ModelTranslator: 减面 UV 改锐边 seam 展开(质量门回退 smart,--unwrap 可选)

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
ud18010
2026-07-16 11:54:59 +08:00
co-authored by Claude Opus 4.8
parent 71416aa12a
commit 4e27b9ae9b
2 changed files with 127 additions and 12 deletions
+119 -10
View File
@@ -1,5 +1,5 @@
"""Blender 内运行:FBX 减面到指定三角面数 + Smart UV 重展
调用:blender -b --factory-startup --python bl_decimate.py -- <src.fbx> <out.fbx> <target_tris>
"""Blender 内运行:FBX 减面到指定三角面数 + UV 重展(锐边 seam 或 Smart UV Project
调用:blender -b --factory-startup --python bl_decimate.py -- <src.fbx> <out.fbx> <target_tris> [seam|smart]
"""
import os
import sys
@@ -90,25 +90,134 @@ def _decimate(obj, ratio):
_apply_modifier(obj, mod)
def _smart_unwrap(obj):
"""删旧 UV 层后 Smart UV Project 重展。island_margin 0.002 ≈ 2048 图 4px"""
import bpy
import math
mesh = obj.data
SEAM_ANGLE_DEG = 66.0 # 锐边阈值:两面夹角超此值标 seam
PACK_MARGIN = 0.002 # 岛间距 ≈ 2048 图 4px
def _clear_uv_layers(mesh):
while mesh.uv_layers:
mesh.uv_layers.remove(mesh.uv_layers[0])
def _unwrap_smart(obj):
"""Smart UV Project(原路径,也是质量门的回退路径)。"""
import bpy
import math
_clear_uv_layers(obj.data)
bpy.context.view_layer.objects.active = obj
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.mesh.select_all(action='SELECT')
bpy.ops.uv.smart_project(angle_limit=math.radians(66.0), island_margin=0.002)
bpy.ops.uv.smart_project(angle_limit=math.radians(66.0), island_margin=PACK_MARGIN)
bpy.ops.object.mode_set(mode='OBJECT')
def _unwrap_seam(obj, warnings):
"""锐边标 seam -> MINIMUM_STRETCH/ANGLE_BASED 展开 -> pack。碎岛远少于投影式。"""
import bpy
import math
_clear_uv_layers(obj.data)
obj.data.uv_layers.new()
bpy.context.view_layer.objects.active = obj
bpy.ops.object.mode_set(mode='EDIT')
# 锐边标 seam:接缝只落在硬边处,平滑区域保持整岛
bpy.ops.mesh.select_mode(type='EDGE')
bpy.ops.mesh.select_all(action='DESELECT')
bpy.ops.mesh.edges_select_sharp(sharpness=math.radians(SEAM_ANGLE_DEG))
bpy.ops.mesh.mark_seam(clear=False)
bpy.ops.mesh.select_all(action='SELECT')
try:
bpy.ops.uv.unwrap(method='MINIMUM_STRETCH', margin=PACK_MARGIN)
except TypeError: # 老版本无 SLIM 枚举
warnings.append("MINIMUM_STRETCH 不可用,展开改用 ANGLE_BASED")
bpy.ops.uv.unwrap(method='ANGLE_BASED', margin=PACK_MARGIN)
try:
bpy.ops.uv.pack_islands(rotate=True, margin=PACK_MARGIN)
except RuntimeError: # headless 上下文不满足时靠 unwrap 自带打包
warnings.append("pack_islands 不可用,沿用 unwrap 自带布局")
bpy.ops.object.mode_set(mode='OBJECT')
def _collect_uv_metrics(obj):
"""bmesh 提取 UV 指标:岛数(UV 连续边并查集)、利用率、翻转占比、重叠占比。"""
import bmesh
bm = bmesh.new()
bm.from_mesh(obj.data)
uv = bm.loops.layers.uv.active
pairs = []
for e in bm.edges:
if len(e.link_faces) != 2:
continue
f1, f2 = e.link_faces
cont = True
for v in e.verts: # 两面在该边两端 UV 一致 => UV 连续(同岛)
l1 = next(l for l in f1.loops if l.vert == v)
l2 = next(l for l in f2.loops if l.vert == v)
if (l1[uv].uv - l2[uv].uv).length > 1e-6:
cont = False
break
if cont:
pairs.append((f1.index, f2.index))
signed = []
for f in bm.faces:
area = 0.0
loops = f.loops
for i in range(len(loops)):
a = loops[i][uv].uv
b = loops[(i + 1) % len(loops)][uv].uv
area += a.x * b.y - b.x * a.y
signed.append(area * 0.5)
n = len(bm.faces)
bm.free()
return {"islands": count_islands(n, pairs),
"fill": round(fill_ratio([abs(a) for a in signed]), 4),
"flipped": round(flipped_fraction(signed), 4),
"overlap": _overlap_fraction(obj)}
def _overlap_fraction(obj):
"""uv.select_overlap 统计重叠 UV 面占比;op 上下文不可用返回 None。"""
import bpy
bpy.context.scene.tool_settings.use_uv_select_sync = True
bpy.context.view_layer.objects.active = obj
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.mesh.select_all(action='DESELECT')
try:
bpy.ops.uv.select_overlap()
except RuntimeError:
return None
finally:
bpy.ops.object.mode_set(mode='OBJECT')
polys = obj.data.polygons
if not len(polys):
return 0.0
return round(sum(1 for p in polys if p.select) / float(len(polys)), 4)
def _do_unwrap(obj, mode, warnings):
"""按模式展开;seam 质量不达标自动回退 smart。返回 uv 指标 dict(含 mode)。"""
if mode == "seam":
_unwrap_seam(obj, warnings)
m = _collect_uv_metrics(obj)
overlap = m["overlap"] or 0.0
if m["flipped"] <= UV_BAD_TOL and overlap <= UV_BAD_TOL:
m["mode"] = "seam"
return m
warnings.append("seam 展开质量不达标(翻转 %.1f%% 重叠 %s),回退 smart_project"
% (m["flipped"] * 100,
"%.1f%%" % (m["overlap"] * 100) if m["overlap"] is not None else "未知"))
mode = "smart_fallback"
_unwrap_smart(obj)
m = _collect_uv_metrics(obj)
m["mode"] = mode if mode == "smart_fallback" else "smart"
return m
def main():
import bpy
import json
argv = sys.argv[sys.argv.index("--") + 1:]
src, out_fbx, target = argv[0], argv[1], int(argv[2])
unwrap_mode = argv[3] if len(argv) > 3 else "seam"
warnings = []
bpy.ops.wm.read_factory_settings(use_empty=True)
@@ -140,7 +249,7 @@ def main():
if not within_tolerance(target, cur) and cur > target:
warnings.append("修正 %d 轮后仍超差:%d 面(目标 %d ±3%%" % (MAX_RETRY, cur, target))
_smart_unwrap(obj)
uv_info = _do_unwrap(obj, unwrap_mode, warnings)
out_dir = os.path.dirname(os.path.abspath(out_fbx))
os.makedirs(out_dir, exist_ok=True)
# 仅导出合并后的对象;整场景导出会把 armature/empty 等非 mesh 带进 _low.fbx
@@ -150,7 +259,7 @@ def main():
print("MT_SUMMARY " + json.dumps(
{"src": os.path.basename(src), "fbx": os.path.basename(out_fbx),
"tris_before": orig, "tris_after": cur, "target": target,
"warnings": warnings}, ensure_ascii=False))
"uv": uv_info, "warnings": warnings}, ensure_ascii=False))
if __name__ == "__main__" and "--" in sys.argv: