fix: tune camera and humanoid fbx imports

This commit is contained in:
ud18010
2026-07-30 11:18:06 +08:00
parent 5853c5bd83
commit 5ccfab3f2b
6 changed files with 462 additions and 4 deletions
@@ -43,9 +43,9 @@ namespace XGame
private const float JoystickPadding = 100.0f;
private const float JoystickDeadZone = 0.18f;
private const float JoystickAcquireRadiusMultiplier = 1.6f;
private const float CameraMinDistance = 3.5f;
private const float CameraMaxDistance = 14f;
private const float CameraDefaultDistance = 9.5f;
private const float CameraMinDistance = 2.0f;
private const float CameraMaxDistance = 8f;
private const float CameraDefaultDistance = 4.5f;
private const float CameraMinPitch = 20f;
private const float CameraMaxPitch = 75f;
private const float CameraMouseOrbitSensitivity = 0.2f;
+1 -1
View File
@@ -285,7 +285,7 @@ namespace XGame
sun.type = LightType.Directional;
sun.color = RuntimeSunColor;
sun.intensity = Mathf.Max(sun.intensity, RuntimeSunIntensity);
sun.shadows = LightShadows.None;
//sun.shadows = LightShadows.None;
sun.transform.rotation = Quaternion.Euler(50f, -30f, 0f);
RenderSettings.sun = sun;
return sun;