feat: add world chat UI

This commit is contained in:
ud18010
2026-07-28 11:54:07 +08:00
parent 09c89aadf0
commit 48aed26725
28 changed files with 5308 additions and 99 deletions
@@ -24,6 +24,7 @@ namespace XGame.EditorTools
// 不能用相对路径(Unity 工作目录是工程目录),需基于 dataPath 解析为绝对路径。
private const string JsonRootRelative = "Doc/UIPrefabCreater";
private const string TextureRoot = "Assets/Game/Art/UI/Texture";
private static readonly int UiLayer = LayerMask.NameToLayer("UI");
private static readonly int[] RequiredRefResolution = { 2048, 1024 };
// 解析 JSON 根目录绝对路径:优先 仓库根/Doc/UIPrefabCreater,回退 工程根/Doc/UIPrefabCreater
@@ -49,7 +50,7 @@ namespace XGame.EditorTools
// 已识别但本期未实现的组件:遇到只告警、不报错(让 LoginPanelControls.json 仍能通过)
private static readonly HashSet<string> KnownUnimplemented = new HashSet<string>
{
"Toggle", "TMP_InputField", "RotationAnimation"
"Toggle", "RotationAnimation"
};
[MenuItem("Tools/UI/Generate Prefab From JSON...")]
@@ -258,6 +259,7 @@ namespace XGame.EditorTools
string parentName = node["parent"]?.Type == JTokenType.Null ? null : (string)node["parent"];
GameObject go = new GameObject(name, typeof(RectTransform));
ApplyUiLayer(go);
map[name] = go;
if (parentName == null)
{
@@ -534,6 +536,21 @@ namespace XGame.EditorTools
// onClick 仅作事件标记,不在 Prefab 写死回调
break;
}
case "TMP_InputField":
{
TMP_InputField input = GetOrAdd<TMP_InputField>(go);
Image target = go.GetComponent<Image>();
if (target != null) input.targetGraphic = target;
if (comp["characterLimit"] != null) input.characterLimit = (int)comp["characterLimit"];
input.contentType = ParseInputContentType((string)comp["contentType"]);
input.lineType = ParseInputLineType((string)comp["lineType"]);
string textName = (string)comp["textComponent"];
string placeholderName = (string)comp["placeholderComponent"];
string placeholderText = (string)comp["placeholder"];
deferred.Add(() => BindTmpInputField(go, input, map, textName, placeholderName, placeholderText));
break;
}
case "Shadow":
{
Shadow shadow = GetOrAdd<Shadow>(go);
@@ -630,7 +647,154 @@ namespace XGame.EditorTools
}
}
private static void BindTmpInputField(
GameObject go,
TMP_InputField input,
Dictionary<string, GameObject> map,
string textName,
string placeholderName,
string placeholderText)
{
if (go == null || input == null)
{
return;
}
RectTransform textViewport = EnsureInputTextViewport(go);
input.textViewport = textViewport;
TextMeshProUGUI text = ResolveOrCreateInputText(
go,
map,
textName,
textViewport,
"Text",
string.Empty,
"#23384CFF");
TextMeshProUGUI placeholder = ResolveOrCreateInputText(
go,
map,
placeholderName,
textViewport,
"Placeholder",
placeholderText ?? string.Empty,
"#7A8DA1FF");
input.textComponent = text;
input.placeholder = placeholder;
if (placeholder != null && !string.IsNullOrEmpty(placeholderText))
{
placeholder.text = placeholderText;
}
}
private static RectTransform EnsureInputTextViewport(GameObject go)
{
Transform existing = go.transform.Find("Text Area");
GameObject textArea = existing == null ? null : existing.gameObject;
if (textArea == null)
{
textArea = new GameObject("Text Area", typeof(RectTransform), typeof(RectMask2D));
ApplyUiLayer(textArea);
textArea.transform.SetParent(go.transform, false);
RectTransform rt = textArea.GetComponent<RectTransform>();
rt.anchorMin = Vector2.zero;
rt.anchorMax = Vector2.one;
rt.pivot = new Vector2(0.5f, 0.5f);
