndApplyOnMainThread(string filename, string assemblyDir = null)
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{
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var stopwatch = System.Diagnostics.Stopwatch.StartNew();
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try
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{
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// Resolve the override file path (absolute, or relative to the project root).
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var hotReloadPath = GetHotReloadPath(filename);
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if (!File.Exists(hotReloadPath))
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{
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return HotReloadCompileResult.Failure(
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"File Not Found",
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$"Hot reload file not found: {hotReloadPath}",
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stopwatch.ElapsedMilliseconds);
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}
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Debug.Log($"HotReload: Starting synchronous compilation of {filename}");
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// Read source code
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var sourceCode = File.ReadAllText(hotReloadPath);
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if (string.IsNullOrWhiteSpace(sourceCode))
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{
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return HotReloadCompileResult.Failure(
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"Empty File",
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$"Hot reload file is empty: {hotReloadPath}",
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stopwatch.ElapsedMilliseconds);
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}
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// Generate versioned assembly name
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var baseFilename = Path.GetFileNameWithoutExtension(filename);
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var nextVersion = GetNextVersion(baseFilename);
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var assemblyName = $"{baseFilename}_{nextVersion:D3}";
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// Ensure temp directory exists
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Directory.CreateDirectory(HotReloadTempDir);
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// Compile using shared RoslynCompilationService
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var compilationResult = CompileHotReloadAssembly(sourceCode, assemblyName);
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if (!compilationResult.Success)
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{
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return HotReloadCompileResult.Failure(
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"Compilation Failed",
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"Hot reload file compilation failed",
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stopwatch.ElapsedMilliseconds,
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compilationResult.Diagnostics.Select(d => d.Message).ToList());
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}
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// Register hot reload methods from compiled assembly
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var registeredMethods = RegisterHotReloadMethods(compilationResult.Assembly, assemblyName, out var skippedOverrides);
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// Save assembly to disk if assemblyDir is specified
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string actualAssemblyPath = null;
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if (!string.IsNullOrWhiteSpace(assemblyDir))
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{
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Directory.CreateDirectory(assemblyDir);
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actualAssemblyPath = Path.Combine(assemblyDir, $"{assemblyName}.dll");
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File.WriteAllBytes(actualAssemblyPath, compilationResult.AssemblyBytes);
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Debug.Log($"HotReload: Assembly saved to disk: {actualAssemblyPath}");
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}
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else
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{
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actualAssemblyPath = Path.Combine(HotReloadTempDir, $"{assemblyName}.dll"); // For compatibility (in-memory)
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}
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stopwatch.Stop();
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Debug.Log($"HotReload: Successfully compiled {filename} -> {assemblyName}.dll with {registeredMethods.Count} methods in {stopwatch.ElapsedMilliseconds}ms");
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var compileResult = HotReloadCompileResult.Success(
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assemblyName,
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actualAssemblyPath,
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registeredMethods,
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stopwatch.ElapsedMilliseconds);
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compileResult.Diagnostics = skippedOverrides;
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return compileResult;
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}
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catch (Exception ex)
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{
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stopwatch.Stop();
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Debug.LogError($"HotReload: Synchronous compilation failed for {filename}: {ex.Message}");
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return HotReloadCompileResult.Failure(
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"Exception",
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ex.ToString(),
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stopwatch.ElapsedMilliseconds);
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}
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}
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/// <summary>
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/// Internal async compilation implementation for background threads.
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/// </summary>
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/// <param name="filename">Hot reload file to compile</param>
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/// <param name="assemblyDir">Optional directory to save compiled assembly to disk. If null, assembly stays in memory only.</param>
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private static async Task<HotReloadCompileResult> CompileAndApplyInternalAsync(string filename, string assemblyDir = null)
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{
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var stopwatch = System.Diagnostics.Stopwatch.StartNew();
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try
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{
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// Resolve the override file path (absolute, or relative to the project root).
