ModelTranslator: FBX 减面工具 model_decimate(Decimate collapse + Smart UV 重展)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.8
parent
8ede09f859
commit
65b4c3fe8e
@@ -22,3 +22,99 @@ def within_tolerance(target, actual, tol=TOLERANCE):
|
||||
if target <= 0:
|
||||
return False
|
||||
return abs(actual - target) <= target * tol
|
||||
|
||||
|
||||
# ---------------- 以下仅在 Blender 内执行 ----------------
|
||||
|
||||
|
||||
def join_meshes(objs):
|
||||
"""多 mesh join 成单对象,返回结果对象(bl_bake 复用)。"""
|
||||
import bpy
|
||||
bpy.ops.object.select_all(action='DESELECT')
|
||||
for o in objs:
|
||||
o.select_set(True)
|
||||
bpy.context.view_layer.objects.active = objs[0]
|
||||
if len(objs) > 1:
|
||||
bpy.ops.object.join()
|
||||
return bpy.context.view_layer.objects.active
|
||||
|
||||
|
||||
def _apply_modifier(obj, mod):
|
||||
import bpy
|
||||
bpy.context.view_layer.objects.active = obj
|
||||
bpy.ops.object.modifier_apply(modifier=mod.name)
|
||||
|
||||
|
||||
def _triangulate(obj):
|
||||
mod = obj.modifiers.new("mt_tri", 'TRIANGULATE')
|
||||
_apply_modifier(obj, mod)
|
||||
|
||||
|
||||
def _decimate(obj, ratio):
|
||||
mod = obj.modifiers.new("mt_dec", 'DECIMATE')
|
||||
mod.decimate_type = 'COLLAPSE'
|
||||
mod.ratio = ratio
|
||||
mod.use_collapse_triangulate = True
|
||||
_apply_modifier(obj, mod)
|
||||
|
||||
|
||||
def _smart_unwrap(obj):
|
||||
"""删旧 UV 层后 Smart UV Project 重展。island_margin 0.002 ≈ 2048 图 4px。"""
|
||||
import bpy
|
||||
import math
|
||||
mesh = obj.data
|
||||
while mesh.uv_layers:
|
||||
mesh.uv_layers.remove(mesh.uv_layers[0])
|
||||
bpy.context.view_layer.objects.active = obj
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
bpy.ops.mesh.select_all(action='SELECT')
|
||||
bpy.ops.uv.smart_project(angle_limit=math.radians(66.0), island_margin=0.002)
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
|
||||
|
||||
def main():
|
||||
import bpy
|
||||
import json
|
||||
argv = sys.argv[sys.argv.index("--") + 1:]
|
||||
src, out_fbx, target = argv[0], argv[1], int(argv[2])
|
||||
warnings = []
|
||||
|
||||
bpy.ops.wm.read_factory_settings(use_empty=True)
|
||||
bpy.ops.import_scene.fbx(filepath=src)
|
||||
|
||||
meshes = [o for o in bpy.data.objects if o.type == 'MESH']
|
||||
skipped = [o.name for o in bpy.data.objects if o.type != 'MESH']
|
||||
if skipped:
|
||||
warnings.append("忽略非 mesh 对象:%s(本工具只处理静态网格)" % ", ".join(skipped))
|
||||
if not meshes:
|
||||
print("MT_SUMMARY " + json.dumps({"error": "FBX 中没有 mesh"}, ensure_ascii=False))
|
||||
return
|
||||
obj = join_meshes(meshes)
|
||||
|
||||
_triangulate(obj)
|
||||
orig = len(obj.data.polygons)
|
||||
cur = orig
|
||||
if cur <= target:
|
||||
warnings.append("当前 %d 面 <= 目标 %d,跳过减面" % (cur, target))
|
||||
else:
|
||||
# collapse 结果是近似值;未达容差时按新面数修正 ratio 再来,最多 MAX_RETRY 轮
|
||||
for _ in range(1 + MAX_RETRY):
|
||||
_decimate(obj, decimate_ratio(target, cur))
|
||||
_triangulate(obj) # collapse triangulate 后仍可能残留非三角面
|
||||
cur = len(obj.data.polygons)
|
||||
if within_tolerance(target, cur) or cur <= target:
|
||||
break
|
||||
|
||||
_smart_unwrap(obj)
|
||||
out_dir = os.path.dirname(os.path.abspath(out_fbx))
|
||||
os.makedirs(out_dir, exist_ok=True)
|
||||
bpy.ops.export_scene.fbx(filepath=out_fbx, path_mode='STRIP', embed_textures=False)
|
||||
|
||||
print("MT_SUMMARY " + json.dumps(
|
||||
{"src": os.path.basename(src), "fbx": os.path.basename(out_fbx),
|
||||
"tris_before": orig, "tris_after": cur, "target": target,
|
||||
"warnings": warnings}, ensure_ascii=False))
|
||||
|
||||
|
||||
if __name__ == "__main__" and "--" in sys.argv:
|
||||
main()
|
||||
|
||||
Reference in New Issue
Block a user