rt.offsetMin = new Vector2(24f, 0f);
rt.offsetMax = new Vector2(-24f, 0f);
}
RectTransform viewport = textArea.GetComponent<RectTransform>();
if (textArea.GetComponent<RectMask2D>() == null)
{
textArea.AddComponent<RectMask2D>();
}
return viewport;
}
private static TextMeshProUGUI ResolveOrCreateInputText(
GameObject inputRoot,
Dictionary<string, GameObject> map,
string nodeName,
RectTransform viewport,
string fallbackName,
string defaultText,
string defaultColor)
{
TextMeshProUGUI text = null;
if (!string.IsNullOrEmpty(nodeName) && map.TryGetValue(nodeName, out GameObject mapped) && mapped != null)
{
text = mapped.GetComponent<TextMeshProUGUI>();
if (text == null)
{
text = mapped.AddComponent<TextMeshProUGUI>();
}
if (mapped.transform.parent != viewport)
{
mapped.transform.SetParent(viewport, false);
}
StretchToFill(mapped.GetComponent<RectTransform>());
}
if (text == null)
{
Transform existing = viewport.Find(fallbackName);
GameObject textGo = existing == null ? null : existing.gameObject;
if (textGo == null)
{
textGo = new GameObject(fallbackName, typeof(RectTransform));
ApplyUiLayer(textGo);
textGo.transform.SetParent(viewport, false);
}
StretchToFill(textGo.GetComponent<RectTransform>());
text = GetOrAdd<TextMeshProUGUI>(textGo);
text.text = defaultText ?? string.Empty;
}
ConfigureInputText(text, defaultColor);
return text;
}
private static void ConfigureInputText(TextMeshProUGUI text, string color)
{
if (text == null)
{
return;
}
if (text.fontSize <= 0f)
{
text.fontSize = 28f;
}
text.alignment = text.alignment == TextAlignmentOptions.TopLeft ? TextAlignmentOptions.Left : text.alignment;
text.raycastTarget = false;
if (!string.IsNullOrEmpty(color))
{
text.color = ParseColor(color, text.color);
}
}
// ---------- 资源/解析辅助 ----------
private static void StretchToFill(RectTransform rt)
{
if (rt == null)
{
return;
}
rt.anchorMin = Vector2.zero;
rt.anchorMax = Vector2.one;
rt.pivot = new Vector2(0.5f, 0.5f);
rt.offsetMin = Vector2.zero;
rt.offsetMax = Vector2.zero;
}
private static void ApplyUiLayer(GameObject go)
{
if (go != null && UiLayer >= 0)
{
go.layer = UiLayer;
}
}
private static Type FindComponentType(string typeName)
{
if (string.IsNullOrEmpty(typeName))
@@ -739,6 +903,36 @@ namespace XGame.EditorTools
}
}
private static TMP_InputField.ContentType ParseInputContentType(string contentType)
{
switch (contentType)
{
case "IntegerNumber": return TMP_InputField.ContentType.IntegerNumber;
case "DecimalNumber": return TMP_InputField.ContentType.DecimalNumber;
case "Alphanumeric": return TMP_InputField.ContentType.Alphanumeric;
case "Name": return TMP_InputField.ContentType.Name;
case "EmailAddress": return TMP_InputField.ContentType.EmailAddress;
case "Password": return TMP_InputField.ContentType.Password;
case "Pin": return TMP_InputField.ContentType.Pin;
case "Custom": return TMP_InputField.ContentType.Custom;
case "Standard":
default:
return TMP_InputField.ContentType.Standard;
}
}
private static TMP_InputField.LineType ParseInputLineType(string lineType)
{
switch (lineType)
{
case "MultiLineSubmit": return TMP_InputField.LineType.MultiLineSubmit;
case "MultiLineNewline": return TMP_InputField.LineType.MultiLineNewline;
case "SingleLine":
default:
return TMP_InputField.LineType.SingleLine;
}
}
private static IEnumerable<string> EnumStrings(JToken token)
{
if (token is JArray a)
