Add Unity Pipeline package support
This commit is contained in:
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using System;
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using System.IO;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using Unity.Pipeline.Commands;
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using UnityEditor;
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using UnityEngine;
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namespace Unity.Pipeline.Editor.Commands.Baking
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{
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/// <summary>
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/// CLI-215 Group A — Lightmapping bake commands. Trigger an async lightmap bake of the open
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/// scene(s), poll its status, cancel it, clear baked data, and read/configure the active
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/// <see cref="LightingSettings"/>.
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///
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/// Why async (trigger-then-poll, mirroring <see cref="BuildCommand"/>): a full lightmap bake runs
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/// for seconds-to-minutes. <see cref="Lightmapping.BakeAsync"/> kicks the bake off and returns
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/// immediately; <c>bake_lighting</c> therefore returns <c>{ status: "baking", bakeId }</c> right
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/// away and the caller polls <c>lighting_bake_status</c> until it reports <c>completed</c>.
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///
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/// In-flight state is held in static fields and is domain-reload aware: a bake can survive (or
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/// resume across) a domain reload, so on reload <see cref="OnReload"/> reconciles our recorded
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/// state against the live <see cref="Lightmapping.isRunning"/> flag and a small status file under
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/// Temp/ (which persists across the reload, mirroring RecompileCommand). Completion is detected via
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/// the <see cref="Lightmapping.bakeCompleted"/> callback and, defensively, by polling
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/// <see cref="Lightmapping.isRunning"/> flipping false in <see cref="EditorApplication.update"/>.
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/// </summary>
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[InitializeOnLoad]
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public static class LightingBakeCommands
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{
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const string StatusFile = "Temp/pipeline_lighting_bake_status.json";
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static readonly object s_Lock = new object();
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// True between trigger and the completion callback / isRunning flipping false.
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static bool s_Tracking;
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static string s_BakeId;
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static DateTime s_StartedUtc;
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static LightingBakeCommands()
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{
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// Reconcile any in-flight bake recorded before a domain reload, then keep watching.
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OnReload();
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Lightmapping.bakeCompleted += OnBakeCompleted;
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EditorApplication.update += OnUpdate;
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}
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#region bake_lighting
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[CliCommand("bake_lighting", "Trigger an async lightmap bake of the open scene(s) via Lightmapping.BakeAsync(). Returns immediately; poll lighting_bake_status until completed.")]
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public static object BakeLighting(
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[CliArg("confirm", "Recommended (true): a bake overwrites existing lightmap data. Accepted for parity; not required.")] bool confirm = false,
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[CliArg("dry_run", "If true, validate there is an open bakeable scene and return the current lighting settings without baking.")] bool dryRun = false)
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{
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if (!BakeSceneGuard.HasBakeableScene())
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return BakeSceneGuard.NoSceneResult();
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// Reconcile before the in-progress check so a stale flag from a finished/cancelled bake
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// doesn't wrongly report bake_in_progress.
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OnUpdate();
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if (Lightmapping.isRunning)
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return new { code = "bake_in_progress", message = "A lighting bake is already running. Poll lighting_bake_status." };
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if (dryRun)
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return new { status = "dry_run", wouldBake = true, settings = ReadLightingSettings() };
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var bakeId = Guid.NewGuid().ToString("N");
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lock (s_Lock)
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{
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s_Tracking = true;
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s_BakeId = bakeId;
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s_StartedUtc = DateTime.UtcNow;
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}
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WriteStatus(new LightingBakeStatus
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{
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Status = "baking",
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BakeId = bakeId,
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IsBaking = true,
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StartedUtcTicks = s_StartedUtc.Ticks
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});
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// BakeAsync returns false if the bake could not be started (e.g. another job in flight).
