修复技能输入并更新战斗资源

This commit is contained in:
ud18010
2026-07-30 20:10:38 +08:00
parent d3c4bba5b2
commit 576aa6c14e
9077 changed files with 1322721 additions and 2648 deletions
@@ -70,6 +70,33 @@ public sealed class LobbyActorBehaviorRuntimeTests
Assert.That(runtime.DrainEvents().Any(e => e.BehaviorId == LobbyActorBehaviorRuntime.SecondaryABehaviorId), Is.False);
}
[Test]
public void Skill1Tap_DoesNotRestartWhileSkillIsActive()
{
var runtime = new LobbyActorBehaviorRuntime();
runtime.RegisterCatalog(CreateFighterCatalog());
runtime.RegisterOrUpdateActor(10, Vector3.zero, Vector3.forward);
BehaviorStartResult first = runtime.HandleActionButton(
CreateButtonEvent(ActionButtonId.Skill1, ActionButtonPhase.Tap, Vector2.zero),
10,
Vector3.forward);
runtime.DrainEvents();
BehaviorStartResult second = runtime.HandleActionButton(
CreateButtonEvent(ActionButtonId.Skill1, ActionButtonPhase.Tap, Vector2.zero),
10,
Vector3.forward);
BehaviorEvent[] events = runtime.DrainEvents().ToArray();
Assert.That(first.Success, Is.True);
Assert.That(second.Success, Is.False);
Assert.That(second.Error, Is.EqualTo("actor already has active behavior"));
Assert.That(events.Any(e => e.Kind == BehaviorEventKind.BehaviorStopped), Is.False);
Assert.That(events.Any(e => e.Kind == BehaviorEventKind.BehaviorStarted), Is.False);
Assert.That(events.Any(e => e.Kind == BehaviorEventKind.TimelineAnimation), Is.False);
}
private static ActionButtonEvent CreateButtonEvent(ActionButtonId buttonId, ActionButtonPhase phase, Vector2 direction)
{
return new ActionButtonEvent(buttonId, phase, Vector2.zero, Vector2.zero, direction, direction.magnitude, 0f, false, 1);
@@ -2,7 +2,9 @@ using NUnit.Framework;
using System.Reflection;
using UnityEngine;
using XGame;
using XGame.ActorBehavior;
using XGame.VirtualInput;
using XWorld.Framework.ActorBehavior;
public sealed class LobbyWorldControllerVirtualJoystickTests
{
@@ -60,6 +62,59 @@ public sealed class LobbyWorldControllerVirtualJoystickTests
}
}
[Test]
public void GetMoveDirection_IgnoresJoystickWhileSelfBehaviorIsActive()
{
GameObject controllerObj = new GameObject("LobbyWorldControllerTest");
try
{
LobbyWorldController controller = controllerObj.AddComponent<LobbyWorldController>();
LobbyActorBehaviorRuntime runtime = CreateActiveSkillRuntime(10);
SetPrivateField(controller, "selfPlayerId", 10);
SetPrivateField(controller, "actorBehaviorRuntime", runtime);
SetPrivateField(controller, "joystick", Vector2.up);
SetPrivateField(controller, "joystickActive", true);
Vector3 dir = (Vector3)InvokePrivate(controller, "GetMoveDirection");
Assert.That(dir, Is.EqualTo(Vector3.zero));
}
finally
{
Object.DestroyImmediate(controllerObj);
}
}
[Test]
public void Skill1TapBeforeCatalogReady_StartsAfterCatalogBecomesReady()
{
GameObject controllerObj = new GameObject("LobbyWorldControllerTest");
try
{
LobbyWorldController controller = controllerObj.AddComponent<LobbyWorldController>();
LobbyActorBehaviorRuntime runtime = CreateReadySkillRuntime(10);
SetPrivateField(controller, "selfPlayerId", 10);
SetPrivateField(controller, "actorBehaviorRuntime", runtime);
SetPrivateField(controller, "actorBehaviorCatalogLoaded", false);