+1 -1
View File
@@ -151,7 +151,7 @@ public class XWorldUtil
{
if (EditorPrefs.HasKey(AUTO_CONVERT_JSON_ON_FOCUS_PREF_KEY))
return EditorPrefs.GetBool(AUTO_CONVERT_JSON_ON_FOCUS_PREF_KEY, true);
return EditorPrefs.GetBool(AUTO_CONVERT_HTML_ON_FOCUS_PREF_KEY, true);
return true;
}
static bool s_IsAutoConvertingJsonPrefabs;
@@ -0,0 +1,157 @@
using System.IO;
using NUnit.Framework;
using TMPro;
using UnityEditor;
using UnityEngine;
using XGame.EditorTools;
public sealed class JsonUIPrefabBuilderInputFieldTests
{
private const string JsonPath = "../Temp/UIGenTests/UI_TMPInputTest.json";
private const string PrefabPath = "Assets/Temp/UIGenTests/UI_TMPInputTest.prefab";
[TearDown]
public void TearDown()
{
AssetDatabase.DeleteAsset(PrefabPath);
AssetDatabase.DeleteAsset("Assets/Temp/UIGenTests");
string fullJsonPath = Path.GetFullPath(Path.Combine(Application.dataPath, JsonPath));
if (File.Exists(fullJsonPath))
{
File.Delete(fullJsonPath);
}
}
[Test]
public void BuildFromJsonFile_CreatesAndBindsTmpInputField()
{
string fullJsonPath = WriteJson();
string outputPath = JsonUIPrefabBuilder.BuildFromJsonFile(fullJsonPath);
Assert.That(outputPath, Is.EqualTo(PrefabPath));
GameObject prefab = AssetDatabase.LoadAssetAtPath<GameObject>(PrefabPath);
Assert.That(prefab, Is.Not.Null);
Transform inputTransform = prefab.transform.Find("InputHitArea");
Assert.That(inputTransform, Is.Not.Null);
TMP_InputField input = inputTransform.GetComponent<TMP_InputField>();
Assert.That(input, Is.Not.Null);
Assert.That(inputTransform.gameObject.layer, Is.EqualTo(LayerMask.NameToLayer("UI")));
Assert.That(input.textComponent, Is.Not.Null);
Assert.That(input.textComponent.name, Is.EqualTo("Txt_InputValue"));
Assert.That(input.placeholder, Is.Not.Null);
Assert.That(input.placeholder.name, Is.EqualTo("Txt_InputPlaceholder"));
Assert.That(input.characterLimit, Is.EqualTo(140));
Assert.That(input.lineType, Is.EqualTo(TMP_InputField.LineType.SingleLine));
}
private static string WriteJson()
{
string fullJsonPath = Path.GetFullPath(Path.Combine(Application.dataPath, JsonPath));
Directory.CreateDirectory(Path.GetDirectoryName(fullJsonPath));
File.WriteAllText(fullJsonPath, @"{
""schemaVersion"": 1,
""prefabName"": ""UI_TMPInputTest"",
""prefabPath"": ""Assets/Temp/UIGenTests/UI_TMPInputTest.prefab"",
""description"": ""TMP input field test."",
""canvas"": {
""canvasScaler"": {
""referenceResolution"": [2048, 1024],
""matchWidthOrHeight"": 0.5
}
},
""assets"": {
""sprites"": {}
},
""nodes"": [
{
""name"": ""UI_TMPInputTest"",
""parent"": null,
""active"": true,
""rect"": {
""anchorMin"": [0, 0],
""anchorMax"": [1, 1],
""offsetMin"": [0, 0],
""offsetMax"": [0, 0]
},
""components"": []
},
{
""name"": ""InputHitArea"",
""parent"": ""UI_TMPInputTest"",
""active"": true,
""rect"": {
""anchorMin"": [0.5, 0.5],
""anchorMax"": [0.5, 0.5],
""pivot"": [0.5, 0.5],
""anchoredPosition"": [0, 0],
""sizeDelta"": [520, 80]
},
""components"": [
{
""type"": ""Image"",
""imageType"": ""Sliced"",
""raycastTarget"": true,
""color"": ""#FFFFFFFF""
},
{
""type"": ""TMP_InputField"",
""textComponent"": ""Txt_InputValue"",
""placeholderComponent"": ""Txt_InputPlaceholder"",
""placeholder"": ""输入内容..."",
""characterLimit"": 140,
""lineType"": ""SingleLine"",
""contentType"": ""Standard""
}
]
},
{
""name"": ""Txt_InputPlaceholder"",
""parent"": ""InputHitArea"",
""active"": true,
""rect"": {
""anchorMin"": [0, 0],
""anchorMax"": [1, 1],
""offsetMin"": [24, 0],
""offsetMax"": [-24, 0]
},
""components"": [
{
""type"": ""TextMeshProUGUI"",
""text"": ""输入内容..."",
""fontSize"": 28,
""alignment"": ""Left"",
""color"": ""#7A8DA1FF"",
""raycastTarget"": false
}
]
},
{
""name"": ""Txt_InputValue"",
""parent"": ""InputHitArea"",
""active"": true,
""rect"": {
""anchorMin"": [0, 0],
""anchorMax"": [1, 1],
""offsetMin"": [24, 0],
""offsetMax"": [-24, 0]
},
""components"": [
{
""type"": ""TextMeshProUGUI"",
""text"": """",
""fontSize"": 28,
""alignment"": ""Left"",
""color"": ""#23384CFF"",
""raycastTarget"": false
}
]
}
],
""bindings"": [],
""events"": []
}");
return fullJsonPath;
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 203834191d3c4f7c8b175a00e72186c2
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,52 @@
using NUnit.Framework;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using XGame;
public sealed class UIManagerAttachTests
{
[TearDown]
public void TearDown()
{
DestroyIfExists("ZeroSizedCanvas");
DestroyIfExists("UIRoot");
EventSystem eventSystem = Object.FindObjectOfType<EventSystem>();
if (eventSystem != null)
{
Object.DestroyImmediate(eventSystem.gameObject);
}
}
[Test]
public void AttachTo_StretchesZeroSizedCanvasRootAndAppliesUiLayer()
{
GameObject ui = new GameObject("ZeroSizedCanvas", typeof(RectTransform), typeof(Canvas));
GameObject child = new GameObject("Child", typeof(RectTransform), typeof(Image));
child.transform.SetParent(ui.transform, false);
RectTransform rt = ui.GetComponent<RectTransform>();
rt.anchorMin = Vector2.zero;
rt.anchorMax = Vector2.zero;
rt.sizeDelta = Vector2.zero;
UIManager.AttachTo(UILayer.Normal, ui);
int uiLayer = LayerMask.NameToLayer("UI");
Assert.That(rt.anchorMin, Is.EqualTo(Vector2.zero));
Assert.That(rt.anchorMax, Is.EqualTo(Vector2.one));
Assert.That(rt.offsetMin, Is.EqualTo(Vector2.zero));
Assert.That(rt.offsetMax, Is.EqualTo(Vector2.zero));
Assert.That(ui.layer, Is.EqualTo(uiLayer));
Assert.That(child.layer, Is.EqualTo(uiLayer));
}
private static void DestroyIfExists(string name)
{
GameObject go = GameObject.Find(name);
if (go != null)
{
Object.DestroyImmediate(go);
}
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 793775c4067b48ffad9e0ca52d8e92db
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -1,7 +1,11 @@
{
"name": "XWorld.Link.EditModeTests",
"rootNamespace": "",
"references": ["XWorld.Link"],
"references": [
"XWorld.Link",
"Unity.TextMeshPro",
"GUID:119d45324677fde49923efc4ea54b313"
],
"includePlatforms": ["Editor"],
"excludePlatforms": [],
"allowUnsafeCode": false,
@@ -0,0 +1,35 @@
using System.Reflection;
using NUnit.Framework;
using UnityEditor;
public sealed class XWorldJsonPrefabAutoConvertTests
{
private const string JsonPrefKey = "XWorld.UI.AutoConvertJsonOnFocus";
private const string HtmlPrefKey = "XWorld.UI.AutoConvertHtmlOnFocus";
[TearDown]
public void TearDown()
{
EditorPrefs.DeleteKey(JsonPrefKey);
EditorPrefs.DeleteKey(HtmlPrefKey);
}
[Test]
public void JsonAutoConvertDefaultsToEnabledIndependentlyOfHtmlPreference()
{
EditorPrefs.DeleteKey(JsonPrefKey);
EditorPrefs.SetBool(HtmlPrefKey, false);
Assert.That(ReadJsonAutoConvertEnabled(), Is.True);
}
private static bool ReadJsonAutoConvertEnabled()
{
MethodInfo method = typeof(XWorldUtil).GetMethod(