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if (!Lightmapping.BakeAsync())
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{
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lock (s_Lock) { s_Tracking = false; }
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WriteStatus(new LightingBakeStatus { Status = "idle" });
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return new { code = "bake_in_progress", message = "Lightmapping.BakeAsync() refused to start (a bake may already be running)." };
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}
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return new { status = "baking", bakeId };
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}
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[CliCommand("lighting_bake_status", "Get the status of the last lighting bake: idle | baking | completed.", MainThreadRequired = false)]
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public static string LightingBakeStatus()
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{
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if (File.Exists(StatusFile))
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return File.ReadAllText(StatusFile);
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return "{\"status\":\"idle\"}";
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}
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[CliCommand("cancel_lighting_bake", "Cancel an in-progress lighting bake (Lightmapping.Cancel()).")]
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public static object CancelLightingBake()
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{
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var wasRunning = Lightmapping.isRunning;
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if (wasRunning)
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Lightmapping.Cancel();
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lock (s_Lock)
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{
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if (s_Tracking)
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{
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var ms = (int)Math.Max(0, (DateTime.UtcNow - s_StartedUtc).TotalMilliseconds);
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WriteStatus(new LightingBakeStatus
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{
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Status = "completed",
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Result = "cancelled",
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BakeId = s_BakeId,
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BakeTimeMs = ms
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});
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s_Tracking = false;
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}
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}
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return new { cancelled = wasRunning };
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}
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[CliCommand("clear_baked_lighting", "Clear baked lightmap data for the open scene(s). Destructive: requires confirm=true.")]
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public static object ClearBakedLighting(
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[CliArg("confirm", "Must be true to actually clear (destructive, not undoable via Unity's Undo).")] bool confirm = false,
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[CliArg("include_disk_cache", "If true, also clear the GI disk cache (Lightmapping.ClearDiskCache()).")] bool includeDiskCache = false,
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[CliArg("dry_run", "If true, report what would be cleared without clearing.")] bool dryRun = false)
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{
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if (!confirm)
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throw new ArgumentException("Refusing to clear baked lighting. Pass confirm=true (destructive, not undoable via Unity's Undo).");
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if (dryRun)
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return new { status = "dry_run", wouldClear = true, includeDiskCache };
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Lightmapping.Clear();
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if (includeDiskCache)
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Lightmapping.ClearDiskCache();
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return new { cleared = true, includeDiskCache };
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}
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#endregion
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#region settings
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[CliCommand("get_lighting_settings", "Read the active LightingSettings (lightmapper, bounces, resolution, directional mode, AO, etc.).")]
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public static LightingSettingsResult GetLightingSettings()
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{
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return ReadLightingSettings();
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}
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[CliCommand("set_lighting_settings", "Apply a subset of lighting settings to the active LightingSettings. Returns { applied[], unknown[] }.")]
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public static object SetLightingSettings(
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[CliArg("settings", "JSON object with a subset of lighting fields to set (same names/enums as get_lighting_settings).", Required = true)] JObject settings,
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[CliArg("dry_run", "If true, validate the keys and report applied/unknown without changing anything.")] bool dryRun = false)
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{
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if (settings == null)
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throw new ArgumentException("settings is required (a JSON object of lighting fields to set).");
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// In dry_run we must not create or assign a LightingSettings asset (no writes). When no
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// settings exist yet, validate the requested keys against a transient throwaway instance
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// that is never assigned, so applied/unknown is still reported without persisting anything.
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var ls = ActiveLightingSettings(allowCreate: !dryRun, out var source);
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LightingSettings transient = null;
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if (ls == null)
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{
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transient = new LightingSettings { name = "PipelineLightingSettings (dry-run)" };
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ls = transient;
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source = "none";
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}
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var applied = new System.Collections.Generic.List<string>();
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var unknown = new System.Collections.Generic.List<string>();
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foreach (var prop in settings.Properties())
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{
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if (TryApply(ls, prop.Name, prop.Value, dryRun))
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applied.Add(prop.Name);
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else
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unknown.Add(prop.Name);
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}
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if (!dryRun && applied.Count > 0)
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EditorUtility.SetDirty(ls);
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// The transient dry-run instance is never assigned anywhere; destroy it so it doesn't leak.
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if (transient != null)
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UnityEngine.Object.DestroyImmediate(transient);
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return new
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{
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applied = applied.ToArray(),
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unknown = unknown.ToArray(),
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settingsSource = source,
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dryRun
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};
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}
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#endregion
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#region completion / reload bookkeeping
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static void OnBakeCompleted()
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{
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lock (s_Lock)
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{
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if (!s_Tracking)
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return;
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Finish("succeeded");
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}
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}
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/// <summary>
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/// Defensive completion detector: if we are tracking a bake but Lightmapping reports it is no
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/// longer running and the completion callback didn't fire (e.g. a cancel, or a bake that ended
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/// during a frame we didn't get the callback), finalize the status here.
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/// </summary>
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static void OnUpdate()
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{
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lock (s_Lock)
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{
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if (s_Tracking && !Lightmapping.isRunning)
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Finish("succeeded");
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}
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}
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// Must be called under s_Lock.
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static void Finish(string result)
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{
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var ms = (int)Math.Max(0, (DateTime.UtcNow - s_StartedUtc).TotalMilliseconds);
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var status = new LightingBakeStatus
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{
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Status = "completed",
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Result = result,
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BakeId = s_BakeId,
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BakeTimeMs = ms,
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Stats = result == "succeeded" ? CollectStats() : null
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};
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WriteStatus(status);
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s_Tracking = false;
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}
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/// <summary>
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/// Reconcile recorded in-flight state after a domain reload. The status file under Temp/ survives
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/// the reload; if it said "baking" but Lightmapping is no longer running, the bake finished while
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/// the domain was being reloaded, so mark it completed. If it is still running, resume tracking.
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/// </summary>
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static void OnReload()
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{
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if (!File.Exists(StatusFile))
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return;
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LightingBakeStatus prior;
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try
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{
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prior = JsonConvert.DeserializeObject<LightingBakeStatus>(File.ReadAllText(StatusFile));
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}
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catch
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{
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return;
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}
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if (prior == null || prior.Status != "baking")
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return;
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lock (s_Lock)
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{
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s_BakeId = prior.BakeId;
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s_StartedUtc = prior.StartedUtcTicks > 0 ? new DateTime(prior.StartedUtcTicks, DateTimeKind.Utc) : DateTime.UtcNow;
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if (Lightmapping.isRunning)
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{
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s_Tracking = true; // resume; OnUpdate/OnBakeCompleted will finalize.
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}
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else
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{
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s_Tracking = true;
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Finish("succeeded"); // ended during the reload window.
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}
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}
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}
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#endregion
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#region settings read/write helpers
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/// <summary>
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/// The active <see cref="LightingSettings"/> for the open scene. When the scene has no explicit
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/// LightingSettings asset assigned, Unity falls back to a hidden per-scene default that
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/// <see cref="Lightmapping.GetLightingSettingsForScene"/> / <see cref="Lightmapping.lightingSettings"/>
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/// still exposes; we read/write that. <paramref name="source"/> records which we used.
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///
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/// When none is available and <paramref name="allowCreate"/> is true, a new settings asset is
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/// created and assigned so a real (non-dry_run) set has a target. When <paramref name="allowCreate"/>
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/// is false (dry_run), this returns <c>null</c> rather than creating/assigning anything, so the
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/// dry_run "no writes" contract holds.
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/// </summary>
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static LightingSettings ActiveLightingSettings(bool allowCreate, out string source)
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{
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// Lightmapping.lightingSettings returns the active scene's settings (assigned asset or the
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// scene's embedded/default settings). It throws if there is genuinely none; guard for that.
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try
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{
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var ls = Lightmapping.lightingSettings;
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if (ls != null)
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{
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source = AssetDatabase.Contains(ls) ? "asset" : "scene-default";
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return ls;
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}
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}
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catch
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{
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// fall through to (optionally) creating one
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}
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if (!allowCreate)
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{
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source = "none";
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return null;
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}
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// No settings available: create and assign one so set_lighting_settings has a target.
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var created = new LightingSettings { name = "PipelineLightingSettings" };
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Lightmapping.lightingSettings = created;
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source = "created";
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return created;
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}
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static LightingSettingsResult ReadLightingSettings()
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{
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LightingSettings ls;
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try
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{
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ls = Lightmapping.lightingSettings;
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}
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catch
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{
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ls = null;
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}
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if (ls == null)
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return new LightingSettingsResult { Available = false };
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return new LightingSettingsResult
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{
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Available = true,
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Lightmapper = ls.lightmapper.ToString(),
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BakedGI = ls.bakedGI,
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RealtimeGI = ls.realtimeGI,
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DirectSampleCount = ls.directSampleCount,
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IndirectSampleCount = ls.indirectSampleCount,
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EnvironmentSampleCount = ls.environmentSampleCount,
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Bounces = ls.maxBounces,
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LightmapResolution = ls.lightmapResolution,
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LightmapPadding = ls.lightmapPadding,
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MaxLightmapSize = ls.lightmapMaxSize,
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LightmapCompression = ls.lightmapCompression.ToString(),
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// Unity 6000 serialises directionalityMode as a flags enum whose .ToString() can
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// produce compound strings (e.g. "Single, Dual") for values that span multiple bits.
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// Map to the two-value contract the spec guarantees: 0 → NonDirectional, else → Directional.
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DirectionalMode = (int)ls.directionalityMode == 0 ? "NonDirectional" : "Directional",
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Ao = ls.ao,
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AoMaxDistance = ls.aoMaxDistance,
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FilteringMode = ls.filteringMode.ToString()
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};
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}
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/// <summary>
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/// Apply one settings key/value to the LightingSettings. Returns false for unrecognized keys so
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/// the caller can report them as <c>unknown[]</c>. Enum-valued fields accept their string names
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/// (case-insensitive). In dry-run mode we still validate (parse) the value but do not assign.
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/// </summary>
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static bool TryApply(LightingSettings ls, string key, JToken value, bool dryRun)
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{
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switch (key)
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{
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case "lightmapper":
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return SetEnum<LightingSettings.Lightmapper>(value, dryRun, v => ls.lightmapper = v);
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case "bakedGI":
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if (!dryRun) ls.bakedGI = value.Value<bool>();
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return true;
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case "realtimeGI":
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if (!dryRun) ls.realtimeGI = value.Value<bool>();
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return true;
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case "directSampleCount":
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if (!dryRun) ls.directSampleCount = value.Value<int>();
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return true;
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case "indirectSampleCount":
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if (!dryRun) ls.indirectSampleCount = value.Value<int>();
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return true;
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case "environmentSampleCount":
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if (!dryRun) ls.environmentSampleCount = value.Value<int>();
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return true;
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case "bounces":
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if (!dryRun) ls.maxBounces = value.Value<int>();
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return true;
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case "lightmapResolution":
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if (!dryRun) ls.lightmapResolution = value.Value<float>();
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return true;
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case "lightmapPadding":
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if (!dryRun) ls.lightmapPadding = value.Value<int>();
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return true;
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case "maxLightmapSize":
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if (!dryRun) ls.lightmapMaxSize = value.Value<int>();
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return true;
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case "lightmapCompression":
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return SetEnum<LightmapCompression>(value, dryRun, v => ls.lightmapCompression = v);
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case "directionalMode":
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// Accept the two spec names ("NonDirectional", "Directional") and also Unity's
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// internal name ("CombinedDirectional") for back-compat. Integer values pass through
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// as-is so callers can target any raw enum slot Unity exposes.
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if (value.Type == JTokenType.Integer)
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{
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if (!dryRun) ls.directionalityMode = (LightmapsMode)value.Value<int>();
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return true;
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}
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var modeStr = value.Value<string>() ?? string.Empty;
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if (modeStr.Equals("NonDirectional", StringComparison.OrdinalIgnoreCase))
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{
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if (!dryRun) ls.directionalityMode = (LightmapsMode)0;
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return true;
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}
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if (modeStr.Equals("Directional", StringComparison.OrdinalIgnoreCase) ||
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modeStr.Equals("CombinedDirectional", StringComparison.OrdinalIgnoreCase))
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{
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if (!dryRun) ls.directionalityMode = (LightmapsMode)1;
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return true;
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}
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throw new ArgumentException(
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$"Value '{modeStr}' is not valid for directionalMode. Valid: NonDirectional, Directional.");
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case "ao":
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if (!dryRun) ls.ao = value.Value<bool>();
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return true;
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case "aoMaxDistance":
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if (!dryRun) ls.aoMaxDistance = value.Value<float>();
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return true;
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case "filteringMode":
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return SetEnum<LightingSettings.FilterMode>(value, dryRun, v => ls.filteringMode = v);
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default:
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return false;
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}
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}
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static bool SetEnum<TEnum>(JToken value, bool dryRun, Action<TEnum> assign) where TEnum : struct
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{
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// Accept either the enum's string name (case-insensitive) or its integer value.