InvokePrivate(controller, "OnVirtualActionButtonEvent",
new ActionButtonEvent(ActionButtonId.Skill1, ActionButtonPhase.Tap, Vector2.zero, Vector2.zero, Vector2.zero, 0f, 0f, false, 1));
Assert.That(runtime.HasActiveBehavior(10), Is.False);
SetPrivateField(controller, "actorBehaviorCatalogLoaded", true);
InvokePrivate(controller, "ConsumePendingActionButtonEvent");
Assert.That(runtime.HasActiveBehavior(10), Is.True);
}
finally
{
Object.DestroyImmediate(controllerObj);
}
}
private static void SetPrivateField(object target, string name, object value)
{
FieldInfo field = target.GetType().GetField(name, BindingFlags.Instance | BindingFlags.NonPublic);
@@ -74,10 +129,55 @@ public sealed class LobbyWorldControllerVirtualJoystickTests
return field.GetValue(target);
}
private static void InvokePrivate(object target, string name, params object[] args)
private static object InvokePrivate(object target, string name, params object[] args)
{
MethodInfo method = target.GetType().GetMethod(name, BindingFlags.Instance | BindingFlags.NonPublic);
Assert.That(method, Is.Not.Null);
method.Invoke(target, args);
return method.Invoke(target, args);
}
private static LobbyActorBehaviorRuntime CreateActiveSkillRuntime(int actorId)
{
LobbyActorBehaviorRuntime runtime = CreateReadySkillRuntime(actorId);
BehaviorStartResult result = runtime.HandleActionButton(
new ActionButtonEvent(ActionButtonId.Skill1, ActionButtonPhase.Tap, Vector2.zero, Vector2.zero, Vector2.zero, 0f, 0f, false, 1),
actorId,
Vector3.forward);
Assert.That(result.Success, Is.True);
Assert.That(runtime.HasActiveBehavior(actorId), Is.True);
return runtime;
}
private static LobbyActorBehaviorRuntime CreateReadySkillRuntime(int actorId)
{
var runtime = new LobbyActorBehaviorRuntime();
runtime.RegisterCatalog(CreateFighterCatalog());
runtime.RegisterOrUpdateActor(actorId, Vector3.zero, Vector3.forward);
Assert.That(runtime.SwitchActorCatalog(actorId, LobbyActorBehaviorRuntime.DefaultCatalogType), Is.True);
return runtime;
}
private static BehaviorConfigCatalog CreateFighterCatalog()
{
return BehaviorConfigCatalog.LoadFromJson(
"fighter",
@"{
""type"": ""fighter"",
""version"": 1,
""behaviors"": [
{
""id"": ""quantao01"",
""duration"": 1.0,
""canBeInterrupted"": true,
""input"": ""DirectionOrTarget"",
""timeline"": [],
""logicEffects"": []
}
]
}",
@"{ ""type"": ""fighter"", ""version"": 1, ""flyObjects"": [] }",
@"{ ""type"": ""fighter"", ""version"": 1, ""buffs"": [] }");
}
}
@@ -37,6 +37,18 @@ public sealed class VirtualActionButtonTests
Assert.That(events.Last().ButtonId, Is.EqualTo(ActionButtonId.Primary));
}
[Test]
public void PointerUpInsideButtonWithoutMeaningfulDrag_EmitsTapEvenNearButtonEdge()
{
VirtualActionButton button = CreateButton(ActionButtonId.Skill1);
List<ActionButtonEvent> events = Capture(button);
button.HandlePointerDownForTest(new Vector2(140f, 100f), 1, 0f);
button.HandlePointerUpForTest(new Vector2(141f, 100f), 1, 0.1f);
Assert.That(events.Select(e => e.Phase), Is.EqualTo(new[] { ActionButtonPhase.Down, ActionButtonPhase.Tap }));
}
[Test]
public void PointerDragPastThreshold_EmitsReleaseWithDirection()
{