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var hotReloadPath = GetHotReloadPath(filename);
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if (!File.Exists(hotReloadPath))
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{
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return HotReloadCompileResult.Failure(
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"File Not Found",
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$"Hot reload file not found: {hotReloadPath}",
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stopwatch.ElapsedMilliseconds);
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}
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Debug.Log($"HotReload: Starting async compilation of {filename}");
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// Read source code
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var sourceCode = File.ReadAllText(hotReloadPath);
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if (string.IsNullOrWhiteSpace(sourceCode))
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{
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return HotReloadCompileResult.Failure(
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"Empty File",
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$"Hot reload file is empty: {hotReloadPath}",
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stopwatch.ElapsedMilliseconds);
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}
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// Generate versioned assembly name
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var baseFilename = Path.GetFileNameWithoutExtension(filename);
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var nextVersion = GetNextVersion(baseFilename);
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var assemblyName = $"{baseFilename}_{nextVersion:D3}";
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// Ensure temp directory exists
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Directory.CreateDirectory(HotReloadTempDir);
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// Compile using shared RoslynCompilationService async
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var compilationResult = await CompileHotReloadAssemblyAsync(sourceCode, assemblyName);
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if (!compilationResult.Success)
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{
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return HotReloadCompileResult.Failure(
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"Compilation Failed",
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"Hot reload file compilation failed",
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stopwatch.ElapsedMilliseconds,
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compilationResult.Diagnostics.Select(d => d.Message).ToList());
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}
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// Register hot reload methods from compiled assembly
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var registeredMethods = RegisterHotReloadMethods(compilationResult.Assembly, assemblyName, out var skippedOverrides);
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// Save assembly to disk if assemblyDir is specified
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string actualAssemblyPath = null;
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if (!string.IsNullOrWhiteSpace(assemblyDir))
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{
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Directory.CreateDirectory(assemblyDir);
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actualAssemblyPath = Path.Combine(assemblyDir, $"{assemblyName}.dll");
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File.WriteAllBytes(actualAssemblyPath, compilationResult.AssemblyBytes);
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Debug.Log($"HotReload: Assembly saved to disk: {actualAssemblyPath}");
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}
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else
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{
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actualAssemblyPath = Path.Combine(HotReloadTempDir, $"{assemblyName}.dll"); // For compatibility (in-memory)
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}
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stopwatch.Stop();
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Debug.Log($"HotReload: Successfully compiled {filename} -> {assemblyName}.dll with {registeredMethods.Count} methods in {stopwatch.ElapsedMilliseconds}ms");
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var compileResult = HotReloadCompileResult.Success(
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assemblyName,
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actualAssemblyPath,
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registeredMethods,
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stopwatch.ElapsedMilliseconds);
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compileResult.Diagnostics = skippedOverrides;
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return compileResult;
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}
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catch (Exception ex)
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{
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stopwatch.Stop();
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Debug.LogError($"HotReload: Async compilation failed for {filename}: {ex.Message}");
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return HotReloadCompileResult.Failure(
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"Exception",
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ex.ToString(),
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stopwatch.ElapsedMilliseconds);
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}
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}
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/// <summary>
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/// Compile hot reload source code directly (for in-place editing workflow).
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/// </summary>
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/// <param name="sourceCode">Hot reload source code to compile</param>
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/// <param name="baseFileName">Base filename for versioned assembly naming</param>
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/// <param name="assemblyDir">Optional directory to save compiled assembly to disk</param>
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public static Task<HotReloadCompilationResult> CompileSourceCodeAsync(string sourceCode, string baseFileName, string assemblyDir = null, bool emitPdb = false, string documentPath = null)
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{
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// Runs synchronously on the calling (main) thread; returns a completed Task.
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return Task.FromResult(CompileSourceCodeOnMainThread(sourceCode, baseFileName, assemblyDir, emitPdb, documentPath));
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}
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/// <summary>
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/// Compile source code on main thread synchronously to avoid deadlocks.