"IsAutoConvertJsonOnFocusEnabled",
BindingFlags.Static | BindingFlags.NonPublic);
Assert.That(method, Is.Not.Null);
return (bool)method.Invoke(null, null);
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 802e633c1f3d4d38be7f72851fed177f
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -38,6 +38,7 @@ namespace XGame
private MiniGameNetChannel lobbyNet;
private MiniGameHost gameHost;
private LobbyWorldController lobbyWorld;
private WorldChatModule worldChat;
private readonly List<GameInfoMsg> games = new List<GameInfoMsg>();
private bool lobbyActive;
private bool openingLogin;
@@ -120,6 +121,7 @@ namespace XGame
{
lobbyActive = false;
lobbyWorld?.SendLeave();
CloseWorldChat();
lobbyNet = null;
socket?.close();
socket = null;
@@ -581,6 +583,9 @@ namespace XGame
}
lobbyWorld?.HandleFrame(frame);
break;
case FrameworkOpcode.WorldChatMessage:
worldChat?.HandleWorldChatMessage(WorldChatMessageMsg.Decode(frame.Payload));
break;
}
}
@@ -590,6 +595,7 @@ namespace XGame
pendingGameVersion = 0;
lobbyActive = false;
lobbyWorld?.SendLeave();
CloseWorldChat();
lobbyNet = null;
CloseWaiting();
CloseLobby();
@@ -668,6 +674,48 @@ namespace XGame
GetLobbyPlayerId(),
GetLobbyPlayerName(),
0);
EnsureWorldChatModule();
}
private void EnsureWorldChatModule()
{
if (lobbyNet == null)
{
return;
}
if (worldChat == null)
{
worldChat = gameObject.GetComponent<WorldChatModule>();
if (worldChat == null)
{
worldChat = gameObject.AddComponent<WorldChatModule>();
}
}
worldChat.Initialize(GetLobbyPlayerId(), SendWorldChat);
if (!worldChat.IsOpen)
{
XWCoroutine.StartCo(worldChat.OpenAsync());
}
}
private void SendWorldChat(string text)
{
text = (text ?? string.Empty).Trim();
if (text.Length == 0 || lobbyNet == null)
{
return;
}
lobbyNet.SendFramework(
FrameworkOpcode.WorldChatSend,
new WorldChatSendMsg { Text = text }.Encode());
}
private void CloseWorldChat()
{
if (worldChat != null)
{
worldChat.Close();
}
}
private static string GetLobbyPlayerName()
@@ -908,15 +908,14 @@ namespace XGame
joystickRoot.gameObject.SetActive(joined);
yield break;
}
// 摇杆是抬头 HUD → 挂到 UIRoot/HUD 层(见 UI 挂载规则);Main 未就绪时降级到本地 HUD 画布
Transform parent = GetHudParent();
GameObject prefabObj = prefab as GameObject;
if (prefabObj == null)
{
Debug.LogError("[LobbyWorldController] load joystick prefab failed: " + JoystickPrefabPath);
yield break;
}
rootObj = Instantiate(prefabObj, parent, false);
rootObj = Instantiate(prefabObj);
UIManager.AttachTo(UILayer.HUD, rootObj);
rootObj.name = "UI_LobbyJoystick";
joystickRoot = rootObj.GetComponent<RectTransform>();
@@ -27,6 +27,7 @@ namespace XGame
private const string UIRootName = "UIRoot";
private static readonly string[] LayerNames = { "HUD", "Normal", "Dialog", "Tips" };
private static readonly Vector2 DesignResolution = new Vector2(2048f, 1024f);
private static readonly int UiLayerId = LayerMask.NameToLayer("UI");
/// <summary>把 UI 挂到指定层(worldPositionStays=false 保留本地布局/锚点)。</summary>
public static void AttachTo(UILayer layer, GameObject ui, bool worldPositionStays = false)
@@ -39,6 +40,8 @@ namespace XGame
if (layerRt != null)
{
ui.transform.SetParent(layerRt, worldPositionStays);
ApplyUiLayer(ui.transform);
EnsureVisibleAttachedRoot(ui);
}
}
@@ -62,6 +65,10 @@ namespace XGame
if (go == null)
{
go = new GameObject(UIRootName, typeof(RectTransform), typeof(Canvas), typeof(CanvasScaler), typeof(GraphicRaycaster));
