feat: add world chat UI
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@@ -0,0 +1,52 @@
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using NUnit.Framework;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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using XGame;
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public sealed class UIManagerAttachTests
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{
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[TearDown]
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public void TearDown()
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{
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DestroyIfExists("ZeroSizedCanvas");
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DestroyIfExists("UIRoot");
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EventSystem eventSystem = Object.FindObjectOfType<EventSystem>();
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if (eventSystem != null)
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{
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Object.DestroyImmediate(eventSystem.gameObject);
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}
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}
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[Test]
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public void AttachTo_StretchesZeroSizedCanvasRootAndAppliesUiLayer()
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{
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GameObject ui = new GameObject("ZeroSizedCanvas", typeof(RectTransform), typeof(Canvas));
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GameObject child = new GameObject("Child", typeof(RectTransform), typeof(Image));
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child.transform.SetParent(ui.transform, false);
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RectTransform rt = ui.GetComponent<RectTransform>();
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rt.anchorMin = Vector2.zero;
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rt.anchorMax = Vector2.zero;
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rt.sizeDelta = Vector2.zero;
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UIManager.AttachTo(UILayer.Normal, ui);
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int uiLayer = LayerMask.NameToLayer("UI");
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Assert.That(rt.anchorMin, Is.EqualTo(Vector2.zero));
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Assert.That(rt.anchorMax, Is.EqualTo(Vector2.one));
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Assert.That(rt.offsetMin, Is.EqualTo(Vector2.zero));
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Assert.That(rt.offsetMax, Is.EqualTo(Vector2.zero));
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Assert.That(ui.layer, Is.EqualTo(uiLayer));
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Assert.That(child.layer, Is.EqualTo(uiLayer));
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}
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private static void DestroyIfExists(string name)
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{
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GameObject go = GameObject.Find(name);
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if (go != null)
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{
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Object.DestroyImmediate(go);
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}
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}
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}
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