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/// </summary>
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/// <param name="emitPdb">Emit a portable PDB and load symbols so breakpoints can bind.</param>
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/// <param name="documentPath">Source document path recorded in the PDB (the original .cs file).</param>
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public static HotReloadCompilationResult CompileSourceCodeOnMainThread(string sourceCode, string baseFileName, string assemblyDir = null, bool emitPdb = false, string documentPath = null)
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{
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var stopwatch = System.Diagnostics.Stopwatch.StartNew();
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try
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{
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Debug.Log($"HotReload: Starting synchronous source code compilation for {baseFileName}");
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if (string.IsNullOrWhiteSpace(sourceCode))
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{
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return HotReloadCompilationResult.Failure(
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"Empty Source Code",
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"Source code cannot be empty",
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stopwatch.ElapsedMilliseconds);
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}
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// Generate versioned assembly name
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var nextVersion = GetNextVersion(baseFileName);
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var assemblyName = $"{baseFileName}_{nextVersion:D3}";
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// Ensure temp directory exists
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Directory.CreateDirectory(HotReloadTempDir);
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// Compile using shared RoslynCompilationService
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var compilationResult = CompileHotReloadAssembly(sourceCode, assemblyName, emitPdb, documentPath);
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if (!compilationResult.Success)
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{
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return HotReloadCompilationResult.Failure(
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"Compilation Failed",
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"Hot reload source code compilation failed",
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stopwatch.ElapsedMilliseconds,
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compilationResult.Diagnostics.Select(d => d.Message).ToList());
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}
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// Register hot reload methods from compiled assembly
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var registeredMethods = RegisterHotReloadMethods(compilationResult.Assembly, assemblyName, out var skippedOverrides);
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// Save assembly to disk if assemblyDir is specified
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string actualAssemblyPath = null;
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if (!string.IsNullOrWhiteSpace(assemblyDir))
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{
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Directory.CreateDirectory(assemblyDir);
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actualAssemblyPath = Path.Combine(assemblyDir, $"{assemblyName}.dll");
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File.WriteAllBytes(actualAssemblyPath, compilationResult.AssemblyBytes);
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Debug.Log($"HotReload: Assembly saved to disk: {actualAssemblyPath}");
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// Symbols are loaded in-memory; also write the .pdb next to the .dll for convenience.
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if (compilationResult.PdbBytes != null)
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{
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var pdbPath = Path.Combine(assemblyDir, $"{assemblyName}.pdb");
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File.WriteAllBytes(pdbPath, compilationResult.PdbBytes);
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Debug.Log($"HotReload: Symbols saved to disk: {pdbPath}");
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}
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}
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else
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{
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actualAssemblyPath = Path.Combine(HotReloadTempDir, $"{assemblyName}.dll"); // For compatibility (in-memory)
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}
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stopwatch.Stop();
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Debug.Log($"HotReload: Successfully compiled source code -> {assemblyName}.dll with {registeredMethods.Count} methods in {stopwatch.ElapsedMilliseconds}ms");
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var sourceCompileResult = HotReloadCompilationResult.Success(
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assemblyName,
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actualAssemblyPath,
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registeredMethods,
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stopwatch.ElapsedMilliseconds);
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sourceCompileResult.Diagnostics = skippedOverrides;
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return sourceCompileResult;
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}
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catch (Exception ex)
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{
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stopwatch.Stop();
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Debug.LogError($"HotReload: Synchronous source code compilation failed for {baseFileName}: {ex.Message}");
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return HotReloadCompilationResult.Failure(
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"Exception",
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ex.ToString(),
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stopwatch.ElapsedMilliseconds);
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}
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}
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/// <summary>
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/// Internal async source code compilation implementation for background threads.