if (UiLayerId >= 0)
{
go.layer = UiLayerId;
}
Canvas canvas = go.GetComponent<Canvas>();
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
canvas.sortingOrder = 100; // 位于主界面之上
@@ -78,9 +85,45 @@ namespace XGame
CreateFullStretchChild(go.transform, LayerNames[i]);
}
}
ApplyUiLayer(go.transform);
return go.transform;
}
private static void EnsureVisibleAttachedRoot(GameObject ui)
{
RectTransform rt = ui == null ? null : ui.transform as RectTransform;
if (rt == null || ui.GetComponent<Canvas>() == null)
{
return;
}
if (Mathf.Abs(rt.rect.width) > 0.01f || Mathf.Abs(rt.rect.height) > 0.01f)
{
return;
}
rt.anchorMin = Vector2.zero;
rt.anchorMax = Vector2.one;
rt.offsetMin = Vector2.zero;
rt.offsetMax = Vector2.zero;
rt.pivot = new Vector2(0.5f, 0.5f);
rt.localScale = Vector3.one;
}
private static void ApplyUiLayer(Transform root)
{
if (root == null || UiLayerId < 0)
{
return;
}
root.gameObject.layer = UiLayerId;
for (int i = 0; i < root.childCount; i++)
{
ApplyUiLayer(root.GetChild(i));
}
}
private static void EnsureEventSystem()
{
if (EventSystem.current != null || Object.FindObjectOfType<EventSystem>() != null)
@@ -93,6 +136,10 @@ namespace XGame
private static Transform CreateFullStretchChild(Transform parent, string name)
{
GameObject go = new GameObject(name, typeof(RectTransform));
if (UiLayerId >= 0)
{
go.layer = UiLayerId;
}
RectTransform rt = go.GetComponent<RectTransform>();
rt.SetParent(parent, false);
rt.anchorMin = Vector2.zero;
@@ -0,0 +1,383 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using XWorld.Framework.Protocol;
using UObject = UnityEngine.Object;
namespace XGame
{
public sealed class WorldChatModule : MonoBehaviour
{
private const string ChatPrefabPath = "Assets/Game/Art/UI/Prefab/UI_CommonChat.prefab";
private const int MaxMessages = 80;
private const int MaxInputLength = 200;
private GameObject view;
private GameObject panelCollapsed;
private GameObject panelChat;
private Transform contentMessages;
private GameObject otherTemplate;
private GameObject selfTemplate;
private TMP_InputField inputField;
private TMP_Text inputPlaceholder;
private TMP_Text inputValue;
private ScrollRect scrollMessages;
private bool opening;
private int openVersion;
private int localPlayerId;
private readonly Queue<GameObject> messageRows = new Queue<GameObject>();
public Action<string> OnSendWorldChat;
public bool IsOpen => view != null;
public void Initialize(int playerId, Action<string> sendWorldChat)
{
localPlayerId = playerId;
OnSendWorldChat = sendWorldChat;
}
public IEnumerator OpenAsync()
{
if (view != null || opening)
{
yield break;
}
opening = true;
int version = ++openVersion;
UObject loaded = null;
yield return XResLoader.coLoadRes(ChatPrefabPath, typeof(GameObject), obj => loaded = obj);
opening = false;
if (version != openVersion)
{
yield break;
}
GameObject prefab = loaded as GameObject;
if (prefab == null)
{
Debug.LogError("[WorldChatModule] load chat prefab failed: " + ChatPrefabPath);
yield break;
}
view = Instantiate(prefab);
UIManager.AttachTo(UILayer.Normal, view);
CacheControls();
BindEvents();
Collapse();
}
public void Close()
{
openVersion++;
if (view != null)
{
Destroy(view);
view = null;
}
messageRows.Clear();
panelCollapsed = null;
panelChat = null;
contentMessages = null;
otherTemplate = null;
selfTemplate = null;
inputField = null;
