Add Unity Pipeline package support
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using System.Runtime.CompilerServices;
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// Lets the runtime test assembly's PipelineClient read a server's internal Token to authenticate.
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[assembly: InternalsVisibleTo("Unity.Pipeline.Tests.Runtime")]
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// Lets the EditMode test assembly unit-test internal runtime utilities (e.g. MaxLengthStream).
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[assembly: InternalsVisibleTo("Unity.Pipeline.Tests.Editor")]
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