Add Unity Pipeline package support
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using System;
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using System.IO;
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using System.Linq;
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using Newtonsoft.Json;
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using Unity.Pipeline.Commands;
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using Unity.Pipeline.Editor.Authoring;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.Rendering;
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using Object = UnityEngine.Object;
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namespace Unity.Pipeline.Editor.Commands.Capture
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{
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/// <summary>
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/// Visual-feedback commands (CLI-199): render a camera or the Scene View to a PNG and return it
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/// base64-encoded, so an agent can "see" the editor without a display. Optionally writes the PNG
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/// under the project (sandboxed via <see cref="ProjectPaths"/>) and refreshes the AssetDatabase.
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///
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/// Captures require a GPU; in batchmode/headless the device type is
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/// <see cref="GraphicsDeviceType.Null"/> and the commands throw so callers get a clear message
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/// instead of an empty image.
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/// </summary>
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public static class CaptureCommands
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{
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private const int MaxDimension = 4096;
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[CliCommand("capture_game_view", "Render a camera to a PNG. Returns it inline as base64, unless save_path is set (path-only result; pass include_inline_image=true to get both).")]
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public static CaptureResult CaptureGameView(
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[CliArg("width", "Output width in px (default 1280; capped 4096).")] int width = 1280,
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[CliArg("height", "Output height in px (default 720; capped 4096).")] int height = 720,
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[CliArg("camera", "Optional camera name; defaults to Camera.main, else the first enabled camera.")] string camera = null,
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[CliArg("save_path", "Optional project-relative path to write the PNG (e.g. Screenshots/foo.png). When set, the result omits the inline base64 image unless include_inline_image=true.")] string savePath = null,
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[CliArg("include_inline_image", "Also return the image inline as base64 when save_path is set (default false: path-only result). Only meaningful together with save_path.")] bool includeInlineImage = false,
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[CliArg("max_resolution", "Cap on the inline image's longest edge (e.g. 512). Only applies when an inline image is returned (no save_path, or save_path + include_inline_image=true); the save_path file keeps the requested resolution.")] int maxResolution = 0)
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{
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GuardHasGpu();
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var cam = ResolveCamera(camera);
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if (cam == null)
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throw new ArgumentException("No camera found to capture.");
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return Capture(cam, width, height, $"camera:{cam.name}", savePath, includeInlineImage, maxResolution);
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}
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[CliCommand("capture_scene_view", "Render the active Scene View to a PNG. Returns it inline as base64, unless save_path is set (path-only result; pass include_inline_image=true to get both).")]
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public static CaptureResult CaptureSceneView(
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[CliArg("width", "Output width in px (default 1280; capped 4096).")] int width = 1280,
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[CliArg("height", "Output height in px (default 720; capped 4096).")] int height = 720,
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[CliArg("save_path", "Optional project-relative path to write the PNG (e.g. Screenshots/foo.png). When set, the result omits the inline base64 image unless include_inline_image=true.")] string savePath = null,
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[CliArg("include_inline_image", "Also return the image inline as base64 when save_path is set (default false: path-only result). Only meaningful together with save_path.")] bool includeInlineImage = false,
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[CliArg("max_resolution", "Cap on the inline image's longest edge (e.g. 512). Only applies when an inline image is returned (no save_path, or save_path + include_inline_image=true); the save_path file keeps the requested resolution.")] int maxResolution = 0)
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{
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GuardHasGpu();
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var sv = SceneView.lastActiveSceneView;
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if (sv == null || sv.camera == null)
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throw new ArgumentException("No active Scene View to capture.");
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return Capture(sv.camera, width, height, "sceneView", savePath, includeInlineImage, maxResolution);
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}
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/// <summary>
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/// Shared capture core. Renders at the requested (clamped) size and writes the file when
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/// <paramref name="savePath"/> is set. The image is inlined as base64 only when there is no
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/// file, or on <paramref name="includeInlineImage"/> — a save_path result is otherwise
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/// path-only, so agent tool results stay small (AUTHAPI-8). <paramref name="maxResolution"/>
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/// caps the inline image's longest edge (no-op when no inline image is returned); the saved
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/// file keeps the requested resolution.
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/// </summary>
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private static CaptureResult Capture(Camera cam, int width, int height, string source,
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string savePath, bool includeInlineImage, int maxResolution)
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{
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var w = Mathf.Clamp(width, 1, MaxDimension);
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var h = Mathf.Clamp(height, 1, MaxDimension);
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var wantsFile = !string.IsNullOrEmpty(savePath);
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var wantsInline = !wantsFile || includeInlineImage;
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// Without a file the inline image is the only artifact: the cap applies to the render itself.
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if (!wantsFile && maxResolution > 0)
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(w, h) = ClampToLongEdge(w, h, maxResolution);
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var png = EncodeCameraToPng(cam, w, h);
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var savedPath = WriteIfRequested(png, savePath);
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string base64 = null;
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int? inlineW = null, inlineH = null;
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if (wantsInline)
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{
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var inlinePng = png;
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if (wantsFile && maxResolution > 0 && maxResolution < Mathf.Max(w, h))
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{
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// Re-render small for the inline copy; the file already has the full resolution.