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/// </summary>
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private static async Task<HotReloadCompilationResult> CompileSourceCodeInternalAsync(string sourceCode, string baseFileName, string assemblyDir = null)
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{
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var stopwatch = System.Diagnostics.Stopwatch.StartNew();
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try
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{
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Debug.Log($"HotReload: Starting async source code compilation for {baseFileName}");
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if (string.IsNullOrWhiteSpace(sourceCode))
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{
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return HotReloadCompilationResult.Failure(
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"Empty Source Code",
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"Source code cannot be empty",
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stopwatch.ElapsedMilliseconds);
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}
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// Generate versioned assembly name
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var nextVersion = GetNextVersion(baseFileName);
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var assemblyName = $"{baseFileName}_{nextVersion:D3}";
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// Ensure temp directory exists
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Directory.CreateDirectory(HotReloadTempDir);
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// Compile using shared RoslynCompilationService async
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var compilationResult = await CompileHotReloadAssemblyAsync(sourceCode, assemblyName);
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if (!compilationResult.Success)
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{
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return HotReloadCompilationResult.Failure(
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"Compilation Failed",
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"Hot reload source code compilation failed",
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stopwatch.ElapsedMilliseconds,
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compilationResult.Diagnostics.Select(d => d.Message).ToList());
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}
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// Register hot reload methods from compiled assembly
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var registeredMethods = RegisterHotReloadMethods(compilationResult.Assembly, assemblyName, out var skippedOverrides);
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// Save assembly to disk if assemblyDir is specified
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string actualAssemblyPath = null;
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if (!string.IsNullOrWhiteSpace(assemblyDir))
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{
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Directory.CreateDirectory(assemblyDir);
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actualAssemblyPath = Path.Combine(assemblyDir, $"{assemblyName}.dll");
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File.WriteAllBytes(actualAssemblyPath, compilationResult.AssemblyBytes);
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Debug.Log($"HotReload: Assembly saved to disk: {actualAssemblyPath}");
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}
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else
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{
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actualAssemblyPath = Path.Combine(HotReloadTempDir, $"{assemblyName}.dll"); // For compatibility (in-memory)
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}
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stopwatch.Stop();
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Debug.Log($"HotReload: Successfully compiled source code -> {assemblyName}.dll with {registeredMethods.Count} methods in {stopwatch.ElapsedMilliseconds}ms");
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var sourceCompileResult = HotReloadCompilationResult.Success(
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assemblyName,
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actualAssemblyPath,
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registeredMethods,
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stopwatch.ElapsedMilliseconds);
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sourceCompileResult.Diagnostics = skippedOverrides;
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return sourceCompileResult;
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}
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catch (Exception ex)
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{
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stopwatch.Stop();
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Debug.LogError($"HotReload: Async source code compilation failed for {baseFileName}: {ex.Message}");
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return HotReloadCompilationResult.Failure(
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"Exception",
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ex.ToString(),
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stopwatch.ElapsedMilliseconds);
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}
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}
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/// <summary>
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/// Clean up old hot reload DLL versions, keeping only the latest for each base filename.
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/// </summary>
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public static HotReloadCleanupResult CleanupHotReloadDlls(string assemblyDir = null)
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{
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var stopwatch = System.Diagnostics.Stopwatch.StartNew();
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var deletedFiles = new List<string>();
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try
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{
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// Use specified assemblyDir or default to HotReloadTempDir
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var targetDir = !string.IsNullOrWhiteSpace(assemblyDir) ? assemblyDir : HotReloadTempDir;
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if (!Directory.Exists(targetDir))
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{
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return new HotReloadCleanupResult
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{
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Success = true,
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DeletedFiles = deletedFiles,
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Message = $"No hot reload directory found: {targetDir}",
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ExecutionTimeMs = stopwatch.ElapsedMilliseconds
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};
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}
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var dllFiles = Directory.GetFiles(targetDir, "*.dll");
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var groupedFiles = dllFiles
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.Select(f => new
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{
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FilePath = f,
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FileName = Path.GetFileNameWithoutExtension(f),
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BaseFilename = ExtractBaseFilename(Path.GetFileNameWithoutExtension(f)),
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Version = ExtractVersion(Path.GetFileNameWithoutExtension(f))
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})
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.Where(f => f.Version > 0) // Only versioned hot reload DLLs
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.GroupBy(f => f.BaseFilename)
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.ToList();
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foreach (var group in groupedFiles)
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{
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var sortedFiles = group.OrderByDescending(f => f.Version).ToList();
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// Keep the latest version, delete older ones
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for (int i = 1; i < sortedFiles.Count; i++)
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{
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var fileToDelete = sortedFiles[i];
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File.Delete(fileToDelete.FilePath);
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deletedFiles.Add(fileToDelete.FileName + ".dll");
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Debug.Log($"HotReload: Deleted old version {fileToDelete.FileName}.dll");
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}
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}
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// Clear registry and reset version tracker
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HotReloadRegistry.ClearAllOverrides();
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_versionTracker.Clear();
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stopwatch.Stop();
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|
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Debug.Log($"HotReload: Cleanup completed - deleted {deletedFiles.Count} files in {stopwatch.ElapsedMilliseconds}ms");
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return new HotReloadCleanupResult
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{
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Success = true,
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DeletedFiles = deletedFiles,
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Message = $"Deleted {deletedFiles.Count} old DLL versions",
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||||
ExecutionTimeMs = stopwatch.ElapsedMilliseconds
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||||
};
|
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}
|
||||
catch (Exception ex)
|
||||
{
|
||||
stopwatch.Stop();
|
||||
Debug.LogError($"HotReload: Cleanup failed: {ex.Message}");
|
||||
|
||||
return new HotReloadCleanupResult
|
||||
{
|
||||
Success = false,
|
||||
DeletedFiles = deletedFiles,
|
||||
Message = $"Cleanup failed: {ex.Message}",
|
||||
ExecutionTimeMs = stopwatch.ElapsedMilliseconds
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the next version number for a base filename.
|
||||
/// </summary>
|
||||
private static int GetNextVersion(string baseFilename)
|
||||
{
|
||||
if (!_versionTracker.ContainsKey(baseFilename))
|
||||
{
|
||||
_versionTracker[baseFilename] = 0;
|
||||
}
|
||||
|
||||
return ++_versionTracker[baseFilename];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Wrap hot reload user code with proper using statements and namespace.
|
||||
/// </summary>
|
||||
|
||||
/// <summary>
|
||||
/// Compile hot reload source code using shared RoslynCompilationService.
|
||||
/// Synchronous compilation for main thread use.
|
||||
/// </summary>
|
||||
private static CompilationResult CompileHotReloadAssembly(string sourceCode, string assemblyName, bool emitPdb = false, string documentPath = null)
|
||||
{
|
||||
var request = new CompilationRequest
|
||||
{
|
||||
SourceCode = sourceCode,
|
||||
AssemblyName = assemblyName,
|
||||
// Ensure Unity.Pipeline assemblies are included (contains HotReloadOverrideMethodAttribute)
|
||||
// Also include test assemblies for testing scenarios
|
||||
AdditionalAssemblyPrefixes = new[] { "Unity.Pipeline", "Unity.Pipeline.Tests" },
|
||||
EmitDebugInformation = emitPdb,
|
||||
DocumentPath = documentPath
|
||||
};
|
||||
|
||||
return RoslynCompilationService.Compile(request);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Compile hot reload source code using shared RoslynCompilationService.
|
||||
/// Async compilation for background thread use.
