feat: add reusable virtual hud input
This commit is contained in:
@@ -0,0 +1,273 @@
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using System;
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using UnityEngine;
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using UnityEngine.EventSystems;
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namespace XGame.VirtualInput
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{
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public sealed class VirtualJoystick : MonoBehaviour
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{
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[SerializeField] private RectTransform joystickRoot;
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[SerializeField] private RectTransform knob;
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[SerializeField] private float deadZone = 0.18f;
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[SerializeField] private float acquireRadiusMultiplier = 1.6f;
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private Vector2 value;
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private bool isActive;
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private bool isCaptured;
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private bool sentStarted;
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private int touchFingerId = -1;
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private Vector2? screenCenterOverride;
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private float? screenRadiusOverride;
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public Vector2 Value => value;
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public bool IsActive => isActive;
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public event Action Started;
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public event Action<Vector2, bool> Changed;
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public event Action Ended;
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private void Awake()
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{
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BindNodes();
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}
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private void OnDisable()
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{
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ReleasePointer();
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}
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private void Update()
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{
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if (!isActiveAndEnabled)
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{
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return;
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}
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if (UnityEngine.Input.touchCount > 0)
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{
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UpdateTouchInput();
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return;
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}
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touchFingerId = -1;
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UpdateMouseInput();
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}
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public bool IsScreenPositionInAcquireArea(Vector2 screenPosition)
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{
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return Vector2.Distance(screenPosition, GetScreenCenter()) <= GetScreenRadius() * acquireRadiusMultiplier;
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}
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private void BindNodes()
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{
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if (joystickRoot == null)
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{
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Transform widget = transform.Find("Joystick");
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joystickRoot = widget as RectTransform;
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}
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if (joystickRoot == null)
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{
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joystickRoot = transform as RectTransform;
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}
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if (knob == null)
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{
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Transform knobTransform = transform.FindTransform("Knob");
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knob = knobTransform as RectTransform;
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}
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if (knob == null)
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{
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Debug.LogError("[VirtualJoystick] missing Knob node: " + name, this);
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enabled = false;
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}
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}
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private void UpdateMouseInput()
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{
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if (UnityEngine.Input.GetMouseButtonDown(0))
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{
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isCaptured = IsScreenPositionInAcquireArea(UnityEngine.Input.mousePosition);
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}
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if (UnityEngine.Input.GetMouseButtonUp(0))
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{
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isCaptured = false;
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ReleasePointer();
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return;
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}
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if (isCaptured && UnityEngine.Input.GetMouseButton(0))
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{
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ApplyPointer(UnityEngine.Input.mousePosition);
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}
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else
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{
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ReleasePointer();
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}
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}
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private void UpdateTouchInput()
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{
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if (touchFingerId >= 0)
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{
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for (int i = 0; i < UnityEngine.Input.touchCount; i++)
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{
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Touch touch = UnityEngine.Input.GetTouch(i);
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if (touch.fingerId != touchFingerId)
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{
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continue;
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}
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if (touch.phase == TouchPhase.Ended || touch.phase == TouchPhase.Canceled)
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{
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touchFingerId = -1;
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ReleasePointer();
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return;
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}
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ApplyPointer(touch.position);
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return;
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}
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touchFingerId = -1;
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ReleasePointer();
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return;
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}
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for (int i = 0; i < UnityEngine.Input.touchCount; i++)
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{
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Touch touch = UnityEngine.Input.GetTouch(i);
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if (touch.phase == TouchPhase.Ended || touch.phase == TouchPhase.Canceled)
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{
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continue;
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}
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if (IsScreenPositionInAcquireArea(touch.position))
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{
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touchFingerId = touch.fingerId;
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ApplyPointer(touch.position);
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return;
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}
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}
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ReleasePointer();
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}
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private void ApplyPointer(Vector2 screenPosition)
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{
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if (!sentStarted)
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{
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sentStarted = true;
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Started?.Invoke();
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}
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Vector2 raw = (screenPosition - GetScreenCenter()) / GetScreenRadius();
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Vector2 nextValue = Vector2.ClampMagnitude(raw, 1f);
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bool nextActive = nextValue.magnitude >= deadZone;
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if (!nextActive)
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{
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nextValue = Vector2.zero;
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}
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bool changed = (nextValue - value).sqrMagnitude > 0.000001f || nextActive != isActive;
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value = nextValue;
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isActive = nextActive;
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UpdateKnob();
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if (changed)
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{
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Changed?.Invoke(value, isActive);
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}
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}
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private void ReleasePointer()
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{
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bool hadState = sentStarted || isActive || value.sqrMagnitude > 0.000001f;
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sentStarted = false;
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isCaptured = false;
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touchFingerId = -1;
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value = Vector2.zero;
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isActive = false;
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UpdateKnob();
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if (hadState)
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{
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Changed?.Invoke(value, isActive);
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Ended?.Invoke();
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}
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}
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private void UpdateKnob()
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{
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if (knob != null)
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{
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knob.anchoredPosition = value * GetKnobTravelRadius();
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}
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}
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private float GetKnobTravelRadius()
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{
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RectTransform root = joystickRoot != null ? joystickRoot : transform as RectTransform;
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if (root == null)
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{
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return GetScreenRadius();
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}
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float rootHalf = Mathf.Min(root.rect.width, root.rect.height) * 0.5f;
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float knobHalf = knob != null ? Mathf.Min(knob.rect.width, knob.rect.height) * 0.5f : 0f;
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return Mathf.Max(1f, rootHalf - knobHalf);
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}
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private Vector2 GetScreenCenter()
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{
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if (screenCenterOverride.HasValue)
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{
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return screenCenterOverride.Value;
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}
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RectTransform root = joystickRoot != null ? joystickRoot : transform as RectTransform;
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if (root == null)
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{
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return Vector2.zero;
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}
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return RectTransformUtility.WorldToScreenPoint(GetUICamera(), root.position);
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}
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private float GetScreenRadius()
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{
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if (screenRadiusOverride.HasValue)
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{
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return Mathf.Max(1f, screenRadiusOverride.Value);
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}
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RectTransform root = joystickRoot != null ? joystickRoot : transform as RectTransform;
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if (root == null)
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{
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return 1f;
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}
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Camera cam = GetUICamera();
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Vector3[] corners = new Vector3[4];
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root.GetWorldCorners(corners);
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Vector2 s0 = RectTransformUtility.WorldToScreenPoint(cam, corners[0]);
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Vector2 s2 = RectTransformUtility.WorldToScreenPoint(cam, corners[2]);
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return Mathf.Max(1f, Mathf.Min(Mathf.Abs(s2.x - s0.x), Mathf.Abs(s2.y - s0.y)) * 0.5f);
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}
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private Camera GetUICamera()
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{
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RectTransform root = joystickRoot != null ? joystickRoot : transform as RectTransform;
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Canvas canvas = root != null ? root.GetComponentInParent<Canvas>() : null;
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if (canvas == null)
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{
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return null;
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}
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canvas = canvas.rootCanvas;
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return canvas.renderMode == RenderMode.ScreenSpaceOverlay ? null : canvas.worldCamera;
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}
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}
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}
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