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if (value.Type == JTokenType.Integer)
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{
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var iv = value.Value<int>();
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if (!Enum.IsDefined(typeof(TEnum), iv))
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throw new ArgumentException($"Value '{iv}' is not valid for {typeof(TEnum).Name}.");
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if (!dryRun) assign((TEnum)Enum.ToObject(typeof(TEnum), iv));
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return true;
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}
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var name = value.Value<string>();
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if (!Enum.TryParse<TEnum>(name, ignoreCase: true, out var parsed))
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throw new ArgumentException(
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$"Value '{name}' is not valid for {typeof(TEnum).Name}. Valid: {string.Join(", ", Enum.GetNames(typeof(TEnum)))}.");
|
||||
if (!dryRun) assign(parsed);
|
||||
return true;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region stats
|
||||
|
||||
/// <summary>
|
||||
/// Collect post-bake lightmap statistics from <see cref="LightmapSettings.lightmaps"/>: the
|
||||
/// number of baked lightmaps, their total texture size in bytes (color maps), the atlas size,
|
||||
/// the active lightmap resolution, and the baked light-probe count.
|
||||
/// </summary>
|
||||
static LightingBakeStats CollectStats()
|
||||
{
|
||||
var stats = new LightingBakeStats();
|
||||
|
||||
var maps = LightmapSettings.lightmaps;
|
||||
if (maps != null)
|
||||
{
|
||||
stats.LightmapCount = maps.Length;
|
||||
long total = 0;
|
||||
int atlas = 0;
|
||||
foreach (var data in maps)
|
||||
{
|
||||
var tex = data?.lightmapColor;
|
||||
if (tex == null)
|
||||
continue;
|
||||
atlas = Mathf.Max(atlas, Mathf.Max(tex.width, tex.height));
|
||||
total += EstimateTextureBytes(tex);
|
||||
}
|
||||
stats.TotalLightmapSizeBytes = total;
|
||||
stats.AtlasSize = atlas;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
stats.LightmapResolution = Lightmapping.lightingSettings != null
|
||||
? Lightmapping.lightingSettings.lightmapResolution
|
||||
: 0f;
|
||||
}
|
||||
catch
|
||||
{
|
||||
stats.LightmapResolution = 0f;
|
||||
}
|
||||
|
||||
var probes = LightmapSettings.lightProbes;
|
||||
stats.BakedProbeCount = probes != null ? probes.count : 0;
|
||||
|
||||
return stats;
|
||||
}
|
||||
|
||||
/// <summary>Rough byte estimate for a baked lightmap texture (4 bytes/pixel; good enough for a size signal).</summary>
|
||||
static long EstimateTextureBytes(Texture tex)
|
||||
{
|
||||
return (long)tex.width * tex.height * 4;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
static void WriteStatus(LightingBakeStatus status)
|
||||
{
|
||||
try
|
||||
{
|
||||
File.WriteAllText(StatusFile, JsonConvert.SerializeObject(status));
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Debug.LogError($"[LightingBake] Failed to write status file: {ex.Message}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Status/result payload for <c>bake_lighting</c> / <c>lighting_bake_status</c>.</summary>
|
||||
[Serializable]
|
||||
public class LightingBakeStatus
|
||||
{
|
||||
[JsonProperty("status")]
|
||||
public string Status { get; set; }
|
||||
|
||||
[JsonProperty("bakeId")]
|
||||
public string BakeId { get; set; }
|
||||
|
||||
[JsonProperty("result", NullValueHandling = NullValueHandling.Ignore)]
|
||||
public string Result { get; set; }
|
||||
|
||||
[JsonProperty("isBaking")]
|
||||
public bool IsBaking { get; set; }
|
||||
|
||||
[JsonProperty("bakeTimeMs")]
|
||||
public int BakeTimeMs { get; set; }
|
||||
|
||||
[JsonProperty("stats", NullValueHandling = NullValueHandling.Ignore)]
|
||||
public LightingBakeStats Stats { get; set; }
|
||||
|
||||
// Internal bookkeeping so a bake can be reconciled across a domain reload. Not part of the
|
||||
// documented schema, but harmless to expose.