|
||||
/// </summary>
|
||||
private static async Task<CompilationResult> CompileHotReloadAssemblyAsync(string sourceCode, string assemblyName)
|
||||
{
|
||||
var request = new CompilationRequest
|
||||
{
|
||||
SourceCode = sourceCode,
|
||||
AssemblyName = assemblyName,
|
||||
// Ensure Unity.Pipeline assemblies are included (contains HotReloadOverrideMethodAttribute)
|
||||
// Also include test assemblies for testing scenarios
|
||||
AdditionalAssemblyPrefixes = new[] { "Unity.Pipeline", "Unity.Pipeline.Tests" }
|
||||
};
|
||||
|
||||
return await RoslynCompilationService.CompileAsync(request);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Register hot reload methods from compiled assembly with the registry.
|
||||
/// Also registers any [HotReloadWithOverrides] target methods found in the assembly.
|
||||
/// Only overrides that actually bind are returned; overrides that were skipped (e.g. the
|
||||
/// target is not currently [HotReloadWithOverrides], or a signature mismatch) are reported via
|
||||
/// <paramref name="skipped"/> with a user-facing reason.
|
||||
/// </summary>
|
||||
private static List<string> RegisterHotReloadMethods(Assembly assembly, string assemblyId, out List<string> skipped)
|
||||
{
|
||||
var registeredMethods = new List<string>();
|
||||
skipped = new List<string>();
|
||||
|
||||
try
|
||||
{
|
||||
Debug.Log($"HotReload: Registering methods from assembly {assemblyId} with {assembly.GetTypes().Length} types");
|
||||
|
||||
// Register assembly types for discovery
|
||||
foreach (var type in assembly.GetTypes())
|
||||
{
|
||||
Debug.Log($"HotReload: Processing type {type.Name} in {type.Namespace}");
|
||||
HotReloadRegistry.RegisterHotReloadType(type, assemblyId);
|
||||
|
||||
// First, scan for [HotReloadWithOverrides] methods to register as targets
|
||||
var allMethods = type.GetMethods(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static);
|
||||
foreach (var method in allMethods)
|
||||
{
|
||||
var reloadableAttr = method.GetCustomAttribute<HotReloadWithOverridesAttribute>();
|
||||
if (reloadableAttr != null)
|
||||
{
|
||||
Debug.Log($"HotReload: Found reloadable method {method.Name} with ID {reloadableAttr.Id}");
|
||||
HotReloadRegistry.RegisterReloadableMethod(method, reloadableAttr);
|
||||
}
|
||||
}
|
||||
|
||||
// Then, find methods with [HotReloadOverrideMethod] attribute for overrides
|
||||
var staticMethods = type.GetMethods(BindingFlags.Public | BindingFlags.Static);
|
||||
Debug.Log($"HotReload: Found {staticMethods.Length} static methods in {type.Name}");
|
||||
|
||||
foreach (var method in staticMethods)
|
||||
{
|
||||
var customAttributes = method.GetCustomAttributes(true);
|
||||
Debug.Log($"HotReload: Method {method.Name} has {customAttributes.Length} custom attributes: {string.Join(", ", customAttributes.Select(a => a.GetType().Name))}");
|
||||
|
||||
// Try multiple ways to find the attribute
|
||||
var hotReloadAttr = method.GetCustomAttribute<HotReloadOverrideMethodAttribute>();
|
||||
if (hotReloadAttr == null)
|
||||
{
|
||||
// Try by name in case of type loading issues
|
||||
var attrByName = customAttributes.FirstOrDefault(a => a.GetType().Name == "HotReloadOverrideMethodAttribute");
|
||||
if (attrByName != null)
|
||||
{
|
||||
Debug.Log($"HotReload: Found HotReloadOverrideMethodAttribute by name on {method.Name}");
|
||||
// Cast to the attribute type
|
||||
hotReloadAttr = attrByName as HotReloadOverrideMethodAttribute;
|
||||
}
|
||||
}
|
||||
|
||||
if (hotReloadAttr != null)
|
||||
{
|
||||
Debug.Log($"HotReload: Registering method override {method.Name} -> {hotReloadAttr.TargetMethodId}");
|
||||
if (HotReloadRegistry.RegisterMethodOverride(method, hotReloadAttr, type, out var skipReason))
|
||||
{
|
||||
registeredMethods.Add(hotReloadAttr.TargetMethodId);
|
||||
}
|
||||
else
|
||||
{
|
||||
skipped.Add($"{method.Name} -> {hotReloadAttr.TargetMethodId}: {skipReason}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Debug.Log($"HotReload: Registered {registeredMethods.Count} override methods: {string.Join(", ", registeredMethods)}");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Debug.LogError($"HotReload: Error registering methods from assembly {assemblyId}: {ex.Message}");
|
||||
Debug.LogError($"HotReload: Stack trace: {ex.StackTrace}");
|
||||
}
|
||||
|
||||
return registeredMethods;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Extract base filename from versioned filename (e.g., "PlayerMovement_001" -> "PlayerMovement").