inputPlaceholder = null;
inputValue = null;
scrollMessages = null;
opening = false;
}
public void HandleWorldChatMessage(WorldChatMessageMsg message)
{
if (message == null)
{
return;
}
if (view == null)
{
XWCoroutine.StartCo(OpenThenAppend(message));
return;
}
AppendMessage(message);
}
private IEnumerator OpenThenAppend(WorldChatMessageMsg message)
{
yield return OpenAsync();
AppendMessage(message);
}
private void CacheControls()
{
if (view == null)
{
return;
}
panelCollapsed = FindGameObject("Panel_Collapsed");
panelChat = FindGameObject("Panel_Chat");
contentMessages = FindTransform("Content_Messages");
otherTemplate = FindGameObject("Item_MessageOther_Template");
selfTemplate = FindGameObject("Item_MessageSelf_Template");
scrollMessages = FindComponent<ScrollRect>("Scroll_Messages");
inputPlaceholder = FindComponent<TMP_Text>("Txt_InputPlaceholder");
inputValue = FindComponent<TMP_Text>("Txt_InputValue");
EnsureInputField();
}
private void BindEvents()
{
BindButton("Btn_CollapsedInput", Expand);
BindButton("Btn_Close", Collapse);
BindButton("Btn_Send", SendCurrentInput);
BindButton("Btn_ClearInput", ClearInput);
BindButton("InputHitArea", FocusInput);
if (inputField != null)
{
inputField.onSubmit.RemoveListener(OnInputSubmitted);
inputField.onSubmit.AddListener(OnInputSubmitted);
}
}
private void EnsureInputField()
{
Transform hitArea = FindTransform("InputHitArea");
if (hitArea == null)
{
return;
}
inputField = hitArea.GetComponent<TMP_InputField>();
if (inputField == null)
{
inputField = hitArea.gameObject.AddComponent<TMP_InputField>();
}
Button button = hitArea.GetComponent<Button>();
if (button != null)
{
button.onClick.RemoveAllListeners();
button.onClick.AddListener(FocusInput);
}
TextMeshProUGUI textComponent = EnsureInputText(hitArea, "Txt_InputValue", ref inputValue, string.Empty, "#23384CFF");
TextMeshProUGUI placeholderComponent = EnsureInputText(hitArea, "Txt_InputPlaceholder", ref inputPlaceholder, "输入聊天内容...", "#7A8DA1FF");
if (textComponent == null)
{
Debug.LogError("[WorldChatModule] cannot create input text component.");
inputField = null;
return;
}
inputField.textComponent = textComponent;
inputField.placeholder = placeholderComponent;
inputField.targetGraphic = hitArea.GetComponent<Image>();
inputField.characterLimit = MaxInputLength;
inputField.lineType = TMP_InputField.LineType.SingleLine;
inputField.contentType = TMP_InputField.ContentType.Standard;
inputField.onValueChanged.RemoveListener(OnInputValueChanged);
inputField.onValueChanged.AddListener(OnInputValueChanged);
OnInputValueChanged(inputField.text);
}
private TextMeshProUGUI EnsureInputText(Transform parent, string nodeName, ref TMP_Text cached, string defaultText, string color)
{
bool created = false;
TextMeshProUGUI text = cached as TextMeshProUGUI;
if (text == null)
{
Transform existing = FindTransform(nodeName);
text = existing == null ? null : existing.GetComponent<TextMeshProUGUI>();
}
if (text == null)
{
GameObject go = new GameObject(nodeName, typeof(RectTransform), typeof(TextMeshProUGUI));
go.transform.SetParent(parent, false);
RectTransform rt = go.GetComponent<RectTransform>();
rt.anchorMin = Vector2.zero;
rt.anchorMax = Vector2.one;
rt.pivot = new Vector2(0.5f, 0.5f);
rt.offsetMin = new Vector2(76f, 0f);
rt.offsetMax = new Vector2(-72f, 0f);
text = go.GetComponent<TextMeshProUGUI>();