|
||||
[JsonProperty("startedUtcTicks")]
|
||||
public long StartedUtcTicks { get; set; }
|
||||
}
|
||||
|
||||
/// <summary>Post-bake lightmap statistics (CLI-215 acceptance: lightmapCount >= 1, bakeTimeMs > 0).</summary>
|
||||
[Serializable]
|
||||
public class LightingBakeStats
|
||||
{
|
||||
[JsonProperty("lightmapCount")]
|
||||
public int LightmapCount { get; set; }
|
||||
|
||||
[JsonProperty("totalLightmapSizeBytes")]
|
||||
public long TotalLightmapSizeBytes { get; set; }
|
||||
|
||||
[JsonProperty("atlasSize")]
|
||||
public int AtlasSize { get; set; }
|
||||
|
||||
[JsonProperty("lightmapResolution")]
|
||||
public float LightmapResolution { get; set; }
|
||||
|
||||
[JsonProperty("bakedProbeCount")]
|
||||
public int BakedProbeCount { get; set; }
|
||||
}
|
||||
|
||||
/// <summary>Result of <c>get_lighting_settings</c> (and the dry-run payload of bake_lighting).</summary>
|
||||
[Serializable]
|
||||
public class LightingSettingsResult
|
||||
{
|
||||
/// <summary>False when no LightingSettings could be read for the active scene.</summary>
|
||||
[JsonProperty("available")]
|
||||
public bool Available { get; set; }
|
||||
|
||||
[JsonProperty("lightmapper", NullValueHandling = NullValueHandling.Ignore)]
|
||||
public string Lightmapper { get; set; }
|
||||
|
||||
[JsonProperty("bakedGI")]
|
||||
public bool BakedGI { get; set; }
|
||||
|
||||
[JsonProperty("realtimeGI")]
|
||||
public bool RealtimeGI { get; set; }
|
||||
|
||||
[JsonProperty("directSampleCount")]
|
||||
public int DirectSampleCount { get; set; }
|
||||
|
||||
[JsonProperty("indirectSampleCount")]
|
||||
public int IndirectSampleCount { get; set; }
|
||||
|
||||
[JsonProperty("environmentSampleCount")]
|
||||
public int EnvironmentSampleCount { get; set; }
|
||||
|
||||
[JsonProperty("bounces")]
|
||||
public int Bounces { get; set; }
|
||||
|
||||
[JsonProperty("lightmapResolution")]
|
||||
public float LightmapResolution { get; set; }
|
||||
|
||||
[JsonProperty("lightmapPadding")]
|
||||
public int LightmapPadding { get; set; }
|
||||
|
||||
[JsonProperty("maxLightmapSize")]
|
||||
public int MaxLightmapSize { get; set; }
|
||||
|
||||
[JsonProperty("lightmapCompression", NullValueHandling = NullValueHandling.Ignore)]
|
||||
public string LightmapCompression { get; set; }
|
||||
|
||||
[JsonProperty("directionalMode", NullValueHandling = NullValueHandling.Ignore)]
|
||||
public string DirectionalMode { get; set; }
|
||||
|
||||
[JsonProperty("ao")]
|
||||
public bool Ao { get; set; }
|
||||
|
||||
[JsonProperty("aoMaxDistance")]
|
||||
public float AoMaxDistance { get; set; }
|
||||
|
||||
[JsonProperty("filteringMode", NullValueHandling = NullValueHandling.Ignore)]
|
||||
public string FilteringMode { get; set; }
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user