docs: document actor behavior config locations
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@@ -108,7 +108,7 @@ namespace XWorld.Framework.Tests.ActorBehavior
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public void ExampleConfigFiles_LoadFromRepository()
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public void ExampleConfigFiles_LoadFromRepository()
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{
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{
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string root = FindRepoRoot();
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string root = FindRepoRoot();
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string dir = System.IO.Path.Combine(root, "Client", "Assets", "Resources", "Config", "ActorBehavior");
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string dir = System.IO.Path.Combine(root, "Client", "Assets", "Game", "Config", "ActorBehavior");
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BehaviorConfigCatalog catalog = BehaviorConfigCatalog.LoadFromJson(
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BehaviorConfigCatalog catalog = BehaviorConfigCatalog.LoadFromJson(
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"fighter",
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"fighter",
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@@ -36,11 +36,11 @@ Create:
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- 配置加载、索引和校验。
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- 配置加载、索引和校验。
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- `Client/Assets/Framework/Shared/ActorBehavior/BehaviorWorld.cs`
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- `Client/Assets/Framework/Shared/ActorBehavior/BehaviorWorld.cs`
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- 行为、飞行物、Buff、逻辑效果运行时。
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- 行为、飞行物、Buff、逻辑效果运行时。
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- `Client/Assets/Resources/Config/ActorBehavior/fighter_skill.json`
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- `Client/Assets/Game/Config/ActorBehavior/fighter_skill.json`
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- 示例技能配置。
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- 示例技能配置。
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- `Client/Assets/Resources/Config/ActorBehavior/fighter_flyobj.json`
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- `Client/Assets/Game/Config/ActorBehavior/fighter_flyobj.json`
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- 示例飞行物配置。
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- 示例飞行物配置。
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- `Client/Assets/Resources/Config/ActorBehavior/fighter_buff.json`
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- `Client/Assets/Game/Config/ActorBehavior/fighter_buff.json`
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- 示例 Buff 配置。
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- 示例 Buff 配置。
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- `Server/Framework.Shared.Tests/ActorBehavior/BehaviorConfigCatalogTests.cs`
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- `Server/Framework.Shared.Tests/ActorBehavior/BehaviorConfigCatalogTests.cs`
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- 配置解析和校验测试。
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- 配置解析和校验测试。
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@@ -665,9 +665,9 @@ Expected: PASS.
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## Task 6: 示例配置、全量验证和 cleanup
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## Task 6: 示例配置、全量验证和 cleanup
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**Files:**
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**Files:**
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- Create: `Client/Assets/Resources/Config/ActorBehavior/fighter_skill.json`
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- Create: `Client/Assets/Game/Config/ActorBehavior/fighter_skill.json`
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- Create: `Client/Assets/Resources/Config/ActorBehavior/fighter_flyobj.json`
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- Create: `Client/Assets/Game/Config/ActorBehavior/fighter_flyobj.json`
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- Create: `Client/Assets/Resources/Config/ActorBehavior/fighter_buff.json`
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- Create: `Client/Assets/Game/Config/ActorBehavior/fighter_buff.json`
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- Modify: all new actor behavior files as needed after refactor
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- Modify: all new actor behavior files as needed after refactor
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- Test: `Server/Framework.Shared.Tests/ActorBehavior/BehaviorConfigCatalogTests.cs`
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- Test: `Server/Framework.Shared.Tests/ActorBehavior/BehaviorConfigCatalogTests.cs`
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@@ -684,7 +684,7 @@ Add to `BehaviorConfigCatalogTests.cs`:
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public void ExampleConfigFiles_LoadFromRepository()
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public void ExampleConfigFiles_LoadFromRepository()
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{
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{
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string root = FindRepoRoot();
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string root = FindRepoRoot();
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string dir = System.IO.Path.Combine(root, "Client", "Assets", "Resources", "Config", "ActorBehavior");
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string dir = System.IO.Path.Combine(root, "Client", "Assets", "Game", "Config", "ActorBehavior");
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BehaviorConfigCatalog catalog = BehaviorConfigCatalog.LoadFromJson(
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BehaviorConfigCatalog catalog = BehaviorConfigCatalog.LoadFromJson(
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"fighter",
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"fighter",
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@@ -749,7 +749,7 @@ Expected: PASS.
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Run:
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Run:
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```powershell
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```powershell
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git diff -- Client/Assets/Framework/Shared/ActorBehavior Server/Framework.Shared.Tests/ActorBehavior Client/Assets/Resources/Config/ActorBehavior
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git diff -- Client/Assets/Framework/Shared/ActorBehavior Server/Framework.Shared.Tests/ActorBehavior Client/Assets/Game/Config/ActorBehavior
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```
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```
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Expected: only actor behavior core, tests, and example config files changed.
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Expected: only actor behavior core, tests, and example config files changed.
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@@ -12,7 +12,7 @@
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- `Server/Framework.Shared/Framework.Shared.csproj` 会从客户端共享目录编译同一份源码。
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- `Server/Framework.Shared/Framework.Shared.csproj` 会从客户端共享目录编译同一份源码。
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- 小游戏 Core 代码也使用同源模式:`scripts~` 目录同时被客户端和服务端项目编译。
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- 小游戏 Core 代码也使用同源模式:`scripts~` 目录同时被客户端和服务端项目编译。
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- 已有虚拟 HUD 输入系统只负责输出摇杆和按钮事件,不负责技能协议或技能执行。角色行为系统位于输入层之后,把输入转换为行为请求。
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- 已有虚拟 HUD 输入系统只负责输出摇杆和按钮事件,不负责技能协议或技能执行。角色行为系统位于输入层之后,把输入转换为行为请求。
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- 客户端已有 `Client/Assets/Resources/Config` 配置目录先例;服务端需要通过文件或字符串读取同一套 JSON 内容。
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- 通用行为配置放在 `Client/Assets/Game/Config/ActorBehavior`;小游戏私有行为配置放在对应小游戏目录下的 `Config/ActorBehavior`,例如 `Client/Assets/MiniGames/RockPaperScissors/Config/ActorBehavior`。服务端需要通过文件或字符串读取同一套 JSON 内容。
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## 推荐方案
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## 推荐方案
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@@ -187,6 +187,18 @@ fighter_flyobj.json
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fighter_buff.json
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fighter_buff.json
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```
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```
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通用大厅/全局角色配置放在:
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```text
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Client/Assets/Game/Config/ActorBehavior/
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```
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小游戏独有角色配置放在:
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```text
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Client/Assets/MiniGames/<GameName>/Config/ActorBehavior/
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```
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所有文件都包含:
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所有文件都包含:
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- `type`:角色类型名,例如 `fighter`。
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- `type`:角色类型名,例如 `fighter`。
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