|
||||
/// </summary>
|
||||
private static string ExtractBaseFilename(string versionedFilename)
|
||||
{
|
||||
var lastUnderscoreIndex = versionedFilename.LastIndexOf('_');
|
||||
if (lastUnderscoreIndex > 0)
|
||||
{
|
||||
var potentialVersion = versionedFilename.Substring(lastUnderscoreIndex + 1);
|
||||
if (int.TryParse(potentialVersion, out _))
|
||||
{
|
||||
return versionedFilename.Substring(0, lastUnderscoreIndex);
|
||||
}
|
||||
}
|
||||
return versionedFilename;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Extract version number from versioned filename (e.g., "PlayerMovement_001" -> 1).
|
||||
/// </summary>
|
||||
private static int ExtractVersion(string versionedFilename)
|
||||
{
|
||||
var lastUnderscoreIndex = versionedFilename.LastIndexOf('_');
|
||||
if (lastUnderscoreIndex > 0)
|
||||
{
|
||||
var potentialVersion = versionedFilename.Substring(lastUnderscoreIndex + 1);
|
||||
if (int.TryParse(potentialVersion, out var version))
|
||||
{
|
||||
return version;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
#else
|
||||
// Hot reload requires Roslyn compilation, which is only available in the Editor and in
|
||||
// Desktop development builds. In all other builds the methods below are compiled instead,
|
||||
// matching the public surface used by callers (HotReloadCommands, InPlaceReloadProcessor)
|
||||
// so the project still builds, and returning a clear "not supported" failure at runtime.
|
||||
const string NotSupportedMessage =
|
||||
"Hot reload compilation is only supported on Desktop development builds (Windows/Mac/Linux).";
|
||||
|
||||
/// <summary>
|
||||
/// Hot reload compilation not supported on this build.
|
||||
/// </summary>
|
||||
public static Task<HotReloadCompileResult> CompileAndApplyAsync(string filename, string assemblyDir = null)
|
||||
{
|
||||
return Task.FromResult(HotReloadCompileResult.Failure("Platform Not Supported", NotSupportedMessage));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Hot reload source compilation (in-place editing) not supported on this build.
|
||||
/// </summary>
|
||||
public static HotReloadCompilationResult CompileSourceCodeOnMainThread(string sourceCode, string baseFileName, string assemblyDir = null, bool emitPdb = false, string documentPath = null)
|
||||
{
|
||||
return HotReloadCompilationResult.Failure("Platform Not Supported", NotSupportedMessage);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Hot reload source compilation (in-place editing) not supported on this build.
|
||||
/// </summary>
|
||||
public static Task<HotReloadCompilationResult> CompileSourceCodeAsync(string sourceCode, string baseFileName, string assemblyDir = null, bool emitPdb = false, string documentPath = null)
|
||||
{
|
||||
return Task.FromResult(HotReloadCompilationResult.Failure("Platform Not Supported", NotSupportedMessage));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Hot reload cleanup not supported on this build.
