fix: tune camera and humanoid fbx imports
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@@ -285,7 +285,7 @@ namespace XGame
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sun.type = LightType.Directional;
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sun.color = RuntimeSunColor;
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sun.intensity = Mathf.Max(sun.intensity, RuntimeSunIntensity);
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sun.shadows = LightShadows.None;
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//sun.shadows = LightShadows.None;
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sun.transform.rotation = Quaternion.Euler(50f, -30f, 0f);
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RenderSettings.sun = sun;
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return sun;
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