Add Unity Pipeline package support
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# Scene commands
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Commands for creating, opening, saving and inspecting scenes, controlling the active scene, snapshotting a scene's hierarchy, and managing the Build Settings scene list. Mutating scene operations are blocked while the editor is entering or in play mode (they fail with a recoverable error before touching any state); read-only commands are safe in play mode.
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### `create_scene`
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Create a new scene and save it to the given path under the authoring root.
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| Parameter | Required | Default | Description |
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|-----------|----------|---------|-------------|
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| `path` | yes | – | Scene path relative to the authoring root (default Assets/); the Assets/ prefix and the .unity extension are optional. e.g. Scenes/Level1 |
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| `additive` | no | `false` | Open the new scene additively alongside currently open scenes instead of replacing them. |
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| `template` | no | `empty` | Initial contents: 'empty' (default) for a blank scene, or 'default' to seed a Main Camera + Directional Light matching Unity's built-in 3D template. |
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**Returns:** `AuthoringResult`
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**Notes:** Blocked during Play mode.
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### `open_scene`
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Open an existing scene from the given path.
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| Parameter | Required | Default | Description |
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|-----------|----------|---------|-------------|
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| `path` | yes | – | Scene path relative to the authoring root (default Assets/); the Assets/ prefix and the .unity extension are optional. |
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| `additive` | no | `false` | Open additively alongside currently open scenes instead of replacing them. |
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**Returns:** `AuthoringResult`
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**Notes:** Blocked during Play mode.
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### `save_scene`
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Save an open scene. Saves the active scene when no path is given.
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| Parameter | Required | Default | Description |
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|-----------|----------|---------|-------------|
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| `path` | no | `–` | Path of the open scene to save (authoring-root relative; Assets/ prefix and .unity optional). Omit to save the active scene. |
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**Returns:** `AuthoringResult`
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**Notes:** Blocked during Play mode.
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### `save_all`
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Save all open scenes that have unsaved changes.
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No parameters.
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**Returns:** `object`
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**Notes:** Blocked during Play mode.
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### `list_open_scenes`
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List all currently open scenes with their load/active/dirty state.
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No parameters.
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**Returns:** `object`
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### `set_active_scene`
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Set which open scene is the active scene (new objects are created in the active scene).
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| Parameter | Required | Default | Description |
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|-----------|----------|---------|-------------|
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| `path` | yes | – | Path of an already-open scene to make active (authoring-root relative; Assets/ prefix and .unity optional). |
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**Returns:** `AuthoringResult`
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**Notes:** Blocked during Play mode.
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### `get_scene_hierarchy`
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Return the GameObject tree of an open scene (or the active scene). Each node carries instanceId + hierarchyPath usable by GameObject commands.
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| Parameter | Required | Default | Description |
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|-----------|----------|---------|-------------|
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| `path` | no | `–` | Path of the open scene to snapshot (authoring-root relative; Assets/ prefix and .unity optional). Omit for the active scene. |
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**Returns:** `SceneHierarchy`
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### `add_scene_to_build`
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Add a scene to the Build Settings scene list (idempotent). Optionally enable it.
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| Parameter | Required | Default | Description |
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|-----------|----------|---------|-------------|
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| `path` | yes | – | Scene path to add (authoring-root relative; Assets/ prefix and .unity optional). |
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| `enabled` | no | `true` | Whether the scene is enabled in the build list. |
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**Returns:** `object`
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**Notes:** Blocked during Play mode.
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### `remove_scene_from_build`
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Remove a scene from the Build Settings scene list (idempotent).
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| Parameter | Required | Default | Description |
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|-----------|----------|---------|-------------|
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| `path` | yes | – | Scene path to remove (authoring-root relative; Assets/ prefix and .unity optional). |
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**Returns:** `object`
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**Notes:** Blocked during Play mode.
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See [Creating commands](../creating-commands.md) and [Connectivity](../connectivity.md).
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