|
||||
/// </summary>
|
||||
public static HotReloadCleanupResult CleanupHotReloadDlls(string assemblyDir = null)
|
||||
{
|
||||
return new HotReloadCleanupResult
|
||||
{
|
||||
Success = false,
|
||||
Message = NotSupportedMessage,
|
||||
ExecutionTimeMs = 0
|
||||
};
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Result from hot reload compilation operation.
|
||||
/// </summary>
|
||||
public class HotReloadCompileResult
|
||||
{
|
||||
public bool IsSuccess { get; set; }
|
||||
public string AssemblyName { get; set; }
|
||||
public string OutputPath { get; set; }
|
||||
public List<string> RegisteredMethods { get; set; } = new List<string>();
|
||||
public long ExecutionTimeMs { get; set; }
|
||||
public string Error { get; set; }
|
||||
public string ErrorDetails { get; set; }
|
||||
public List<string> Diagnostics { get; set; } = new List<string>();
|
||||
|
||||
public static HotReloadCompileResult Success(string assemblyName, string outputPath, List<string> registeredMethods, long executionTimeMs)
|
||||
{
|
||||
return new HotReloadCompileResult
|
||||
{
|
||||
IsSuccess = true,
|
||||
AssemblyName = assemblyName,
|
||||
OutputPath = outputPath,
|
||||
RegisteredMethods = registeredMethods,
|
||||
ExecutionTimeMs = executionTimeMs
|
||||
};
|
||||
}
|
||||
|
||||
public static HotReloadCompileResult Failure(string error, string errorDetails, long executionTimeMs = 0, List<string> diagnostics = null)
|
||||
{
|
||||
return new HotReloadCompileResult
|
||||
{
|
||||
IsSuccess = false,
|
||||
Error = error,
|
||||
ErrorDetails = errorDetails,
|
||||
ExecutionTimeMs = executionTimeMs,
|
||||
Diagnostics = diagnostics ?? new List<string>()
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Result from hot reload cleanup operation.
|
||||
/// </summary>
|
||||
public class HotReloadCleanupResult
|
||||
{
|
||||
public bool Success { get; set; }
|
||||
public List<string> DeletedFiles { get; set; } = new List<string>();
|
||||
public string Message { get; set; }
|
||||
public long ExecutionTimeMs { get; set; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Result from hot reload source code compilation operation (for in-place editing).
|
||||
/// </summary>
|
||||
public class HotReloadCompilationResult
|
||||
{
|
||||
public bool IsSuccess { get; set; }
|
||||
public string AssemblyName { get; set; }
|
||||
public string OutputPath { get; set; }
|
||||
public List<string> RegisteredMethods { get; set; } = new List<string>();
|
||||
public long ExecutionTimeMs { get; set; }
|
||||
public string Error { get; set; }
|
||||
public string ErrorDetails { get; set; }
|
||||
public List<string> Diagnostics { get; set; } = new List<string>();
|
||||
|
||||
public static HotReloadCompilationResult Success(string assemblyName, string outputPath, List<string> registeredMethods, long executionTimeMs)
|
||||
{
|
||||
return new HotReloadCompilationResult
|
||||
{
|
||||
IsSuccess = true,
|
||||
AssemblyName = assemblyName,
|
||||
OutputPath = outputPath,
|
||||
RegisteredMethods = registeredMethods,
|
||||
ExecutionTimeMs = executionTimeMs
|
||||
};
|
||||
}
|
||||
|
||||
public static HotReloadCompilationResult Failure(string error, string errorDetails, long executionTimeMs = 0, List<string> diagnostics = null)
|
||||
{
|
||||
return new HotReloadCompilationResult
|
||||
{
|
||||
IsSuccess = false,
|
||||
Error = error,
|
||||
ErrorDetails = errorDetails,
|
||||
ExecutionTimeMs = executionTimeMs,
|
||||
Diagnostics = diagnostics ?? new List<string>()
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user