fix: tune camera and humanoid fbx imports
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@@ -43,9 +43,9 @@ namespace XGame
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private const float JoystickPadding = 100.0f;
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private const float JoystickDeadZone = 0.18f;
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private const float JoystickAcquireRadiusMultiplier = 1.6f;
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private const float CameraMinDistance = 3.5f;
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private const float CameraMaxDistance = 14f;
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private const float CameraDefaultDistance = 9.5f;
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private const float CameraMinDistance = 2.0f;
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private const float CameraMaxDistance = 8f;
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private const float CameraDefaultDistance = 4.5f;
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private const float CameraMinPitch = 20f;
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private const float CameraMaxPitch = 75f;
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private const float CameraMouseOrbitSensitivity = 0.2f;
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@@ -285,7 +285,7 @@ namespace XGame
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sun.type = LightType.Directional;
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sun.color = RuntimeSunColor;
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sun.intensity = Mathf.Max(sun.intensity, RuntimeSunIntensity);
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sun.shadows = LightShadows.None;
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//sun.shadows = LightShadows.None;
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sun.transform.rotation = Quaternion.Euler(50f, -30f, 0f);
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RenderSettings.sun = sun;
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return sun;
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