created = true;
text.fontSize = 28f;
text.alignment = TextAlignmentOptions.Left;
text.raycastTarget = false;
if (ColorUtility.TryParseHtmlString(color, out Color parsed))
{
text.color = parsed;
}
}
if (created)
{
text.text = defaultText ?? string.Empty;
}
cached = text;
return text;
}
private void Expand()
{
if (panelCollapsed != null) panelCollapsed.SetActive(false);
if (panelChat != null) panelChat.SetActive(true);
FocusInput();
}
private void Collapse()
{
if (panelCollapsed != null) panelCollapsed.SetActive(true);
if (panelChat != null) panelChat.SetActive(false);
}
private void FocusInput()
{
if (inputField == null)
{
return;
}
inputField.Select();
inputField.ActivateInputField();
}
private void ClearInput()
{
if (inputField != null)
{
inputField.text = string.Empty;
}
}
private void OnInputSubmitted(string text)
{
SendCurrentInput();
}
private void SendCurrentInput()
{
string text = inputField == null ? string.Empty : inputField.text;
text = (text ?? string.Empty).Trim();
if (text.Length == 0)
{
return;
}
if (text.Length > MaxInputLength)
{
text = text.Substring(0, MaxInputLength);
}
OnSendWorldChat?.Invoke(text);
ClearInput();
FocusInput();
}
private void OnInputValueChanged(string text)
{
if (inputPlaceholder != null)
{
inputPlaceholder.gameObject.SetActive(string.IsNullOrEmpty(text));
}
}
private void AppendMessage(WorldChatMessageMsg message)
{
CacheControls();
if (contentMessages == null)
{
return;
}
bool isSelf = message.PlayerId == localPlayerId;
GameObject template = isSelf ? selfTemplate : otherTemplate;
if (template == null)
{
return;
}
GameObject row = Instantiate(template, contentMessages);
row.name = isSelf ? "Item_MessageSelf" : "Item_MessageOther";
row.SetActive(true);
if (isSelf)
{
SetChildText(row.transform, "Txt_SelfMessage", message.Text);
}
else
{
SetChildText(row.transform, "Txt_OtherName", string.IsNullOrEmpty(message.PlayerName) ? "玩家" : message.PlayerName);
SetChildText(row.transform, "Txt_OtherMessage", message.Text);
}
messageRows.Enqueue(row);
while (messageRows.Count > MaxMessages)
{
GameObject old = messageRows.Dequeue();
if (old != null)
{
Destroy(old);
}
}
if (scrollMessages != null)
{
StartCoroutine(ScrollToBottomNextFrame());
}
}
private IEnumerator ScrollToBottomNextFrame()
{
yield return null;
Canvas.ForceUpdateCanvases();
if (scrollMessages != null)
{
scrollMessages.verticalNormalizedPosition = 0f;
}
}
private void BindButton(string nodeName, UnityEngine.Events.UnityAction action)
{
Button button = FindComponent<Button>(nodeName);
if (button == null)
{
return;
}
button.onClick.RemoveAllListeners();
button.onClick.AddListener(action);
}
private GameObject FindGameObject(string nodeName)
{
Transform t = FindTransform(nodeName);
return t == null ? null : t.gameObject;
}
private Transform FindTransform(string nodeName)
{
return view == null ? null : view.transform.FindTransform(nodeName);
}
private T FindComponent<T>(string nodeName) where T : Component
{
Transform t = FindTransform(nodeName);
return t == null ? null : t.GetComponent<T>();
}
private static void SetChildText(Transform root, string childName, string text)
{
Transform t = root.FindTransform(childName);
if (t == null)
{
return;
}
TMP_Text label = t.GetComponent<TMP_Text>();
if (label != null)
{
label.text = text ?? string.Empty;
}
}
}
}
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