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var (iw, ih) = ClampToLongEdge(w, h, maxResolution);
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inlinePng = EncodeCameraToPng(cam, iw, ih);
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inlineW = iw;
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inlineH = ih;
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}
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base64 = Convert.ToBase64String(inlinePng);
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}
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return new CaptureResult
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{
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Width = w,
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Height = h,
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Encoding = "png",
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Base64 = base64,
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Bytes = png.Length,
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Source = source,
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SavedPath = savedPath,
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InlineWidth = inlineW,
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InlineHeight = inlineH
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};
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}
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/// <summary>Scale (w, h) down so the longest edge is at most <paramref name="maxEdge"/>, preserving aspect.</summary>
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private static (int w, int h) ClampToLongEdge(int w, int h, int maxEdge)
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{
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var longest = Mathf.Max(w, h);
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if (maxEdge <= 0 || longest <= maxEdge)
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return (w, h);
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var scale = (float)maxEdge / longest;
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return (Mathf.Max(1, Mathf.RoundToInt(w * scale)), Mathf.Max(1, Mathf.RoundToInt(h * scale)));
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}
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/// <summary>Throw when no GPU is available (batchmode/headless), where a render would be blank.</summary>
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private static void GuardHasGpu()
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{
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if (SystemInfo.graphicsDeviceType == GraphicsDeviceType.Null)
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throw new InvalidOperationException("No GPU available (batchmode/headless); cannot capture.");
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}
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/// <summary>
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/// Resolve the camera to capture: by name (if provided), else <see cref="Camera.main"/>,
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/// else the first enabled camera. Returns null when nothing matches.
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/// </summary>
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private static Camera ResolveCamera(string name)
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{
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if (!string.IsNullOrEmpty(name))
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{
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// Camera.allCameras only includes enabled cameras; also scan all loaded cameras so a
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// disabled-but-named camera can still be targeted explicitly.
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var byName = Camera.allCameras.FirstOrDefault(c => c.name == name)
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?? PipelineUtils.FindObjectsByType<Camera>().FirstOrDefault(c => c.name == name);
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return byName;
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}
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if (Camera.main != null)
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return Camera.main;
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return Camera.allCameras.FirstOrDefault();
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}
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/// <summary>
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/// Render <paramref name="cam"/> off-screen into a temporary RenderTexture and encode the
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/// result to PNG bytes. The camera's target texture and the active RenderTexture are restored
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/// in a finally block so capturing never leaves global render state dirty.
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/// </summary>
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private static byte[] EncodeCameraToPng(Camera cam, int w, int h)
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{
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var rt = RenderTexture.GetTemporary(w, h, 24);
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var prevTarget = cam.targetTexture;
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var prevActive = RenderTexture.active;
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try
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{
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cam.targetTexture = rt;
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cam.Render();
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RenderTexture.active = rt;
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var tex = new Texture2D(w, h, TextureFormat.RGB24, false);
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try
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{
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tex.ReadPixels(new Rect(0, 0, w, h), 0, 0);
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tex.Apply();
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return ImageConversion.EncodeToPNG(tex);
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}
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finally
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{
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Object.DestroyImmediate(tex);
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}
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}
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finally
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{
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cam.targetTexture = prevTarget;
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RenderTexture.active = prevActive;
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RenderTexture.ReleaseTemporary(rt);
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}
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}
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/// <summary>
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/// When <paramref name="savePath"/> is set, validate it through the project-path sandbox,
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/// write the PNG to its absolute filesystem location, refresh the AssetDatabase, and return
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/// the resolved project-relative asset path. Returns null when no path was requested.
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/// </summary>
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private static string WriteIfRequested(byte[] png, string savePath)
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{
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if (string.IsNullOrEmpty(savePath))
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return null;
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var resolved = ProjectPaths.Resolve(savePath, out var err);
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if (resolved == null)
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throw new ArgumentException(err);
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// ProjectPaths.Resolve returns a project-relative path; combine it with the project root
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// (the folder that contains Assets/) to get the absolute file to write.
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var absolute = Path.Combine(ProjectPaths.ProjectRoot, resolved);
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var directory = Path.GetDirectoryName(absolute);
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if (!string.IsNullOrEmpty(directory))
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Directory.CreateDirectory(directory);
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File.WriteAllBytes(absolute, png);
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AssetDatabase.Refresh();
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return resolved;
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}
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}
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/// <summary>
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/// Result of a capture command: the rendered dimensions, the source, the project-relative path
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/// the PNG was written to (null when not saved), and the base64 payload — omitted from the JSON
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/// when a save_path result is path-only (AUTHAPI-8).
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/// </summary>
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[Serializable]
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public class CaptureResult
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{
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/// <summary>Rendered width in pixels (after clamping).</summary>
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[JsonProperty("width")]
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public int Width { get; set; }
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/// <summary>Rendered height in pixels (after clamping).</summary>
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[JsonProperty("height")]
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public int Height { get; set; }
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/// <summary>Image encoding; always "png".</summary>
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[JsonProperty("encoding")]
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public string Encoding { get; set; }
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/// <summary>Base64-encoded PNG bytes; null (omitted) when save_path is set without include_inline_image.</summary>
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[JsonProperty("base64", NullValueHandling = NullValueHandling.Ignore)]
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public string Base64 { get; set; }
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/// <summary>Length of the raw PNG byte array.</summary>
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[JsonProperty("bytes")]
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public int Bytes { get; set; }
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/// <summary>What was captured, e.g. "camera:Main Camera" or "sceneView".</summary>
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[JsonProperty("source")]
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public string Source { get; set; }
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/// <summary>Project-relative path the PNG was also written to, or null.</summary>
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[JsonProperty("savedPath")]
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public string SavedPath { get; set; }
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/// <summary>Inline image width when max_resolution downscaled it below the saved file's; omitted otherwise.</summary>
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[JsonProperty("inlineWidth", NullValueHandling = NullValueHandling.Ignore)]
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public int? InlineWidth { get; set; }
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/// <summary>Inline image height when max_resolution downscaled it below the saved file's; omitted otherwise.</summary>
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[JsonProperty("inlineHeight", NullValueHandling = NullValueHandling.Ignore)]
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public int? InlineHeight { get; set; }
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}
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}
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+11
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fileFormatVersion: 2
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guid: 3247a78c799021c4094dd3f7e3717aeb
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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