feat: add reusable virtual hud input

This commit is contained in:
ud18010
2026-07-30 11:14:56 +08:00
parent 3546d16632
commit 5853c5bd83
26 changed files with 6403 additions and 31 deletions
@@ -0,0 +1,210 @@
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using NUnit.Framework;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using XGame.VirtualInput;
public sealed class VirtualActionButtonTests
{
private readonly List<GameObject> _roots = new List<GameObject>();
[TearDown]
public void TearDown()
{
foreach (GameObject root in _roots)
{
if (root != null)
{
Object.DestroyImmediate(root);
}
}
_roots.Clear();
}
[Test]
public void PointerTap_EmitsDownThenTap()
{
VirtualActionButton button = CreateButton(ActionButtonId.Primary);
List<ActionButtonEvent> events = Capture(button);
button.HandlePointerDownForTest(new Vector2(100f, 100f), 1, Time.unscaledTime);
button.HandlePointerUpForTest(new Vector2(102f, 100f), 1, 0.1f);
Assert.That(events.Select(e => e.Phase), Is.EqualTo(new[] { ActionButtonPhase.Down, ActionButtonPhase.Tap }));
Assert.That(events.Last().ButtonId, Is.EqualTo(ActionButtonId.Primary));
}
[Test]
public void PointerDragPastThreshold_EmitsReleaseWithDirection()
{
VirtualActionButton button = CreateButton(ActionButtonId.Skill1);
List<ActionButtonEvent> events = Capture(button);
button.HandlePointerDownForTest(new Vector2(100f, 100f), 1, 0f);
button.HandleDragForTest(new Vector2(160f, 100f), 1, 0.1f);
button.HandlePointerUpForTest(new Vector2(160f, 100f), 1, 0.2f);
ActionButtonEvent release = events.Last();
Assert.That(release.Phase, Is.EqualTo(ActionButtonPhase.Release));
Assert.That(release.Direction.x, Is.EqualTo(1f).Within(0.001f));
Assert.That(release.Direction.y, Is.EqualTo(0f).Within(0.001f));
Assert.That(release.Distance01, Is.GreaterThan(0.7f));
}
[Test]
public void PointerUpInsideCancelArea_EmitsCancel()
{
VirtualActionButton button = CreateButton(ActionButtonId.Skill2);
RectTransform cancelArea = CreateRect("CancelArea", new Vector2(200f, 100f), new Vector2(80f, 80f));
button.SetCancelArea(cancelArea);
List<ActionButtonEvent> events = Capture(button);
button.HandlePointerDownForTest(new Vector2(100f, 100f), 1, 0f);
button.HandleDragForTest(new Vector2(200f, 100f), 1, 0.1f);
button.HandlePointerUpForTest(new Vector2(200f, 100f), 1, 0.2f);
Assert.That(events.Last().Phase, Is.EqualTo(ActionButtonPhase.Cancel));
Assert.That(events.Last().IsCanceled, Is.True);
}
[Test]
public void Cooldown_EmitsBlockedOnly()
{
VirtualActionButton button = CreateButton(ActionButtonId.Skill3);
List<ActionButtonEvent> events = Capture(button);
button.SetCooldown(3f, 5f);
button.HandlePointerDownForTest(new Vector2(100f, 100f), 1, 0f);
Assert.That(events.Select(e => e.Phase), Is.EqualTo(new[] { ActionButtonPhase.Blocked }));
}
[Test]
public void ChargesZero_EmitsBlockedAndShowsChargeText()
{
VirtualActionButton button = CreateButton(ActionButtonId.Skill4, out _, out TMP_Text chargeText);
List<ActionButtonEvent> events = Capture(button);
button.SetCharges(0);
button.HandlePointerDownForTest(new Vector2(100f, 100f), 1, 0f);
Assert.That(events.Single().Phase, Is.EqualTo(ActionButtonPhase.Blocked));
Assert.That(chargeText.text, Is.EqualTo("0"));
}
[Test]
public void BindNodes_FindsPrefabChildrenWithButtonPrefix()
{
VirtualActionButton button = CreateButton(ActionButtonId.Skill1, "Skill1", out _, out TMP_Text chargeText);
button.SetCharges(2);
Assert.That(chargeText.text, Is.EqualTo("2"));
Assert.That(chargeText.gameObject.activeSelf, Is.True);
}
[Test]
public void Hold_EmitsHoldStartTickAndEnd()
{
VirtualActionButton button = CreateButton(ActionButtonId.Primary);
List<ActionButtonEvent> events = Capture(button);
button.HandlePointerDownForTest(new Vector2(100f, 100f), 1, 0f);
button.HandleDragForTest(new Vector2(102f, 100f), 1, 0.4f);
button.HandleDragForTest(new Vector2(102f, 100f), 1, 0.51f);
button.HandlePointerUpForTest(new Vector2(102f, 100f), 1, 0.6f);
Assert.That(events.Select(e => e.Phase), Does.Contain(ActionButtonPhase.HoldStart));
Assert.That(events.Select(e => e.Phase), Does.Contain(ActionButtonPhase.HoldTick));
Assert.That(events.Select(e => e.Phase), Does.Contain(ActionButtonPhase.HoldEnd));
}
[Test]
public void Update_EmitsHoldWhilePointerIsStationary()
{
VirtualActionButton button = CreateButton(ActionButtonId.Primary);
List<ActionButtonEvent> events = Capture(button);
float startedAt = Time.unscaledTime - 0.4f;
button.HandlePointerDownForTest(new Vector2(100f, 100f), 1, startedAt);
InvokePrivate(button, "Update");
Assert.That(events.Select(e => e.Phase), Does.Contain(ActionButtonPhase.HoldStart));
}
[Test]
public void OnDisable_CancelsActivePointer()
{
VirtualActionButton button = CreateButton(ActionButtonId.Skill2);
List<ActionButtonEvent> events = Capture(button);
button.HandlePointerDownForTest(new Vector2(100f, 100f), 1, 0f);
InvokePrivate(button, "OnDisable");
Assert.That(events.Select(e => e.Phase), Is.EqualTo(new[] { ActionButtonPhase.Down, ActionButtonPhase.Cancel }));
}
private VirtualActionButton CreateButton(ActionButtonId id)
{
return CreateButton(id, out _, out _);
}
private VirtualActionButton CreateButton(ActionButtonId id, out Image cooldownMask, out TMP_Text chargeText)
{
return CreateButton(id, null, out cooldownMask, out chargeText);
}
private VirtualActionButton CreateButton(ActionButtonId id, string childPrefix, out Image cooldownMask, out TMP_Text chargeText)
{
RectTransform rect = CreateRect("Btn_" + id, new Vector2(100f, 100f), new Vector2(100f, 100f));
string prefix = string.IsNullOrEmpty(childPrefix) ? string.Empty : childPrefix + "_";
new GameObject(prefix + "Icon", typeof(RectTransform), typeof(Image)).transform.SetParent(rect, false);
cooldownMask = new GameObject(prefix + "CooldownMask", typeof(RectTransform), typeof(Image)).GetComponent<Image>();
cooldownMask.transform.SetParent(rect, false);
chargeText = new GameObject(prefix + "ChargeText", typeof(RectTransform), typeof(TextMeshProUGUI)).GetComponent<TMP_Text>();
chargeText.transform.SetParent(rect, false);
new GameObject(prefix + "CooldownText", typeof(RectTransform), typeof(TextMeshProUGUI)).transform.SetParent(rect, false);
new GameObject(prefix + "AimIndicator", typeof(RectTransform)).transform.SetParent(rect, false);
VirtualActionButton button = rect.gameObject.AddComponent<VirtualActionButton>();
button.ButtonId = id;
SetPrivateField(button, "screenCenterOverride", new Vector2(100f, 100f));
SetPrivateField(button, "screenRadiusOverride", 50f);
InvokePrivate(button, "Awake");
return button;
}
private RectTransform CreateRect(string name, Vector2 position, Vector2 size)
{
GameObject go = new GameObject(name, typeof(RectTransform));
_roots.Add(go);
RectTransform rect = go.GetComponent<RectTransform>();
rect.position = position;
rect.sizeDelta = size;
return rect;
}
private static List<ActionButtonEvent> Capture(VirtualActionButton button)
{
var events = new List<ActionButtonEvent>();
button.ButtonEvent += events.Add;
return events;
}
private static void SetPrivateField(object target, string name, object value)
{
FieldInfo field = target.GetType().GetField(name, BindingFlags.Instance | BindingFlags.NonPublic);
Assert.That(field, Is.Not.Null);
field.SetValue(target, value);
}
private static void InvokePrivate(object target, string name, params object[] args)
{
MethodInfo method = target.GetType().GetMethod(name, BindingFlags.Instance | BindingFlags.NonPublic);
Assert.That(method, Is.Not.Null);
method.Invoke(target, args);
}
}